Game objectives
- Emulator: libTAS 1.4.6
- Game Version: 1.1.5 itch.io Linux https://leef6010.itch.io/paper-lily-chapter-1
- libTAS Resolution settings: Video > Custom: 1280x720
- Option to be set in libTAS: Runtime > Time tracking > clock_gettime() realtime
Here's Dead End 1-2 in Paper Lily - Chapter 1 TAS, enjoy
Sync for this game is the same as this submission https://tasvideos.org/9202S except that the load time after through the clock should disappear at 36 frame, clicking v too fast can delay clock disappearing 2 frames causing a desync, discovered when opening the project at 3 minute I noticed that even much slower clicking v every frame will cause the load time clock to disappear at 34 frame but should not cause desync.