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Last Updated by Darkman425 on 8/21/2023 3:39 AM
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This is list of various past and current tasks with [EmulatorResources/Lsnes|lsnes]:

[module:SetTableAttributes|pattern=@^Todo @|style=color:black;background:#FF8080]
[module:SetTableAttributes|pattern=@^Todo$@|style=color:black;background:#FF8080]
[module:SetTableAttributes|pattern=@^In @|style=color:black;background:#80FF80]
[module:SetTableAttributes|pattern=@^Pending @|style=color:black;background:#C0FF80]
[module:SetTableAttributes|pattern=@^Topic branch$@|style=color:black;background:#FFFF80]
[module:SetTableAttributes|pattern=@^In work$@|style=color:black;background:#FFC080]

Legend:%%%
Todo: Not started yet%%%
In <branch>: In specific branch, but not yet in any version%%%
In <version>: Merged in that version.%%%
Pending <branch>: Will be pushed to specific branch, but not propagated yet%%%
Topic Branch: There is topic branch for this%%%
In work: Working on it%%%

||Feature/Bug/Regression||status||
|Fix Wxwidgets --load|In rr1-Δ15|
|Improve sound quality in UI|In rr1-Δ15|
|Commentary track tool|In rr1-Δ15|
|input.joyget|In rr1-Δ15|
|Provide patches for libgambatte r358|In rr1-Δ15|
|Memory watch on dedicated window|In rr1-Δ15|
|Recent ROMs / Movies|In rr1-Δ15|
|Libao support|In rr1-Δ15|
|SNES: Accurate lag counter|In rr1-Δ15|
|Fix crashing on GTK when hidden|In rr1-Δ15ε1|
|If a ROM and movie are DnD'd, load both at once|In rr1-Δ15ε1|
|Gambatte: Don't save spurious movie SRAMs|In rr1-Δ15ε1|
|Make loading SGB ROMs possible without black magic|In rr1-Δ15ε1|
|Fix saving not creating a recent movie entry|In rr1-Δ15ε1|
|Don't open multiple commentary track editors at once|In rr1-Δ15ε1|
|Lua: Memory mapping|In rr1-Δ15ε2|
|Lua: Fix bus_address to not behave like GB was SNES|In rr1-Δ15ε2|
|Bsnes: Fix functions dependent on debugger|In rr1-Δ15ε2|
|Gambatte: Fix bus_address|In rr1-Δ15ε2|
|Fix resets in presence of save-every-frame|In rr1-Δ15ε2|
|Fix crash on certain memory watch expressions|In rr1-Δ15ε3|
|Lua: memory.read_expr|In rr1-Δ15ε3|
|Fix memory commands on addresses longer than 8 hex digits|In rr1-Δ15ε3|
|Fix autohold menu|In rr1-Δ15ε3|
|Fix superscope and justifier|In rr1-Δ15ε3|
|Lua: Fix bit.extract with booleans|In rr1-Δ15ε3|
|Fix off-by-one in stop-at-end|In rr1-Δ16, rr2-β0|
|Fix crash if lsnes is closed when piece of commentary track is playing|In rr1-Δ16, rr2-β0|
|OggOpus voice stream import/export support|In rr1-Δ16, rr2-β0|
|Support 16-button gamepads|In rr1-Δ16, rr2-β0|
|Voice record&playback volumes in UI|In rr1-Δ16, rr2-β0|
|Upgrade gambatte patches to SVN364|In rr1-Δ16, rr2-β1|
|Autoload XML if it exists even without gamepack|In rr1-Δ16, rr2-β1|
|Screen flip & rotate|In rr1-Δ16, rr2-β1|
|Bit.popcount, bit.test_any, bit.test_all|In rr1-Δ16, rr2-β2|
|Bit.clshift, bit.crshift, bit.flagdecode, bit.rflagdecode|In rr1-Δ16, rr2-β2|
|Update voice clips in editor in real-time|In rr1-Δ16, rr2-β2|
|Update subtitles in editor in real-time|In rr1-Δ16, rr2-β2|
|Fix music volume adjustment|In rr1-Δ16, rr2-β2|
|Fix memory watch rendering|In rr1-Δ16ε1, rr2-β3|
|Allow setting voice stream gain|In rr1-Δ16ε1, rr2-β3|
|Improved volume control & VU display|In rr1-Δ16ε1, rr2-β3|
|Lua: Render text with custom fonts (8x16 is pretty big for a dump)|In rr1-Δ16ε1, rr2-β3|
|Fix double counting of rerecords if loading a recent movie|In rr1-Δ16ε1, rr2-β3|
|Regenerate bsnes patches without extra path component|In rr1-Δ16ε1, rr2-β3|
|Input editor|In rr1-Δ17, rr2-β3|
|Input editor enhancements (insert frame, delete (sub) frame)|In rr1-Δ17, rr2-β3|
|Fix VU meter with no sound input/output|In rr1-Δ17, rr2-β3|
|Movie editor: Jump to specified frame|In rr1-Δ17, rr2-β3|
|Movie editor: Run to specified frame|In rr1-Δ17, rr2-β3|
|Movie editor: Truncate movie|In rr1-Δ17, rr2-β3|
|Movie editor: Append multiple frames|In rr1-Δ17, rr2-β3|
|Movie editor: Fix scrolling with scrollwheel|In rr1-Δ17, rr2-β3|
|Movie editor: Fix bug on rewinding movie with scroll locking enabled|In rr1-Δ17, rr2-β3|
|Movie editor: Hilight selected column|In rr1-Δ17, rr2-β3|
|Fix various undefined return values|In rr1-Δ17, rr2-β3|
|Wxwidgets: --lua=<file>|In rr1-Δ17, rr2-β3|
|Wxwidgets: <file> to load ROM|In rr1-Δ17, rr2-β3|
|Hostmemory should always be reloaded on load|In rr1-Δ17ε1, rr2-β4|
|Allow Lua scripts to read hotkeys|In rr1-Δ17ε1, rr2-β4|
|Allow Lua scripts to create inverse bindings|In rr1-Δ17ε1, rr2-β4|
|Don't crash if Lua VM is reset with pending bitmap draw|In rr1-Δ17ε1, rr2-β4|
|... The same for pending custom font draw|In rr1-Δ17ε1, rr2-β4|
|gui.text: Properly clip bottom border instead of corrupting memory|In rr1-Δ17ε1, rr2-β4|
|input.lcid_to_pcid2, input.port_type|In rr1-Δ17ε1, rr2-β4|
|Lua: Controller information function|In rr1-Δ17ε1, rr2-β4|
|Lua: on_button, input.veto_button|In rr1-Δ17ε1, rr2-β4|
|Fix saving screenshots on Windows|In rr1-Δ17ε2, rr2-β5|
|Load current slot in various modes|In rr1-Δ17ε2, rr2-β5|
|Fix typo in manual for name of movie.read_subframes|In rr1-Δ17ε2, rr2-β5|
|Preserve and invert user for input.joyset|In rr1-Δ17ε2, rr2-β5|
|Treat point-of-save specially|In rr1-Δ17ε2, rr2-β5|
|Fix bsnes mouse input patching|In rr1-Δ17ε2, rr2-β5|
|Default to .lsmv in load/save movie/savestate dialogs|In rr1-Δ17ε2, rr2-β5|
|Add missing glyph 70 to data/verysmall.font|In rr1-Δ17ε2, rr2-β5|
|Custom font rendering with halos|In rr1-Δ17ε2, rr2-β5|
|Fix memory search by value with byte-sized types|In rr1-Δ17ε2, rr2-β5|
|Fix statusbar/movie editor flicker|In rr1-Δ17ε3, rr2-β6|
|Show effects of on_input in input display|In rr1-Δ17ε3, rr2-β6|
|Offer filter for .lsmv.backup in loadstate|In rr1-Δ17ε3, rr2-β6|
|Subframe advance, fix the hellish speed when repeating|In rr1-Δ17ε3, rr2-β6|
|Include snes9x Lua fonts|In rr1-Δ17ε3, rr2-β6|
|Show current save slot info|In rr1-Δ17ε3, rr2-β6|
|Fix settings dialog breaking hotkeys|In rr1-Δ17ε3, rr2-β6|
|Fix wrong input if movie editor extends finished movie|In rr1-Δ17ε3, rr2-β6|
|Autoupdate memory watch|In rr1-Δ17ε4, rr2-β8|
|Memory search: Use framebuffer panel instead of textbox|In rr1-Δ17ε4, rr2-β8|
|Movie editor: Repaint when movie data is changed|In rr1-Δ17ε4, rr2-β8|
|Lua: Apply delta to gap and return old gap|In rr1-Δ17ε4, rr2-β8|
|Fix RTC when loading in readonly mode|In rr1-Δ17ε4, rr2-β8|
|Hostmemory should be saved/restored by unsafe rewinds|In rr1-Δ17ε4, rr2-β8|
|gui.text: Properly clip top/left border instead of corrupting memory|In rr1-Δ17ε4, rr2-β8|
|Implicit creation of inverse binds for aliases|In rr1-Δ17ε4, rr2-β8|
|Fix subtitle generation|In rr1-Δ17ε4, rr2-β8|
|read-*: Fix reading of signed/byte values|In rr1-Δ18, rr2-β9|
|Copy&Paste in movie editor|In rr1-Δ18, rr2-β9|
|Load PNGs as (d)bitmaps|In rr1-Δ18, rr2-β9|
|Load BITMAP/PALETTE from string|In rr1-Δ18, rr2-β9|
|SNES: Y-cabled gamepads|In rr1-Δ18, rr2-β9|
|Lua: Allow shortening evaluate-lua to L|In rr1-Δ18, rr2-β9|
|Lua functions for movie data types|In rr1-Δ18, rr2-β9|
|Lua: Fix bug with methods if Lua is reset (rr1)|In rr1-Δ16ε1|
|Fix readonly load of non-extended movie (rr1)|In rr1-Δ16ε1|
|Backport input.get2 and input.set2 (rr1)|In rr1-Δ17ε1|
|Fix system control reading using input.get2 (rr1)|In rr1-Δ18|
|Fix crash if Lua method (not function) throws (rr1)|In rr1-Δ18|
|Support GB WRAM and HRAM for SGB|In rr1-Δ18ε1, rr2-β10|
|Installer script|In rr1-Δ18ε1, rr2-β10|
|Support blitting BITMAP+PALETTE -> DBITMAP|In rr1-Δ18ε1, rr2-β10|
|Automatically prompt for ROM if loading movie with no rom|In rr1-Δ18ε1,rr2-β10|
|Fully reinitialize movie on ROM load according to some sane rules|In rr1-Δ18ε1,rr2-β10|
|Lua: gui.arrow|In rr1-Δ18ε1,rr2-β10|
|Lua: Extend print() to print all types|In rr1-Δ18ε1,rr2-β10|
|Fix wrong use of lua_error|In rr1-Δ18ε1,rr2-β10|
|Tilemaps|In rr1-Δ18ε1,rr2-β10|
|Prevent editing reset of current frame after it has been read|In rr1-Δ18ε1,rr2-β10|
|Fix crash if loading new ROM with non-default controllers active|In rr1-Δ18ε2,rr2-β12|
|Gambatte: DC level fixes|In rr1-Δ18ε3,rr2-β14|
|Fix counting subframes in frame spanning page boundary|In rr1-Δ18ε3, rr2-β15|
|SNES debugging Lua functions|In rr2-β0|
|Fix compiling with MXE|In rr2-β1|
|Fix button configuration|In rr2-β1|
|Support different input and output devices|In rr2-β2|
|Lua: Render screen objects to buffer / render buffer to screen|In rr2-β3|
|Move sound device select to a dialog|In rr2-β3|
|Fix totally borked movie saving|In rr2-β3|
|Fix movie saving if some ports are unconnected|In rr2-β3|
|Portaudio: Do split-duplex on different input/output devices instead full-duplex|In rr2-β3|
|Modify save slot set handling|In rr2-β3|
|Fix totally screwed controller mapping|In rr2-β3|
|Fix controller keys being missing|In rr2-β4|
|System controls need to be set before running on_input|In rr2-β5|
|More useful autofire|In rr2-β5|
|TAS input plugin|In rr2-β5|
|Analog passthrough|In rr2-β5|
|Fix crashes on Win32|In rr2-β5|
|Fix reading of movie data|In rr2-β5|
|Fix bug where autofire is falsely shown on/off|In rr2-β6|
|Fix print() stopping working on Lua VM reset|In rr2-β6|
|Fix possible crash on startup|In rr2-β6|
|Fix crash if input.[[gs]]et{,a} is called outside on_input|In rr2-β6|
|Fix crash on loading GB(C) ROM|In rr2-β7|
|Fix slot info to work properly with slotset changes|In rr2-β8|
|Lua: Per-VMA read/write|In rr2-β8|
|Lua: Create commands|In rr2-β8|
|Projects support|In rr2-β8|
|Fix memory watch with projects|In rr2-β8|
|Fix reading invalid buttons|In rr2-β8|
|Fix desync when loading movie via project switch|In rr2-β8|
|Implement project switch as kind of loadstate|In rr2-β8|
|Close ROM|In rr2-β8|
|Report controller iname not hname to Lua|In rr2-β8|
|Revamp setting changing|In rr2-β8|
|Fix wrong parameters bug with coroutines|In rr2-β8|
|Input macros|In rr2-β8|
|Select Core from load ROM dialog|In rr2-β9|
|Core actions|In rr2-β9|
|Override standard lag detection|In rr2-β9|
|Joystick driver for Mac OS X|In rr2-β9|
|Show important errors in message box|In rr2-β9|
|Binary movies/savestates|In rr2-β9|
|Project out-of-range analog macro outputs to edge|In rr2-β9|
|Remember past gamepads|In rr2-β9|
|Redesign joystick config dialog|In rr2-β9|
|Allow unbounded number of keys for reverse bind|In rr2-β9|
|Allow unbounded number of keys for controller bind|In rr2-β9|
|Load a savestate as rewind point|In rr2-β9|
|Split Lua functions to own manual|In rr2-β9|
|Lua: gui.adjust_transparency|In rr2-β9|
|Lua: loadfile/dofile: Support basenames|In rr2-β9|
|Lua: gui.bitmap_load{,_png,_pal}: Support basnames|In rr2-β9|
|Lua: Support special token @@LUA_SCRIPT_FILENAME@@|In rr2-β9|
|Fix get_slotinfo to grok binary savestates|In rr2-β10|
|Multi-ROM support|In rr2-β10|
|ROM guessing|In rr2-β10|
|Fix "unpause on exit with ROM unloaded" bug|In rr2-β10|
|View VMA|In rr2-β10|
|Memory search: Poke|In rr2-β10|
|Memory search: Select in hex view|In rr2-β10|
|Memory search: Save/Load|In rr2-β10|
|Memory search: Undo/Redo|In rr2-β10|
|Movie editor: Graphical scale for axes|In rr2-β11|
|TAS input: Show target for lightguns|In rr2-β11|
|Multitracking capabilities|In rr2-β11|
|Fix TAS input on loadstate|In rr2-β11|
|Fix TAS input lightgun buffer size calculation|In rr2-β11|
|Lua: Memory.* scatter-gather|In rr2-β12|
|Speed up save/load by refactoring rerecord count handling|In rr2-β12|
|Use correct file for rerecord counting|In rr2-β12|
|Fix save slot type to be correct in project context|In rr2-β12|
|Even more savestate speed optimization|In rr2-β12|
|Recent Lua scripts|In rr2-β13|
|Wxwidgets: Command line history|In rr2-β13|
|Bsnes: Latch callbacks|In rr2-β13|
|Support in-memory saves|In rr2-β13|
|Messages window: Copy & Save|In rr2-β13|
|Messages window: Scroll with wheel|In rr2-β13|
|Lua: Unified debugging|In rr2-β13|
|Autodetect bsnes version when building|In rr2-β14|
|Null core: Set hidden flag|In rr2-β14|
|Attempt Autosave on crash|In rr2-β14|
|Gameboy disassembler|In rr2-β14|
|Gameboy: Fix colors being lost on reload|In rr2-β14|
|Set current slot command|In rr2-β14|
|Allow turning off background audio|In rr2-β14|
|Fix loading a new core from library|In rr2-β14|
|Fix compile for bsnes accuracy|In rr2-β14|
|Bsnes: Support modified poll timings|In rr2-β14|
|Allow loading default font as custom font|In rr2-β14|
|Lua: random.*|In rr2-β14|
|Zip: Create/Enumerate|In rr2-β14|
|Lua: gui.screenshot_bitmap()|In rr2-β14|
|File upload: Don't corrupt emulator state if closed via X|In rr2-β14|
|SNES: PPU registers|In rr2-β14|
|SNES: Create needed directories on build|In rr2-β14|
|Lua: BITMAP/RENDERQUEUE methods|In rr2-β14|
|Lua: Apply delta gaps to render queue correctly|In rr2-β14|
|Lua: Render queue to dbitmap|In rr2-β14|
|Lua: Allow specifying colors by name|In rr2-β14|
|Prettyprint the joystick config file|In rr2-β14|
|Plugin manager|In rr2-β14|
|Lua: Fix miscounting of objects in renderqueue|In rr2-β14|
|Lua: render_queue_function|In rr2-β14|
|Fix crashes from RNG/upload hashing|In rr2-β14|
|Don't crash on canceling tracelog file select|In rr2-β15|
|Fix emulator not to freeze if there is a memory watch|In rr2-β15|
|Fix crash on certain invalid memory read/write commands|In rr2-β15|
|Include DMG/CGB bus if gambatte is debug-capable|In rr2-β15|
|Fix PNG screenshots (again)|In rr2-β16|
|Rewrite memory watches|In rr2-β16|
|Fix core selection for downloaded movies|In rr2-β16|
|Slots: Branches|In rr2-β16|
|Edit customfont post-creation|In rr2-β16|
|Character set conversions, string.byteU, string.charU|In rr2-β16|
|Bitmap scaling|In rr2-β16|
|Porter-Duff blits|In rr2-β16|
|Color priority blits|In rr2-β16|
|Lua: Identify object class, enumerate classes|In rr2-β16|
|Lua: Support pairs() for classes (requires Lua 5.2)|In rr2-β16|
|Lua: bit.compose, bit.binary_{ld,st}_*, bit.quotent|In rr2-β16|
|Messages window: Use text render panel|In rr2-β16|
|Movie editor: Branches|In rr2-β16|
|Import simple old memory watches|In rr2-β16|
|Fix the games list in upload dialog|In rr2-β16|
|Tracelog dialog|In rr2-β16|
|Disassembly dialog|In rr2-β16|
|Show error dialog if ROM/Movie load from cmdline fails|In rr2-β17|
|Delay running Lua scripts until emulator is started up|In rr2-β17|
|Tracelogger: Breakpoints|In rr2-β17|
|Special menu for recent projects|In rr2-β17|
|C core interface (rr2)|In rr2-β17|
|Fix loading project if there are multiple cores available (rr2)|In rr2-β17|
|SNES: Invoke bus breaks with correct address|In rr2-β18|
|Fix lag counting in cores without LSNES_CORE_CAP1_PFLAG|In rr2-β18|
|Fix mouse electronics test|In rr2-β18|
|Enlarge settings windows and allow resizing|In rr2-β18|
|Joysticks: Show disabled even if offline|In rr2-β18|
|Portaudio: Fix closing playback devices|In rr2-β18|
|Fix deleting executing breakpoint|In rr2-β18|
|movie.lagcount()|In rr2-β18|
|SNES: Fix disassembly of long offsets|In rr2-β18|
|Faster SNES breakpoint register/unregister|In rr2-β18|
|Fix movie.find_frame() performance issue|In rr2-β18|
|Fix crash on new project creation|In rr2-β19|
|GB: Fix crash on trying to reset memory search|In rr2-β19|
|Fix loading memory watches out of project|In rr2-β19|
|GB: Fix A, PC and CycleCounter not updating|In rr2-β19|
|GB: Make tracelog not screw up breaks|In rr2-β19|
|Lua: bit.multidiv, bit.test, bit.testn, string.hex, string.lpad, string.rpad|In rr2-β19|
|Fix 0-length movie bug|In rr2-β19|
|Fix some potential Lua crashes|In rr2-β19|
|Security: Fix high RNG|In rr2-β19|
|Save settings immediately after closing settings dialog|In rr2-β19|
|Allocate PALETTE/BITMAP/DBITMAP/TILEMAP extra memory as part of object|In rr2-β19|
|Fix compare objects and allocate extra memory for those as part of object|In rr2-β19|
|SNES: APURAM, VRAM, CGRAM and OAM breakpoints in unified framework|In rr2-β19|
|Have status bar update even without status panel/memorywatch window|In rr2-β19|
|Fix livelock on high enough speeds|In rr2-β20|
|Lua: gui.solidrectangle|In rr2-β21|
|Lua: (D)BITMAP:draw_clip, (D)BITMAP:draw_outside|In rr2-β21|
|Win32: Fix crash saves (fuck Windows)|In rr2-β21|
|Fix macro frame duplication after loadstate|In rr2-β21|
|...And don't skip a frame there|In rr2-β21|
|Fix SA1 open bus|In rr2-β21|
|Trace logger: Show frame start|In rr2-β21|
|Trace logger: Allow deleting lines / clearing|In rr2-β21|
|lsnes-dumpavi: Download movie file if needed|In rr2-β21|
|Allow defining URL scheme aliases|In rr2-β21|
|Movie editor: Fix column hilight on draw|In rr2-β21|
|Movie editor: Clear line|In rr2-β21|
|Movie editor: Insert # of frames|In rr2-β21|
|Fix loading save slot with postmovie without ROM loaded|In rr2-β21|
|Ask for core if multiple matches before adding to recent ROMs|In rr2-β21|
|Tasinput: Revamp keyboard handing|In rr2-β21|
|Fix Lua callback Lua instances|Todo |
|Win32: Fix loading ROM with non-ASCII path (including directories)|Todo |
|Usabilty fixes for starting a new movie|Todo |
|Lua: auxillary windows (rr2)|Todo |
|Support OpenGL output via FBOs (rr2)|Todo |
|More cores (rr2)|Todo |
|Fix frame advance after loadstate (rr1)|Todo |