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Last Updated by adelikat on 1/13/2022 2:58 AM
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!!! Jetpack Levels 30 - 39
Level images, both as viewed, and with secret passages for [GameResources/DOS/Jetpack|Jetpack].

Levels: 
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
[GameResources/DOS/Jetpack/Levels10To19|10-19] |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
30-39 |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
[GameResources/DOS/Jetpack/Levels60To69|60-69] |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]

%%TAB_HSTART%%
%%TAB 30: Mission Possible%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_30.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_30.png]

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__WIPs__

30 - WIP #1
[module:youtube|v=_0EAgQQqPuc|flashblock]

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__Thread Discussion__

*[user:slamo]:

30 - WIP #1
[module:youtube|v=_0EAgQQqPuc|flashblock]

"Wiggling" up ladders and narrow shafts is key here to maintain the horizontal jumping speed when exiting them. I %%%believe this is also the first known use of "pre-phasing" [[actually delay-phasing]], although it's a very minor use %%%(first brick on the way back). There are some crates that either get in the way or help you out, I tested phasing %%%certain ones to make the trip back quicker and this is what I found to be optimal.


*[user:Nach]:

[http://i.imgur.com/fhUEN29.png]

If you took out an extra block on your way right, on your way left, would you have been able to jump over the spring %%%instead of pausing a moment?

*[user:slamo]:

In terms of distance you can travel, jumping takes several frames longer than just walking. In some cases it's better to %%%just wait a couple frames instead of jumping over it. 

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__Further Discussion__

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%%TAB 31: Double Wormage%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_31.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_31.png]

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__WIPs__

31 - WIP #1
[module:youtube|v=osqq6NwjJjU|flashblock]

31 - WIP #2
[module:youtube|v=ZX_fvksyxqk|flashblock]

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__Thread Discussion__

*[user:slamo]:
[module:youtube|v=osqq6NwjJjU|flashblock]

The level can be split up into a few sensible paths to travel down. I tried three different routes: One with six cycles%%% (two passes each for the outsides and center), one with four cycles (one pass for the outsides and two for the center),%%% and one with three cycles (one pass for each section). The one with four cycles turned out to be the fastest.

I tested a lot of the borderline gems (ones that could be grabbed on another pass) but let me know if I missed anything.

Here's a 1 second improvement on level 31: 

[module:youtube|v=ZX_fvksyxqk|flashblock]

This route uses 2 cycles instead of the original 4, simply splitting the level in half.
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__Further Discussion__

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%%TAB 32: Worlds Collide%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_32.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_32.png]

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__WIPs__

32 - WIP #1
[module:youtube|v=R8IHTrIaBm4|flashblock]

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__Thread Discussion__

*[user:slamo]:
[module:youtube|v=R8IHTrIaBm4|flashblock]

The level is laid out in a pretty sensible order already, it's just collecting the gems between the ladders that %%%required some testing. A stunner pops up in a really nice spot again, but I don't think getting it actually saved any %%%time.

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__Further Discussion__

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%%TAB 33: Donkey Pack%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_33.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_33.png]

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__WIPs__

33 - WIP #1
[module:youtube|v=EjTNYr7J_DY|flashblock]

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__Thread Discussion__

*[user:slamo]:

Level 33. I don't think this is how the level's supposed to be beaten... 

[module:youtube|v=EjTNYr7J_DY|flashblock]

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__Further Discussion__

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%%TAB 34: Bat Chamber%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_34.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_34.png]

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__WIPs__

34 - WIP #1
[module:youtube|v=mo19tWYdN9I|flashblock]

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__Thread Discussion__

*[user:Nach]:

I'm not crazy about it, but this is the first idea that comes to mind: 

[http://i.imgur.com/aRpGWQk.png]

*[user:slamo]:

Here's my first idea

[http://i.imgur.com/fsokmMD.png]

[module:youtube|v=mo19tWYdN9I|flashblock]

The batbots really dictate whether a route is practical or not. They tend to create a lot of traffic above the 6 gems on%%% the ground and love blocking up narrow passages, so the route depends on their placement when you reach that area. The %%%reason I collect the last 3 gems in this order is because a batbot will always get stuck in the nook with the last gem,%%% and I have to coax it out by moving to the right. This is a modified version of the route that Nach posted and it was %%%the quickest out of the 3 routes I tested.

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__Further Discussion__

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%%TAB 35: Play Squarez!!%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_35.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_35.png]

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__WIPs__

35 - WIP #1
[module:youtube|v=DIKlRvgKxfQ|flashblock]

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__Thread Discussion__

*[user:slamo]:

[module:youtube|v=DIKlRvgKxfQ|flashblock]

I kind of brute-forced this level. It matters which side you do first because the spinner placement can change and the %%%stunner may help more in one side than the other. The spinners also change whether a clockwise or counter-clockwise %%%route is faster, so I tried every combination and this was the best one.

*[user:Nach]:

[http://i.imgur.com/EbMYQve.png]

You seemed to waste a couple of frames getting this gem. Did you fall down farther than you had to before flying out? 

*[user:slamo]: Hmm...I think you're right here, I landed, yet waited a couple of frames to take off. I can't remember if%%% there's a good reason for that or if I just made a mistake. 

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__Further Discussion__

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%%TAB 36: Escape from the Pupil%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_36.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_36.png]

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__WIPs__

36 - WIP #1
[module:youtube||flashblock]

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__Thread Discussion__



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__Further Discussion__

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%%TAB 37: Golden Slumbers%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_37.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_37.png]

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__WIPs__

37 - WIP #1
[module:youtube||flashblock]

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__Thread Discussion__



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__Further Discussion__

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%%TAB 38: Logo%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_38.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_38.png]

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__WIPs__

38 - WIP #1
[module:youtube|v=AtZunEfPsgk|flashblock]

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__Thread Discussion__

*[user:slamo]:

I did 36 and 37 yesterday, I won't post the videos because they're mostly linear and only required small tests. 38 might%%% look familiar, here's my idea for it. Note that there's a secret passage in the bottom center through the stone, but I %%%cannot immediately enter it because of enemy placement, so I built this route avoiding that. 

[http://i.imgur.com/J04TIA6.png]

[module:youtube|v=AtZunEfPsgk|flashblock]

Getting the stunner saves a ton of time.

I deviate from the route to the green teleporter by going to the left and doing a teleport-grab on the nearby gem.

Fuel management was more important here than I anticipated. If I used all of it as fast as possible I wouldn't have %%%enough fuel to make it up to the exit, so I do some walking (the conveyers at the top helped as well) to save it for %%%later. The last gem is grabbed as the fuel hits zero.

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__Further Discussion__

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%%TAB 39: Golden Pyramid%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_39.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_39.png]

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__WIPs__

39 - WIP #1
[module:youtube|v=cwUMH84MtNE|flashblock]

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__Thread Discussion__

*[user:slamo]:

[module:youtube|v=cwUMH84MtNE|flashblock]

I don't see a better way to make it through the pyramid...I tried going along the left side first instead of the right, %%%but it was almost a second slower. This route seems to flow a lot better. It's fairly easy to figure out if a route is %%%faster or not by simply adding up how many blocks you have to phase through - dark reds count as 2 and it's possible to%%% backtrack through 3 phased blocks.

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__Further Discussion__

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%%TAB_END%%

Levels: 
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
[GameResources/DOS/Jetpack/Levels10To19|10-19] |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
30-39 |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
[GameResources/DOS/Jetpack/Levels60To69|60-69] |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]