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first_pass.lua
233 downloads
Uploaded 8/8/2021 12:57 PM by CasualPokePlayer (see all 9)
local file = io.open("inputs_truncated.lua", "w")
local input_index = 0
inputs = { }
local movie_length = movie.length() - 1 -- mostly to avoid end of movie issues

function mark_input_frame()
	input_index = input_index + 1
	local framecount = emu.framecount()
	if not tastudio.islag(framecount - 1) then
		inputs[input_index] = movie.getinput(framecount - 1)
	elseif not tastudio.islag(framecount - 2) then
		inputs[input_index] = movie.getinput(framecount - 2)
	elseif not tastudio.islag(framecount - 3) then
		inputs[input_index] = movie.getinput(framecount - 3)
	elseif not tastudio.islag(framecount - 4) then
		inputs[input_index] = movie.getinput(framecount - 4)
	else
		error("too much lag???") -- should be unreachable?
	end
end

event.onmemoryexecute(mark_input_frame,0x02F5) -- title screen
event.onmemoryexecute(mark_input_frame,0x09E0) -- dpad input
event.onmemoryexecute(mark_input_frame,0x1DE8) -- menus

function write_table(f)
	f:write("inputs = { ")

	for i=1,input_index do
		f:write("{ ")
		if inputs[i]["A"] then
			f:write("A = true, ")
		else
			f:write("A = false, ")
		end
		if inputs[i]["B"] then
			f:write("B = true, ")
		else
			f:write("B = false, ")
		end
		if inputs[i]["Down"] then
			f:write("Down = true, ")
		else
			f:write("Down = false, ")
		end
		if inputs[i]["Left"] then
			f:write("Left = true, ")
		else
			f:write("Left = false, ")
		end
		if inputs[i]["Power"] then
			f:write("Power = true, ")
		else
			f:write("Power = false, ")
		end
		if inputs[i]["Right"] then
			f:write("Right = true, ")
		else
			f:write("Right = false, ")
		end
		if inputs[i]["Select"] then
			f:write("Select = true, ")
		else
			f:write("Select = false, ")
		end
		if inputs[i]["Start"] then
			f:write("Start = true, ")
		else
			f:write("Start = false, ")
		end
		if inputs[i]["Up"] then
			f:write("Up = true")
		else
			f:write("Up = false")
		end
		if emu.framecount() ~= movie_length then
			f:write(" },\n")
		else
			f:write(" } }")
		end
	end
end

while emu.framecount() <= movie_length do
	emu.frameadvance()
end

write_table(file)
file:close()