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Last Updated by adelikat 17 days ago
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[https://files.tasvideos.org/bizhawk/corphawk_logo.jpg|right]

BizHawk is a multi-platform emulator with full rerecording support and [Bizhawk/LuaFunctions|Lua scripting]. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming. 

!! Downloads
* Windows users must download and run the [https://github.com/TASEmulators/BizHawk-Prereqs/releases|prereq installer] first.
* [BizHawk/ReleaseHistory|Binary Links and Release notes including upcoming releases]
* [https://ci.appveyor.com/project/zeromus/bizhawk-udexo/build/artifacts|Developer build] of the most recent commit
Never mix different versions of BizHawk. Keep each version in its own folder.

!! Project info
* Code project: [https://github.com/TASEmulators/BizHawk]
* Downloads: [https://github.com/TASEmulators/BizHawk/releases/]
* [=forum/subforum/64|BizHawk Forum]
* IRC Channel: #bizhawk on irc.libera.chat is for hawk biz
* Old source code & releases archives: [http://www.fceux.com/bizhawk-releases/]

!! Documentation and Help
! Quick Start
* Download and install the [https://github.com/TASEmulators/BizHawk-Prereqs/releases|prerequisites]
* Unzip BizHawk into its own folder
* Run EmuHawk.exe

! Other Resources
* [Bizhawk/FAQ|FAQ]
* [https://github.com/TASEmulators/BizHawk/issues|Known Issues]
* [Bizhawk/Speed|Speed & Throttling]
* Rewinding @ [Bizhawk/Speed|Speed & Throttling]
* [Bizhawk/DisplayConfig|Display Configuration]
* [Bizhawk/SoundConfig|Sound Configuration]
* [Bizhawk/Features|Features]
* [Bizhawk/Rerecording|Rerecording]
* [Bizhawk/CommandLine|Command Line]
* [Bizhawk/Compiling|Compiling]
* [Bizhawk/CoreRoadMap|Core Road Map] - A breakdown of possible platforms and current plans for supporting them
* [Bizhawk/CompactDiscInfoDump|Compact Disc Info Dump]
* [Bizhawk/Contributors|Contributors]


!! Supported platforms and platform-specific documentation

* [Bizhawk/NES|Nintendo Entertainment System, Famicom, Famicom Disk System]
* [Bizhawk/SNES|Super Nintendo Entertainment System and Super Famicom]
* [Bizhawk/N64|Nintendo 64]
* [BizHawk/VBoy|Virtual Boy]
* [Bizhawk/GB|Game Boy, Super Game Boy, and Game Boy Color]
* [Bizhawk/GBA|Game Boy Advance]
* [Bizhawk/NDS|Nintendo DS]
* [Bizhawk/PSX|Sony PlayStation]
* [Bizhawk/SMS|Sega Master System, Game Gear, and SG-1000]
* [Bizhawk/Genesis|Sega Genesis, Sega-CD, 32x]
* [Bizhawk/Saturn|Sega Saturn]
* [Bizhawk/PCE|NEC PC Engine] (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* PCFX
* [Bizhawk/Atari2600|Atari 2600]
* [Bizhawk/Atari7800|Atari 7800]
* [BizHawk/AtariLynx|Atari Lynx]
* [Bizhawk/Coleco|ColecoVision]
* [Bizhawk/TI83|TI-83] graphing calculator
* [Bizhawk/NGP|Neo Geo Pocket]
* [Bizhawk/Wonderswan|Wonderswan] and Wonderswan Color
* [Bizhawk/AppleII|Apple II]
* [Bizhawk/Intellivision|Mattel Intellivision]
* [Bizhawk/C64|Commodore 64]
* [Bizhawk/Vectrex|Vectrex]
* [Bizhawk/ZXSpectrum|ZX Spectrum]
* Uzebox
* Odyssey 2

!! Accuracy
* [EmulatorResources/NESAccuracyTests|NES Accuracy Tests]
* [EmulatorResources/SNESAccuracyTests|SNES Accuracy Tests]
* [EmulatorResources/GBAccuracyTests|GB Accuracy Tests]
* [http://emulation.gametechwiki.com/index.php/PS1_Tests|Playstation Accuracy Tests] ([http://archive.is/zWfKB|Archived mirror])

!! Movie file format
[Bizhawk/BK2Format|BK2 file specification]
[Bizhawk/BKMFormat|(Old) BKM file specification]


!! Help wanted

We have a lot of plans and tasks for BizHawk.  We have tasks of all ranges from novice to expert.  Don't be afraid to ask!  Especially needed are core developers.

Please contact [user:adelikat] if interested.  Our frontend is written in C#, and we have some c# cores to work on, but there are also C++ cores to manage.

! Subpages of Bizhawk:%%%