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second_pass.lua
224 downloads
Uploaded 8/8/2021 12:57 PM by CasualPokePlayer (see all 9)
require "inputs_truncated"
input_index = 0
input_changed = false
input_change_cooldown = 0
dpad_poll_frame = 0
abss_poll_frame = 0

function update_dpad_poll_frame()
	dpad_poll_frame = emu.framecount()
end

function update_abss_poll_frame()
	abss_poll_frame = emu.framecount()
end

event.onmemoryexecute(update_dpad_poll_frame,0x21A1)
event.onmemoryexecute(update_abss_poll_frame,0x21B7)

function change_input(f)
	local input = inputs[input_index]
	tastudio.submitinputchange(f,"A",input["A"])
	tastudio.submitinputchange(f,"B",input["B"])
	tastudio.submitinputchange(f,"Down",input["Down"])
	tastudio.submitinputchange(f,"Left",input["Left"])
	tastudio.submitinputchange(f,"Power",input["Power"])
	tastudio.submitinputchange(f,"Right",input["Right"])
	tastudio.submitinputchange(f,"Select",input["Select"])
	tastudio.submitinputchange(f,"Start",input["Start"])
	tastudio.submitinputchange(f,"Up",input["Up"])
end

function apply_next_input()
	if input_change_cooldown == 0 then
		input_changed = true
		input_change_cooldown = 1
	else
		input_change_cooldown = input_change_cooldown - 1
	end
end

event.onmemoryexecute(apply_next_input,0x02F5) -- title screen
event.onmemoryexecute(apply_next_input,0x09E0) -- dpad input
event.onmemoryexecute(apply_next_input,0x1DE8) -- menus

while true do
	if input_changed then
		input_index = input_index + 1
		local input = inputs[input_index]
		if input["A"] or input["B"] or input["Start"] or input["Select"] then
			change_input(abss_poll_frame)
		else
			change_input(dpad_poll_frame)
		end
		tastudio.applyinputchanges()
	end
	input_changed = false
	emu.frameadvance()
end