Referrers for GameResources/SNES/SuperMarioWorld

Back to Page


r Mario Bros 3] * [GameResources/SNES/SuperMarioWorld|SNES Super Mario World] * [GameResources/N
an be found on the [GameResources/SNES/SuperMarioWorld|Super Mario World Tricks] page, including:
e tricks listed on [GameResources/SNES/SuperMarioWorld|Super Mario World tricks] are used. A few new
iption is given in [GameResources/SNES/SuperMarioWorld|Super Mario World tricks]). This kind of lag
1 (0) Getting 3 [GameResources/SNES/SuperMarioWorld#CornerBoost|corner boosts] puts us 1 frame ahe
Instead of using [GameResources/SNES/SuperMarioWorld#65|6/5] while grabbing the
shell, we use the [GameResources/SNES/SuperMarioWorld#HoppingGlitch|hopping glitch]. After releasing th
cape, we make more [GameResources/SNES/SuperMarioWorld#CornerClip|corner clips] to save another fra
ed due to a better [GameResources/SNES/SuperMarioWorld#RiseCancel|rise cancel]. In the next room,
ricks found in the [GameResources/SNES/SuperMarioWorld|Super Mario World tricks] section in addition
d checking out our [GameResources/SNES/SuperMarioWorld|resource page], which contains a h
after them in the [GameResources/SNES/SuperMarioWorld|Game Resources]. ! Hopping glitc
n of this trick is [GameResources/SNES/SuperMarioWorld#65|here]. ! -1 Trick I
e described on the [GameResources/SNES/SuperMarioWorld|Super Mario World Tricks Page] has been used. The
d explained on the [GameResources/SNES/SuperMarioWorld|Super Mario World Game Resources page]: * Running / Spr
glitch (read here: [GameResources/SNES/SuperMarioWorld.html#StunnedSprites] ) saving 7 seconds.
massive amount of [GameResources/SNES/SuperMarioWorld|glitching], bahamete beats thi
re detailed on the [GameResources/SNES/SuperMarioWorld|Game Resources] page. They are: *
ple covered on the [GameResources/SNES/SuperMarioWorld|SMW game resources page] but I can add a cou
he fly] **Mentions [GameResources/SNES/SuperMarioWorld], [3957S], [4156S] &
an be found on the [GameResources/SNES/SuperMarioWorld|Super Mario World Tricks] page (except the tw
eables us to get a [GameResources/SNES/SuperMarioWorld#FlyStuckToTheCeiling|“fly stuck to the ceiling” trick] from a lower positi
ccurrence, and the [GameResources/SNES/SuperMarioWorld#FadeoutLag|current description of lag] seems to be neigher
cks I learned from [GameResources/SNES/SuperMarioWorld|here]. This was also m
ot discussion]%%% [GameResources/SNES/SuperMarioWorld|Super Mario World Tricks]%%% [GameResources/
ommended using the [GameResources/SNES/SuperMarioWorld#UtilityLuaScripts|utility script] to see positions, s
eter: The value in [GameResources/SNES/SuperMarioWorld#MemoryAddresses|$7E13E4] that increases as M
ully utilized with [=GameResources/SNES/SuperMarioWorld.html#HoppingGlitch|continuous jumping], as detailed below.
own as 6/5. Since [=GameResources/SNES/SuperMarioWorld.html#HoppingGlitch|sprinting speed oscillates] every five frames,
ter than running. [=GameResources/SNES/SuperMarioWorld.html#6%205|6/5] can be done while u
e wall (but do not [=GameResources/SNES/SuperMarioWorld.html#Walljumping|walljump]) * Grab onto a [=G
p]) * Grab onto a [=GameResources/SNES/SuperMarioWorld.html#RopeBoost|rope]/vine/fence The
s the advantage of [=GameResources/SNES/SuperMarioWorld.html#KeepingFlightAfterClimbing|keeping flight after jumping off]. !! Fly stuck to
ately starting the [=GameResources/SNES/SuperMarioWorld.html#HoppingGlitch|hopping glitch]. If flying again i
imultaneously with [=GameResources/SNES/SuperMarioWorld.html#1%201Swimming|1/1 swimming]. !! Floating thr
the same way as an [=GameResources/SNES/SuperMarioWorld.html#JumpOrFlyThroughInclines|incline above water]. This can also b
advised to use the [GameResources/SNES/SuperMarioWorld#UtilityLuaScripts|utility script] to assist in perfor
s Island 2, we can [=GameResources/SNES/SuperMarioWorld.html#EatCancel|eat-cancel] berries turning the
to be stunned and [=GameResources/SNES/SuperMarioWorld.html#EatCancel|take damage while it is on Yoshi's tongue], so that Yoshi does
light like normal, [=GameResources/SNES/SuperMarioWorld.html#FastAirCatching|fast air-catching] must be used, follo
You can even get a [=GameResources/SNES/SuperMarioWorld.html#DivingQuicklyWithoutSlowdown|dive] (without the animat
and kept using the [=GameResources/SNES/SuperMarioWorld.html#HoppingGlitch|hopping glitch]. !! Survive unde
be followed by the [=GameResources/SNES/SuperMarioWorld.html#HoppingGlitch|hopping glitch]. !! Land on a mi
w point of Mario's [=GameResources/SNES/SuperMarioWorld.html#ExplanationOfOscillatingSpeeds|oscillating sprinting speed], and then using the
when performing a [=GameResources/SNES/SuperMarioWorld.html#Walljumping|walljump], the game treats th
after them in the [GameResources/SNES/SuperMarioWorld|Game Resources]. ! Hopping glitc
n of this trick is [GameResources/SNES/SuperMarioWorld#65|here]. ! -1 Trick I
to explain so see [GameResources/SNES/SuperMarioWorld#CornerClip|here]. !! Stage by sta
e explained in the [GameResources/SNES/SuperMarioWorld|Game Resource of Super Mario World], too. ! Hopping
onger explanation. [GameResources/SNES/SuperMarioWorld#65|Here] it's explained good