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Revision 1 (current)
Edited by Darkman425 on 4/13/2023 3:53 PM
The Double Dragon arcade game that had microtransactions if you're playing the US version.
!!Movement
The arcade game works on a weird lane system where the vertical positions are very fixed compared to the horizontal positions. Alternating something like Up -> Left+Up -> Up will cause the player to move up 3 lanes in 3 frames. This also works with alternating diagonals which helps with some enemy positioning. Double tapping left or right allows for running. Stopping a run by holding another direction causes the player to slow down gradually but kicking will immediately stop them in place.
!!Damage values
These values are for Billy/Jimmy/Sonny at default power on the US version Double Dragon 3.
||Attack||HP damage||
|Jab combo 1|8|
|Jab combo 2|12|
|Elbow|?|
|Running tackle|24|
|Kick combo 1|12|
|Kick combo 2|16|
|Jump kick|20|
|Wall jump kick|40|
|Knee drop|20|
|Suplex|30 + ?|
[TODO]: add missing values and add other characters for use with the JP version.
!!Enemy HP
Here's a convenient RAM watch for seeing enemy HP: [UserFiles/Info/638169970616700723]
Regular enemies come in two varieties in terms of HP. It might be worth looking into manipulating the spawns to give as many lower HP enemies as possible as the difference on Hardest is at least 20 HP.