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Revision 36 (current)
Edited by adelikat on 9/2/2023 2:48 PM
!!Before Starting
This is an ''action game'' (''fighting game''), which means that you need take care of your temper and anger.
%%%
As Bruce Lee's saying goes,
>"Learn to control your temper. A quick temper will make a fool of you soon enough."
Anyway I'm not a fan of him but an advocate of his spirit.
%%%
Besides, learn to use ''the Way of Intercepting Fist'' or ''the Way of Intercepting Backfist''.
%%%
Don't be in fear of practicing a punch 10,000 times and in that way Bruce Lee will fear you.
>"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
If you are enquiring of me the battle tactics, Unfortunately I have none to give you but another saying of him.
>"Empty your mind, be formless, shapeless, like water."
So...
!!Be water, my friend.
----
%%TOC%%
!!Techniques
!Input
*U : ↑
*D : ↓
*L : ←
*R : →
*A : Jump (''Short Jump'' to ''Long Jump'': Holding A*1~A*3; A*4; A*5; A*6; A*7)
*B : Punch (''Punching Speed'' makes difference to the ''Punch Intensity'', which means ''Slower Punch'' will cause ''more damage'' than ''Faster & Earlier Punch''——It may only take effect when trying breaking a door)
*l : Defence
*r : Kick
*S : Start
*s : Select (''Stow away'' or ''equip'' your weapon)
!Note
*_ : Blank frame, no input; Prioritized
* *n : Keep holding, n ∈ N (No "*n" means pressing the key once or keep holding it are also acceptable)
* *n⸢⸢+⸣⸣ : n ∈ N⸢⸢+⸣⸣ ("*n⸢⸢+⸣⸣", others are the same as above)
* *? : Not sure if you need to keep holding the key but usually needed
* + : Pressed immediately after the previous key input, or just sequentially pressed leaving an ephemeral or evanescent interval
* *[a, b] : Holding the key for a frames, a+1 frames, ... , b frames, or also b+1 frames, ... , +∞ frames. Notice that this is only to give a definite supremum and infimum
* [ + ] : Optional "+"
* ( ) : Keep while pressing other keys
* { } : Keep or discontinue while pressing other keys
* { }*n : Inputting a set of keys continually or continuously, which means you could make a interval after each input
!Weapons
Weapons have larger ranges than punches
*Stick
*Nunchucks
*Darts : The most useful
!Skill
Only the rightward skills listed, the leftward are the same as you could infer.
*S : Confirm; Skip; Suspend; Resume
*A : Confirm; PageDown; Jump (The total frames of that you keep holding the key "A", will make a difference to the maximum of jump height and jump trajectory)
*L : Move leftward; Adjust screen direction scrolling direction (Leftward); Grab a ledge
*R : Move rightward; Adjust screen direction scrolling direction (Rightward); Grab a ledge
*D : Crouch; Pick up a nearby weapon; Grab and Slide down a nearby pole, mesh or ladder; Move downward on a mesh or ladder
*U : Move in to a nearby hideaway; Grab and Slide down a nearby pole, mesh or ladder; Slow the sliding speed down a pole (Release it to be faster); Move upward on a mesh or ladder; Hang from a platform after jumping in front of it
*l *? : Defend the Hero from the confronted enemeis excluding throwing knives, bullets and grenades
----
*R_ + R R*n : Dash
*RRD + R*n / DDR + R*n : Roll (A way of passing through the enemies or a gang of them)
*( R_ + R R*n ) + D : Dash Roll
*( RRD + R*n / DDR + R*n ) + R R*n : Roll Dash
*( R_ + R R*n ) + A*[1, 7] : Dash jump
*( R_ + R { R*n } ) + A*[1, 7] + A*n (Towards a Wall) [ + { L*n / R*n }*n ] : Wallflip
*U U + A : Climb up a platform while hanging from it
*D D + A : Go down again a platform while standing on a platform
----
Remember: To punch is always faster than to kick
*B : Punch (Also, in the air; While hanging from a platform, a mesh or a ladder)
*r : Kick (Also, in the air; While hanging from a platform, a mesh or a ladder)
----
PREFERRED
*l + B : Back Punch; Preferred
*( R_ + R R*n ) + B : Dash Punch; Preferred; Accelerate dash speed; Used specifically to treat Thugs
*( RRD + R*n / DDR + R*n ) + r / B : Roll Kick; Preferred; To give the Boss or an underling a final attack
*( R_ + R R*n ) + r : Dash Kick; Preferred; Lower Jump than Short Jump, to shrink the time of being detained in the air
*U + r / ( U ) r : Upward Kick; Used in special terrain areas, to one-hit kill those whistlers (who have handguns or whistles) from beneath the Platform they're standing on
WHY SHOULD YOU USE THESE?
*A*[1, 7] + B : Jump Punch
*A*[1, 7] + r : Jump Kick
*U + B / ( U ) B : Upward Punch
*r + ( R ) B : The last "B" blows away enemies
*( R ) B + B / B + ( R ) B : The last "B" blows away enemies
*B + B + ( R ) r : Punch *2 + Roll Kick; Roll Kick blows away enemies
NOT RECOMMENDED
*D + B / ( D ) B : Downward Punch; Strongly not recommended
*D + r / ( D ) r : Downward Kick; Strongly not recommended
*B + B + ( R ) B : The Last "B" blows away enemies; Slightly higher damage; CQC at close range
*B + B + B : Slightly higher damage; CQC at close range
*( R ) r + r + r : Long attack range; The last "r" blows away enemies; Be careful the Hero may get hit easily by the new-coming enemies; Slightly higher damage
*r + ( R ) r + r : Lower delay than the set of input——"( R ) r + r + r"; Slightly higher damage
*( R ) r + r + _ _*n + r : Bicycle Kick; High delay of the final attack, Low damage and narrow range; INSANELY NOT RECOMMENDED; USELESS & MEANINGLESS
*( R ) r + r + _ _*n + B : Great damage but quite slow and narrow range; Easy to be interfered
*l + r : Split Kick; Not recommended
*B + r : The Final "r" has a slightly larger attack range; Not recommended
*r + B : Strongly not recommended
*B + ( R ) r : Not recommended
*r + r : The Final "r" has a slightly larger attack range; Not recommended;
*( R ) r + r + ( U ) r : Medium damage; Vulnerable due to the final attack "( U ) r"; Not recommended
*( R ) B + B + ( U ) B : Medium damage; Vulnerable due to the final attack "( U ) r"; Not recommended
*B + B + r : Low damage; INSANELY NOT RECOMMENDED; USELESS & MEANINGLESS
*( R ) B + r + B : Higher delay; Medium damage; Not recommended
*B + ( R ) r + B : Lower delay than the set of input——"( R ) B + r + B"
*r + B + B : Low delay; Used to prevent some Bosses (Texas; TianBa the 2nd Type) from re-rising; Medium damage
*( R ) r + r + B / r + ( R ) r + B : The last "B" blows away enemies; Slightly lower damage; Not Recommended
*r + B + r : Low damage; INSANELY NOT RECOMMENDED; USELESS & MEANINGLESS
----
Stick: NOT RECOMMENDED IN BATTLE ACTS OR STEALTH ACTS
*B + B + B / r + r + r : Not recommended
*A*[1, 7] + B / r : Not recommended
*D + B / r : Not recommended
*( R_ + R R*n ) + B / r : Dash Stick Attack; The Hero will be catapulted forward with the enemies as well; Probably only recommended in Act 2-1
----
Nunchucks: NOT RECOMMENDED IN ANY CIRCUMSTANCES
*B + B + B / r + r + r
*A*[1, 7] + B / r
*D + B / r
*( R_ + R R*n ) + B / r : Dash Nunchucks Attack; The Hero will stay unmoved
----
Darts: STRONGLY RECOMMENDED IN ANY CATEGORY OF ACTS
*B : Only recommended in the air
*A*[1, 7] + B : At maximum 3 throws within per Jump
*( R_ + R R*n ) + r + R*n / _*n + B : The most time-saving solution but only 1 throw within per Dash Kick
!!Strength
It's not that the strength of enemies are enhanced in Director's Cut mode or Time Challenge mode
but it's their DEF values that get enormously increased or the Hero's ATK value that gets apparently decreased.
In other words, the strength values of enemies all stay unchanged whatever mode is selected.
||Name||Appearance||Decimal||Hexadecimal||
|Stone Pile / Wooden Door : NO BACK SIDE|Act 1-3, 1-4 / Act 2-1, 3-3, 6-1, 7-2|200|00C8|
|Bruce Lee|ALL ACTS|1000|03E8|
|Tian-Ba (2nd form, 1 Live)|ACT 8-4|1000|03E8|
|Tian-Ba (1st form, 2 Lives)|ACT 8-4|1000|03E8|
|Tian-Ba (1 Live)|ACT 4-5|1400|0578|
|Diao|ACT 9-4|2000|07D0|
|jamal (underling)|6-2, 7-2, 8-3, 9-1, 9-2, 9-3|400|0190|
|Jamal (Boss)|ACT 5-4; ACT 9-4|1500|05DC|
|texas (underling)|8-2, 8-3, 9-2, 9-3|400|0190|
|Texas (Boss)|ACT 7-3; ACT 9-4|1100|044C|
|thug (underling)|5-1, 5-2, 5-3, 6-1, 6-2, 7-1, 7-2, 8-1, 8-2, 9-2, 9-3|200|00C8|
|Thug (Boss)|ACT 2-4; ACT 9-4|1200|04B0|
|Blue-red / Green-brown / Red-black / White-grey muscleman|2-1, 2-2, 2-4, 5-1, 5-2, 5-3, 6-1, 6-2, 7, 8-1, 8-2, 8-3|400|0190|
|Booth|ACT 9-5|950|03B6|
|White whistler & gunman / Orange whistler / Green whistler & gunman / Blue whistler|2-2, 2-3, 2-4, 6, 7, 8-1, 8-2, 8-3|150|0096|
|Red long-braid with a stick / Black long-braid / White long-braid with a stick / Blue long-braid|1, 2-1, 2-3, 2-4, 3, 4-1, 4-2, 4-3, 4-4, 7-3, 9-1, 9-2, 9-4|250|00FA|
|Green dobok & dart-chucker|5-3, 9-2, 9-4|350|015E|
|Grey-white dobok / White-red dobok with nunchucks / Red-black dobok|5-1, 5-2, 5-3, 7-2, 9-2, 9-4|200|00C8|
!!Damage
Every skill consists of 3 attacks, and the Final Attack must be knocking down the enemies; You can calculate the total damage value yourself by simply adding up damage value of each attack.%%%
An enemy, pushed away and flying out to the air, will cause a definite damage value of 200 to Stone Piles or Wooden Doors when it touches them.
!Director's Cut mode / Time Challenge mode
|| ||Front||Back||
| | | |
|__''Collision''__ from a pushed-away enemy : Flying out to the air|0 or ≤120; 200|0 or 300; 200|
|l + B|135|337|
|( R_ + R R*n ) + B|22|55|
|( RRD + R*n / DDR + R*n ) + r / B|75|187|
|( R_ + R R*n ) + r|37|92|
|U + r / ( U ) r|75|187|
| | | |
|B|37|92|
|r|37|92|
|( In the air ) B|45|112|
|( In the air ) r|37|92|
|( R ) B|37|92|
|( R ) r|30|75|
|U + B / ( U ) B|75|187|
|D + B / ( D ) B|22|55|
|D + r / ( D ) r|22|55|
|l + r|60|150|
| | | |
|B + B + ( R ) r / r + B + ( R ) r : The Final "r"|75|187|
|( R ) B + B / B + ( R ) B : The Final "B"|97|242|
|B + B + B / r + B + B : The Final "B"|75|187|
|( R ) r + r + r / r + ( R ) r + r / B + ( R ) r + r : The Final "r"|67|167|
|( R ) r + r + _ _*n + B / r + ( R ) r + _ _*n + B / ( R ) B + r + _ _*n + B : The Final "B"|150|375|
|( R ) r + r + B / r + ( R ) r + B / ( R ) B + r + B / B + ( R ) r + B : The Final "B"|82|205|
|B + r / r + r : The Final "r"|37|92|
|( R ) r + r + _ _*n + r : The Final "r"|37|92|
|B + B + r / r + B + r : The Final "r"|37|92|
| | | |
|Dart|225|562|
| | | |
|Stick: B / r|45|112|
|Stick: ( In the air ) B / r|45|112|
|Stick: D + B / r|37|92|
|Stick: ( R_ + R R*n ) + B / r|82|205|
|Stick: B + B + B / r + r + r: The Final "B / r"|75|187|
| | | |
|Nunchucks: B / r|52|130|
|Nunchucks: ( In the air ) B / r|75|187|
|Nunchucks: D + B / r|52|130|
|Nunchucks: ( R_ + R R*n ) + B / r|112|280|
|Nunchucks: B + B + B / r + r + r: The Final "B / r"|112|280|
----
!Normal mode
|| ||Front||Back||
| | | |
|__''Collision''__ from a pushed-away enemy : Flying out to the air|0 or ≤80; 200|0 or 200; 200|
| | | |
|l + B|180|450|
|( R_ + R R*n ) + B|30|75|
|( RRD + R*n / DDR + R*n ) + r / B|100|250|
|( R_ + R R*n ) + r|50|125|
|U + r / ( U ) r|100|250|
| | | |
|B|50|125|
|r|50|125|
|( In the air ) B|60|150|
|( In the air ) r|50|125|
|( R ) B|50|125|
|( R ) r|40|100|
|U + B / ( U ) B|100|250|
|D + B / ( D ) B|30|75|
|D + r / ( D ) r|30|75|
|l + r|80|200|
| | | |
|B + B + ( R ) r / r + B + ( R ) r : The Final "r"|100|250|
|( R ) B + B / B + ( R ) B : The Final "B"|130|325|
|B + B + B / r + B + B : The Final "B"|100|250|
|( R ) r + r + r / r + ( R ) r + r / B + ( R ) r + r : The Final "r"|90|225|
|( R ) r + r + _ _*n + B / r + ( R ) r + _ _*n + B / ( R ) B + r + _ _*n + B : The Final "B"|200|500|
|( R ) r + r + B / r + ( R ) r + B / ( R ) B + r + B / B + ( R ) r + B : The Final "B"|110|275|
|B + r / r + r : The Final "r"|50|125|
|( R ) r + r + _ _*n + r : The Final "r"|50|125|
|B + B + r / r + B + r : The Final "r"|50|125|
| | | |
|Dart|300|750|
| | | |
|Stick: B / r|60|150|
|Stick: ( In the air ) B / r|60|150|
|Stick: D + B / r|50|125|
|Stick: ( R_ + R R*n ) + B / r|110|275|
|Stick: B + B + B / r + r + r: The Final "B / r"|100|250|
| | | |
|Nunchucks: B / r|70|175|
|Nunchucks: ( In the air ) B / r|100|250|
|Nunchucks: D + B / r|70|175|
|Nunchucks: ( R_ + R R*n ) + B / r|150|375|
|Nunchucks: B + B + B / r + r + r: The Final "B / r"|150|375|
----
!Easy mode
|| ||Front||Back||
| | | |
|__''Collision''__ from a pushed-away enemy : Flying out to the air|0 or ≤ 60; 200|0 or 150; 200|
| | | |
|l + B|270|675|
|( R_ + R R*n ) + B|45|112|
|( RRD + R*n / DDR + R*n ) + r / B|150|375|
|( R_ + R R*n ) + r|75|187|
|U + r / ( U ) r|150|375|
| | | |
|B|75|187|
|r|75|187|
|( In the air ) B|90|225|
|( In the air ) r|75|187|
|( R ) B|75|187|
|( R ) r|60|150|
|U + B / ( U ) B|150|375|
|D + B / ( D ) B|45|112|
|D + r / ( D ) r|45|112|
|l + r|120|300|
| | | |
|B + B + ( R ) r / r + B + ( R ) r : The Final "r"|150|375|
|( R ) B + B / B + ( R ) B : The Final "B"|195|487|
|B + B + B / r + B + B : The Final "B"|150|375|
|( R ) r + r + r / r + ( R ) r + r / B + ( R ) r + r : The Final "r"|135|337|
|( R ) r + r + _ _*n + B / r + ( R ) r + _ _*n + B / ( R ) B + r + _ _*n + B : The Final "B"|300|750|
|( R ) r + r + B / r + ( R ) r + B / ( R ) B + r + B / B + ( R ) r + B : The Final "B"|165|412|
|B + r / r + r : The Final "r"|75|187|
|( R ) r + r + _ _*n + r : The Final "r"|75|187|
|B + B + r / r + B + r : The Final "r"|75|187|
| | | |
|Dart|450|1125|
| | | |
|Stick: B / r|90|225|
|Stick: ( In the air ) B / r|90|225|
|Stick: D + B / r|75|187|
|Stick: ( R_ + R R*n ) + B / r|165|412|
|Stick: B + B + B / r + r + r: The Final "B / r"|150|375|
| | | |
|Nunchucks: B / r|105|262|
|Nunchucks: ( In the air ) B / r|150|375|
|Nunchucks: D + B / r|105|262|
|Nunchucks: ( R_ + R R*n ) + B / r|225|562|
|Nunchucks: B + B + B / r + r + r: The Final "B / r"|225|562|
> So I find its mechanism. %%%
> ⌊x⌋ means the floor function. %%%
> For instance, ⌊2.4⌋ = 2, ⌊-2.4⌋ = -3. %%%
> Let the Damage Value in Easy mode be v, %%%
> then the Value in Normal mode should be approximately ⌊2v/3⌋, %%%
> and the Value in Director's Cut mode or Time Challenge mode should be approximately ⌊v/2⌋.
!![7572S|Tricks]
!![https://www.vgmaps.com/Atlas/GBA/index.htm#BruceLeeReturnOfTheLegend|Maps&Items]
ALL CAPTURED BY ME, BUT PLEASE DON'T ENQUIRE OF ME ANYTHING ABOUT THEM.
!!Game Embedded Codes
||Prerequisite||__On the "Select a Slot" screen, hold L and press ...__||
|| || ||
||God mode||Down, Down, R, R, Up, Up, Select.||
||Unlimited weapons and ammo||R, Up, R, Up, R, Up, R.||
||Director's Cut mode||Up, R, Select, R, Up, Select, Select.||
||Time Challenge mode||Up, Down, Up, R, Up, Down, Select.||
||1973 costume||Right, Down, Down, R, R, Select, Left.||
||Dragon costume||Right, Up, Down, R, Up, Select, Left.||
||Gold costume||Right, Up, Up, R, R, Select, Left.||
||Gallery mode||Down, Up, Down, R, R, Select, Left.||
||Turn enemies into big thugs||Right, Left, Right, Left, Right, Left, Right.||
||Turn enemies into "Jamals"||Right 7 times.||
||Turn enemies into "Texases"||Up, Down, Left, Right, Up, Down, Left.||
||Random enemies||Up, Right, Down, R, R, Select, Left.||
!!Memory Addresses
!Game Embedded Codes
%%SRC_EMBED <hilighting>
Combined WRAM:
0094BB:01 //Invincible
0094BA:01 //Random enemies
0094B9:01 //Unlimited Weapons & Ammo
; Underlings
0094BC:XXXXXXXX
; Bosses
0094C0:XXXXXXXX
XXXXXXXX =
02000718 //Tian-Ba (2nd form, 1 Live)
020007CC //Tian-Ba (1st form, 2 Lives)
02000880 //Tian-Ba (1 Live)
02000934 //Diao (for Boss Battle Act only)
020009E8 //Jamal (underling)
02000A9C //Jamal (Boss)
02000B50 //Texas (underling)
02000C04 //Texas (Boss)
02000CB8 //Thug (underling)
02000D6C //Thug (Boss)
02000E20 //Blue-red guy (1 of 4 guys)
02000ED4 //Green-brown guy (1 of 4 guys)
02000F88 //Red-black guy (1 of 4 guys)
0200103C //White-grey guy (1 of 4 guys)
020010F0 //Booth (for Boss Battle Act only)
020011A4 //White whistler & gunman (1 of 4 whistlers)
02001258 //Orange whistler (1 of 4 whistlers)
0200130C //Green whistler & gunman (1 of 4 whistlers)
020013C0 //Blue whistler (1 of 4 whistlers)
02001474 //Red long-braid with a stick (1 of 4 long-braids)
02001528 //Black long-braid (1 of 4 long-braids)
020015DC //White long-braid with a stick (1 of 4 long-braids)
02001690 //Blue long-braid (1 of 4 long-braids)
02001744 //Green dobok & dart-chucker (1 of 4 doboks)
020017F8 //Grey-white dobok (1 of 4 doboks)
020018AC //White-red dobok with nunchucks (1 of 4 doboks)
02001960 //Red-black dobok (1 of 4 doboks)
%%END_EMBED
!Other Addresses
*Commonly Used:
((''__Save as *.cht__''))
%%SRC_EMBED <hilighting>
----
009814 0003 0 EWRAM 1 Knife w h 0 Equal
009818 FFFFFFFF N EWRAM 1 Broken Weapon d h 0 Equal
----
00B534 00000100 N Combined WRAM 0 Sprite Zoom 1 d h 0 None
00B538 00000100 N Combined WRAM 0 Sprite Zoom 2 d h 0 None
00B53C 0000F000 N Combined WRAM 0 Sprite Zoom 3 d h 0 None
00B540 0000A000 N Combined WRAM 0 Sprite Zoom 4 d h 0 None
----
020057EC 0005 N System Bus 0 Skip w h 0 None
----
0094BB 01 N Combined WRAM 1 Invincible b h 0 None
0094BA 01 N Combined WRAM 0 Random Enemies b h 0 None
0094B9 01 N Combined WRAM 0 Unlimited Weapons b h 0 None
----
00E318 00000000 N EWRAM 0 Screen → X: Battle d h 0 None
00E31C 00000000 N EWRAM 0 Screen → Y: Battle d h 0 None
----
00B508 00000000 N Combined WRAM 0 Screen → X axis d h 0 None
00B50C 00000000 N Combined WRAM 0 Screen → Y axis d h 0 None
----
00B54C 00000000 N Combined WRAM 0 Screen Springboard: X d h 0 None
00B550 00000000 N Combined WRAM 0 Screen Springboard: Y d h 0 None
----
00E24C 00000000 N Combined WRAM 0 Screen → X: Stealth d h 0 None
00E250 00000000 N Combined WRAM 0 Screen → Y: Stealth d h 0 None
----
----
00E298 01000100 N Combined WRAM 0 Zoomer 1 (inc. Boss) d h 0 None
00E2A0 00000100 N Combined WRAM 0 Zoomer 2 (inc. Boss) d h 0 None
00E2A4 01000000 N Combined WRAM 0 Zoomer 3 (inc. Boss) d h 0 None
----
00E2A8 00000000 N Combined WRAM 0 Deviation on X axis d h 0 None
00E2AC 00000000 N Combined WRAM 0 Deviation on Y axis d h 0 None
----
----
00E228 01000100 N Combined WRAM 0 Zoom I:2-3 d h 0 None
00E230 00000100 N Combined WRAM 0 Zoom II:2-3 d h 0 None
00E234 01000000 N Combined WRAM 0 Zoom III:2-3 d h 0 None
----
00E238 00000000 N Combined WRAM 0 DEVI X:2-3 d h 0 None
00E23C 00000000 N Combined WRAM 0 DEVI Y:2-3 d h 0 None
----
014BF8 01000100 N Combined WRAM 0 BG Layer3 Zoom I:2-3 d h 0 None
014C00 00000100 N Combined WRAM 0 BG Layer3 Zoom II:2-3 d h 0 None
014C04 01000000 N Combined WRAM 0 BG Layer3 Zoom III:2-3 d h 0 None
----
014C08 00000000 N Combined WRAM 0 BG3 DEVI X axis:2-3 d h 0 None
014C0C 00000000 N Combined WRAM 0 BG3 DEVI Y axis:2-3 d h 0 None
----
----
0111F0 01000100 N Combined WRAM 1 8-4 BGLayer3 Zoom i d h 0 None
0111F8 00000100 N Combined WRAM 1 8-4 BGLayer3 Zoom ii d h 0 None
0111FC 01000000 N Combined WRAM 1 8-4 BGLayer3 Zoom iii d h 0 None
----
011200 00000000 N Combined WRAM 0 8-4 BG3 DVA X axis d h 0 None
011204 00005000 N Combined WRAM 0 8-4 BG3 DVA Y axis d h 0 None
----
----
00E308 01000100 N Combined WRAM 0 Zoom i:3-3&8-1 d h 0 None
00E310 00000100 N Combined WRAM 0 Zoom ii:3-3&8-1 d h 0 None
00E314 01000000 N Combined WRAM 0 Zoom iii:3-3&8-1 d h 0 None
----
00E318 00000000 N Combined WRAM 0 DVA X:3-3&8-1 d h 0 None
00E31C 00000000 N Combined WRAM 0 DVA Y:3-3&8-1 d h 0 None
----
015770 01000100 N Combined WRAM 0 BGLayer3 Zoom i:3-3&4 d h 0 None
015778 00000100 N Combined WRAM 0 BGLayer3 Zoom ii:3-3&4 d h 0 None
01577C 01000000 N Combined WRAM 0 BGLayer3 Zoom iii:3-3&4 d h 0 None
----
015780 00000000 N Combined WRAM 0 BG3 DVA X axis:3-3&4 d h 0 None
015784 00000000 N Combined WRAM 0 BG3 DVA Y axis:3-3&4 d h 0 None
----
----
00E364 01000100 N Combined WRAM 0 Battle Zoom -1 d h 0 None
00E36C 00000100 N Combined WRAM 0 Battle Zoom -2 d h 0 None
00E370 01000000 N Combined WRAM 0 Battle Zoom -3 d h 0 None
----
00E374 00000000 N Combined WRAM 0 Battle D X axis d h 0 None
00E378 00000000 N Combined WRAM 0 Battle D Y axis d h 0 None
----
----
00002C 00000000 N Combined WRAM 0 "VALUE-2": Stop Timer d h 0 None
----
0057C4 08025CD4 N Combined WRAM 0 Notice Board d h 0 None
----
%%END_EMBED
%%%
*For Each Act Only (__Director's Cut__ mode):
((''__Save as *.cht__''))
Please use "F3" or "CTRL+F" to search
**__''Act 1''__
***1-1
%%SRC_EMBED <hilighting>
0174BC 00000000 N Combined WRAM 0 1-1 X Coord d h 0 None
0174C0 00000000 N Combined WRAM 0 1-1 Y Coord d h 0 None
0174CC 00 N Combined WRAM 1 1-1 No Clip b h 0 None
017510 000A N Combined WRAM 0 1-1 Land State w h 0 None
01752C 0007 N Combined WRAM 0 1-1 State w h 0 None
%%END_EMBED
***1-2
%%SRC_EMBED <hilighting>
015988 00000000 N Combined WRAM 0 1-2 X Coord d h 0 None
01598C 00000000 N Combined WRAM 0 1-2 Y Coord d h 0 None
015998 00 N Combined WRAM 1 1-2 No Clip b h 0 None
0159DC 000A N Combined WRAM 0 1-2 Land State w h 0 None
0159F8 0007 N Combined WRAM 0 1-2 State w h 0 None
%%END_EMBED
***1-3
%%SRC_EMBED <hilighting>
0159F0 00000000 N Combined WRAM 0 1-3 X Coord d h 0 None
0159F4 00000000 N Combined WRAM 0 1-3 Y Coord d h 0 None
015A00 00 N Combined WRAM 1 1-3 No Clip b h 0 None
015A44 000A N Combined WRAM 0 1-3 Land State w h 0 None
015A60 0000 N Combined WRAM 0 1-3 State w h 0 None
%%END_EMBED
***1-4
%%SRC_EMBED <hilighting>
01AA54 00000000 N Combined WRAM 0 1-4 X Coord d h 0 None
01AA58 00000000 N Combined WRAM 0 1-4 Y Coord d h 0 None
01AA64 00 N Combined WRAM 1 1-4 No Clip b h 0 None
01AAA8 000A N Combined WRAM 0 1-4 Land State w h 0 None
01AAC4 0000 N Combined WRAM 0 1-4 State w h 0 None
%%END_EMBED
***1-5
%%SRC_EMBED <hilighting>
014240 00000000 N Combined WRAM 0 1-5 X Coord d h 0 None
014244 00000000 N Combined WRAM 0 1-5 Y Coord d h 0 None
014250 00 N Combined WRAM 1 1-5 No Clip b h 0 None
014294 000A N Combined WRAM 0 1-5 Land State w h 0 None
0142B0 0000 N Combined WRAM 0 1-5 State w h 0 None
%%END_EMBED
**__''Act 2''__
***2-1
%%SRC_EMBED <hilighting>
026A28 00000000 N Combined WRAM 0 2-1 X Coord d h 0 None
026A2C 00000000 N Combined WRAM 0 2-1 Y Coord d h 0 None
026A38 00 N Combined WRAM 1 2-1 No Clip b h 0 None
026A7C 000A N Combined WRAM 0 2-1 Land State w h 0 None
026A98 0000 N Combined WRAM 0 2-1 State w h 0 None
----
----
034AF4 00078000 N Combined WRAM 0 1st Dart Coord X d h 0 None
034AF8 00008000 N Combined WRAM 0 1st Dart Coord Y d h 0 None
----
----
%%END_EMBED
***2-2
%%SRC_EMBED <hilighting>
01ECD0 00000000 N Combined WRAM 0 2-2 X Coord d h 0 Equal
01ECD4 00000000 N Combined WRAM 0 2-2 Y Coord d h 0 Equal
01ECE0 00 N Combined WRAM 1 2-2 No Clip b h 0 Equal
01ED24 000A N Combined WRAM 0 2-2 Land State w h 0 Equal
01ED40 0000 N Combined WRAM 0 2-2 State w h 0 Equal
%%END_EMBED
***2-3
%%SRC_EMBED <hilighting>
023E30 00000000 N Combined WRAM 0 2-3 X Coord d h 0 Equal
023E34 00000000 N Combined WRAM 0 2-3 Y Coord d h 0 Equal
023E40 00 N Combined WRAM 1 2-3 No Clip b h 0 Equal
023E84 000A N Combined WRAM 0 2-3 Land State w h 0 Equal
023EA0 0000 N Combined WRAM 0 2-3 State w h 0 Equal
%%END_EMBED
***2-4
%%SRC_EMBED <hilighting>
013294 00000000 N Combined WRAM 0 2-4 X Coord d h 0 Equal
013298 00000000 N Combined WRAM 0 2-4 Y Coord d h 0 Equal
0132A4 00 N Combined WRAM 1 2-4 No Clip b h 0 Equal
0132E8 000A N Combined WRAM 0 2-4 Land State w h 0 Equal
013304 0000 N Combined WRAM 0 2-4 State w h 0 Equal
%%END_EMBED
**__''Act 3''__
***3-1
%%SRC_EMBED <hilighting>
01C540 00000000 N Combined WRAM 0 3-1 X Coord d h 0 None
01C544 00000000 N Combined WRAM 0 3-1 Y Coord d h 0 None
01C550 00 N Combined WRAM 1 3-1 No Clip b h 0 None
01C594 000A N Combined WRAM 0 3-1 Land State w h 0 None
01C5B0 0000 N Combined WRAM 0 3-1 State w h 0 None
%%END_EMBED
***3-2
%%SRC_EMBED <hilighting>
01D3D4 00000000 N Combined WRAM 0 3-2 X Coord d h 0 None
01D3D8 00000000 N Combined WRAM 0 3-2 Y Coord d h 0 None
01D3E4 00 N Combined WRAM 1 3-2 No Clip b h 0 None
01D428 000A N Combined WRAM 0 3-2 Land State w h 0 None
01D444 0000 N Combined WRAM 0 3-2 State w h 0 None
%%END_EMBED
***3-3
%%SRC_EMBED <hilighting>
0221D0 00000000 N Combined WRAM 0 X Coordinate 3-3 d h 0 None
0221D4 00000000 N Combined WRAM 0 Y Coordinate 3-3 d h 0 None
0221E0 00 N Combined WRAM 1 No Clip 3-3 b h 0 None
022224 000A N Combined WRAM 0 Land State 3-3 w h 0 None
022240 0007 N Combined WRAM 0 State 3-3 w h 0 None
----
----
----
0227D4 00000000 N Combined WRAM 0 X Coord 3-3 Normal d h 0 Equal
0227D8 00000000 N Combined WRAM 0 Y Coord 3-3 Normal d h 0 Equal
0227E4 00 N Combined WRAM 0 No Clip 3-3 Normal b h 0 Equal
022828 000A N Combined WRAM 0 Land State 3-3 Normal w h 0 Equal
022844 0000 N Combined WRAM 0 State 3-3 Normal w h 0 Equal
----
%%END_EMBED
**__''Act 4''__
***4-1
%%SRC_EMBED <hilighting>
013190 00000000 N Combined WRAM 0 X Coord 4-1 d h 0 Equal
013194 00010080 N Combined WRAM 0 Y Coord 4-1 d h 0 Equal
0131A0 00 N Combined WRAM 1 No Clip 4-1 b h 0 Equal
0131E4 000A N Combined WRAM 0 Land State 4-1 w h 0 Equal
013200 0000 N Combined WRAM 0 State 4-1 w h 0 Equal
----
----
012CB0 00 N Combined WRAM 1 Audience 1 b h 0 None
012E10 00 N Combined WRAM 1 Audience 2 b h 0 None
01315C 00 N Combined WRAM 1 Audience 3 b h 0 None
01343C 00 N Combined WRAM 1 Audience 4 b h 0 None
01359C 00 N Combined WRAM 1 Audience 5 b h 0 None
----
%%END_EMBED
***4-2
%%SRC_EMBED <hilighting>
01337C 00000000 N Combined WRAM 0 X Coord 4-2 d h 0 Equal
013380 00010080 N Combined WRAM 0 Y Coord 4-2 d h 0 Equal
01338C 00 N Combined WRAM 1 No Clip 4-2 b h 0 Equal
0133D0 000A N Combined WRAM 0 Land State 4-2 w h 0 Equal
0133EC 0000 N Combined WRAM 0 State 4-2 w h 0 Equal
----
----
012CB0 00 N Combined WRAM 1 Audience 1 b h 0 None
013348 00 N Combined WRAM 1 Audience 2 b h 0 None
013A24 00 N Combined WRAM 1 Audience 3 b h 0 None
----
%%END_EMBED
***4-3
%%SRC_EMBED <hilighting>
0136C8 00000000 N Combined WRAM 0 X Coord 4-3 d h 0 Equal
0136CC 00010080 N Combined WRAM 0 Y Coord 4-3 d h 0 Equal
0136D8 00 N Combined WRAM 1 No Clip 4-3 b h 0 Equal
01371C 000A N Combined WRAM 0 Land State 4-3 w h 0 Equal
013738 0000 N Combined WRAM 0 State 4-3 w h 0 Equal
----
----
012DEC 00 N Combined WRAM 1 Enemy 1 b h 0 None
013138 00 N Combined WRAM 1 Enemy 2 b h 0 None
013484 00 N Combined WRAM 1 Enemy 3 b h 0 None
----
012CB0 00 N Combined WRAM 1 Audience 1 b h 0 None
013694 00 N Combined WRAM 1 Audience 2 b h 0 None
013974 00 N Combined WRAM 1 Audience 3 b h 0 None
013A24 00 N Combined WRAM 1 Audience 4 b h 0 None
----
%%END_EMBED
***4-4
%%SRC_EMBED <hilighting>
0136C8 00000000 N Combined WRAM 0 X Coord 4-4 d h 0 Equal
0136CC 00010080 N Combined WRAM 0 Y Coord 4-4 d h 0 Equal
0136D8 00 N Combined WRAM 1 No Clip 4-4 b h 0 Equal
01371C 000A N Combined WRAM 0 Land State 4-4 w h 0 Equal
013738 0000 N Combined WRAM 0 State 4-4 w h 0 Equal
----
----
012E9C 00 N Combined WRAM 1 Enemy 1 b h 0 None
013138 00 N Combined WRAM 1 Enemy 2 b h 0 None
013484 00 N Combined WRAM 1 Enemy 3 b h 0 None
013A00 00 N Combined WRAM 1 Enemy 4 b h 0 None
013D4C 00 N Combined WRAM 1 Enemy 5 b h 0 None
----
012CB0 00 N Combined WRAM 1 Audience 1 b h 0 None
012D60 00 N Combined WRAM 1 Audience 2 b h 0 None
013694 00 N Combined WRAM 1 Audience 3 b h 0 None
013C10 00 N Combined WRAM 1 Audience 4 b h 0 None
013F5C 00 N Combined WRAM 1 Audience 5 b h 0 None
----
%%END_EMBED
***4-5
%%SRC_EMBED <hilighting>
013148 00000000 N Combined WRAM 0 X Coord 4-5 d h 0 Equal
01314C 00000000 N Combined WRAM 0 Y Coord 4-5 d h 0 Equal
013158 00 N Combined WRAM 1 No Clip 4-5 b h 0 Equal
01319C 000A N Combined WRAM 0 Land State 4-5 w h 0 Equal
0131B8 0000 N Combined WRAM 0 State 4-5 w h 0 Equal
----
----
012D4C 0000DE00 N Combined WRAM 1 TianBa X Coord d h 0 None
012D50 0000FF00 N Combined WRAM 1 TianBa Y Coord d h 0 None
012D5C 00 N Combined WRAM 0 TianBa Noclip b h 0 None
012D90 0000 N Combined WRAM 0 TianBa HP w h 0 None
012D92 FFFF N Combined WRAM 0 TianBa Hide HP Bar w h 0 None
012DA0 50C0 N Combined WRAM 0 TianBa Land State w h 0 None
012DC8 0000 N Combined WRAM 0 TianBa State w h 0 None
012DE0 0201 N Combined WRAM 0 TianBa No INVIN (hit) w h 0 None
012E54 00 N Combined WRAM 1 TianBa Pose b h 0 None
012E58 00 N Combined WRAM 0 TianBa Sub-pose b h 0 None
----
----
012C68 00 N Combined WRAM 1 Audience 1 b h 0 None
012D18 00 N Combined WRAM 1 Audience 2 b h 0 None
013064 00 N Combined WRAM 1 Audience 3 b h 0 None
0133F4 00 N Combined WRAM 1 Audience 4 b h 0 None
013554 00 N Combined WRAM 1 Audience 5 b h 0 None
----
%%END_EMBED
**__''Act 5''__
***5-1
%%SRC_EMBED <hilighting>
029074 00000000 N Combined WRAM 0 X Coord 5-1 d h 0 Equal
029078 00000000 N Combined WRAM 0 Y Coord 5-1 d h 0 Equal
029084 00 N Combined WRAM 1 No Clip 5-1 b h 0 Equal
0290C8 000A N Combined WRAM 0 Land State 5-1 w h 0 Equal
0290E4 0000 N Combined WRAM 0 State 5-1 w h 0 Equal
%%END_EMBED
***5-2
%%SRC_EMBED <hilighting>
01DFD0 00000000 N Combined WRAM 0 X Coord 5-2 d h 0 Equal
01DFD4 00000000 N Combined WRAM 0 Y Coord 5-2 d h 0 Equal
01DFE0 00 N Combined WRAM 1 No Clip 5-2 b h 0 Equal
01E024 000A N Combined WRAM 0 Land State 5-2 w h 0 Equal
01E040 0000 N Combined WRAM 0 State 5-2 w h 0 Equal
%%END_EMBED
***5-3
%%SRC_EMBED <hilighting>
01C17C 00000000 N Combined WRAM 0 X Coord 5-3 d h 0 Equal
01C180 00000000 N Combined WRAM 0 Y Coord 5-3 d h 0 Equal
01C18C 00 N Combined WRAM 1 No Clip 5-3 b h 0 Equal
01C1D0 000A N Combined WRAM 0 Land State 5-3 w h 0 Equal
01C1EC 0000 N Combined WRAM 0 State 5-3 w h 0 Equal
%%END_EMBED
***5-4
%%SRC_EMBED <hilighting>
013FD4 00000000 N Combined WRAM 0 X Coord 5-4 d h 0 Equal
013FD8 00000000 14000 Combined WRAM 0 Y Coord 5-4 d h 0 LessThanOrEqual
013FE4 00 N Combined WRAM 1 No Clip 5-4 b h 0 Equal
014028 000A N Combined WRAM 0 Land State 5-4 w h 0 Equal
014044 0000 N Combined WRAM 0 State 5-4 w h 0 Equal
0140B0 00 N Combined WRAM 0 Pose 5-4 b h 0 None
----
----
013D38 00011E80 N Combined WRAM 1 Jamal X Coord d h 0 None
013D3C 00010B80 N Combined WRAM 1 Jamal Y Coord d h 0 None
013D48 00 N Combined WRAM 0 Jamal Noclip b h 0 None
013D7C 0000 N Combined WRAM 0 Jamal HP w h 0 None
013D7E FFFF N Combined WRAM 0 Jamal Hide HP Bar w h 0 None
013D8C E8A4 N Combined WRAM 0 Jamal Land State w h 0 None
013DB4 0000 N Combined WRAM 1 Jamal State w h 0 None
013DC8 0000 N Combined WRAM 0 Jamal No INVIN w h 0 None
013DCC 0201 N Combined WRAM 0 Jamal No INVIN (hit) w h 0 None
013E40 00 N Combined WRAM 1 Jamal Pose b h 0 None
013E44 00 N Combined WRAM 0 Jamal Sub-pose b h 0 None
----
----
%%END_EMBED
**__''Act 6''__
***6-1
%%SRC_EMBED <hilighting>
038A78 00000000 N Combined WRAM 0 X Coord 6-1: Gold d h 0 Equal
038A7C 00000000 N Combined WRAM 0 Y Coord 6-1: Gold d h 0 Equal
038A88 00 N Combined WRAM 1 No Clip 6-1: Gold b h 0 Equal
038ACC 000A N Combined WRAM 0 Land State 6-1: Gold w h 0 Equal
038AE8 0000 N Combined WRAM 0 State 6-1: Gold w h 0 Equal
----
----
034AA4 00000000 N Combined WRAM 0 X Coord 6-1: White d h 0 Equal
034AA8 00000000 N Combined WRAM 0 Y Coord 6-1: White d h 0 Equal
034AB4 00 N Combined WRAM 0 No Clip 6-1: White b h 0 Equal
034AF8 000A N Combined WRAM 0 Land State 6-1: White w h 0 Equal
034B14 0000 N Combined WRAM 0 State 6-1: White w h 0 Equal
----
----
----
034AD4 00000000 N Combined WRAM 0 X Coord 6-1 Normal d h 0 Equal
034AD8 00000000 N Combined WRAM 0 Y Coord 6-1 Normal d h 0 Equal
034AE4 00 N Combined WRAM 0 No Clip 6-1 Normal b h 0 Equal
034B28 000A N Combined WRAM 0 Land State 6-1 Normal w h 0 Equal
034B44 0000 N Combined WRAM 0 State 6-1 Normal w h 0 Equal
----
%%END_EMBED
***6-2
%%SRC_EMBED <hilighting>
026E48 00000000 N Combined WRAM 0 X Coord 6-2 d h 0 None
026E4C 00000000 N Combined WRAM 0 Y Coord 6-2 d h 0 None
026E58 00 N Combined WRAM 1 No Clip 6-2 b h 0 None
026E9C 000A N Combined WRAM 0 Land State 6-2 w h 0 None
026EB8 0000 N Combined WRAM 0 State 6-2 w h 0 None
%%END_EMBED
***6-3
%%SRC_EMBED <hilighting>
018BCC 00000000 N Combined WRAM 0 X Coord 6-3 d h 0 None
018BD0 00000000 N Combined WRAM 0 Y Coord 6-3 d h 0 None
018BDC 00 N Combined WRAM 1 No Clip 6-3 b h 0 None
018C20 000A N Combined WRAM 0 Land State 6-3 w h 0 None
018C3C 0000 N Combined WRAM 0 State 6-3 w h 0 None
----
----
018AAC 00100000 N Combined WRAM 0 Searchlight 1 X d h 0 None
018AB0 00000000 N Combined WRAM 0 Searchlight 1 Y d h 0 None
018AC4 00100000 N Combined WRAM 0 Searchlight 1 X' d h 0 None
018AC8 00000000 N Combined WRAM 0 Searchlight 1 Y' d h 0 None
----
0194B8 00100000 N Combined WRAM 0 Searchlight 2 X d h 0 None
0194BC 00000000 N Combined WRAM 0 Searchlight 2 Y d h 0 None
0194D0 00100000 N Combined WRAM 0 Searchlight 2 X' d h 0 None
0194D4 00000000 N Combined WRAM 0 Searchlight 2 Y' d h 0 None
----
019398 00100000 N Combined WRAM 0 Searchlight 3 X d h 0 None
01939C 00000000 N Combined WRAM 0 Searchlight 3 Y d h 0 None
0193B0 00100000 N Combined WRAM 0 Searchlight 3 X' d h 0 None
0193B4 00000000 N Combined WRAM 0 Searchlight 3 Y' d h 0 None
----
018340 00100000 N Combined WRAM 0 Searchlight 4 X d h 0 None
018344 00000000 N Combined WRAM 0 Searchlight 4 Y d h 0 None
018358 00100000 N Combined WRAM 0 Searchlight 4 X' d h 0 None
01835C 00000000 N Combined WRAM 0 Searchlight 4 Y' d h 0 None
----
01816C 00100000 N Combined WRAM 0 Searchlight 5 X d h 0 None
018170 00000000 N Combined WRAM 0 Searchlight 5 Y d h 0 None
018184 00100000 N Combined WRAM 0 Searchlight 5 X' d h 0 None
018188 00000000 N Combined WRAM 0 Searchlight 5 Y' d h 0 None
----
%%END_EMBED
**__''Act 7''__
***7-1
%%SRC_EMBED <hilighting>
01CBA4 00000000 N Combined WRAM 0 X Coord 7-1 d h 0 None
01CBA8 00000000 N Combined WRAM 0 Y Coord 7-1 d h 0 None
01CBB4 00 N Combined WRAM 1 No Clip 7-1 b h 0 None
01CBF8 000A N Combined WRAM 0 Land State 7-1 w h 0 None
01CC14 0000 N Combined WRAM 0 State 7-1 w h 0 None
----
----
----
0188F8 00000000 N Combined WRAM 1 Wheel 01 [0/1] d h 0 None
018A0C 00000000 N Combined WRAM 1 Wheel 02 [0/1] d h 0 None
018ABC 00000000 N Combined WRAM 1 Wheel 03 [0/1] d h 0 None
018E08 00000000 N Combined WRAM 1 Wheel 04 [0/1] d h 0 None
0193F0 00000000 N Combined WRAM 1 Wheel 05 [0/1] d h 0 None
0194A0 00000000 N Combined WRAM 1 Wheel 06 [0/1] d h 0 None
0197EC 00000000 N Combined WRAM 1 Wheel 07 [0/1] d h 0 None
01989C 00000000 N Combined WRAM 1 Wheel 08 [0/1] d h 0 None
01994C 00000000 N Combined WRAM 1 Wheel 09 [0/1] d h 0 None
019C98 00000000 N Combined WRAM 1 Wheel 10 [0/1] d h 0 None
019FE4 00000000 N Combined WRAM 1 Wheel 11 [0/1] d h 0 None
01A330 00000000 N Combined WRAM 1 Wheel 12 [0/1] d h 0 None
01A3E0 00000000 N Combined WRAM 1 Wheel 13 [0/1] d h 0 None
01A490 00000000 N Combined WRAM 1 Wheel 14 [0/1] d h 0 None
01AFB0 00000000 N Combined WRAM 1 Wheel 15 [0/1] d h 0 None
01B2FC 00000000 N Combined WRAM 1 Wheel 16 [0/1] d h 0 None
01B648 00000000 N Combined WRAM 1 Wheel 17 [0/1] d h 0 None
01B994 00000000 N Combined WRAM 1 Wheel 18 [0/1] d h 0 None
01BA44 00000000 N Combined WRAM 1 Wheel 19 [0/1] d h 0 None
01C02C 00000000 N Combined WRAM 1 Wheel 20 [0/1] d h 0 None
01C0DC 00000000 N Combined WRAM 1 Wheel 21 [0/1] d h 0 None
01C18C 00000000 N Combined WRAM 1 Wheel 22 [0/1] d h 0 None
01C4D8 00000000 N Combined WRAM 1 Wheel 23 [0/1] d h 0 None
01C824 00000000 N Combined WRAM 1 Wheel 24 [0/1] d h 0 None
01C8D4 00000000 N Combined WRAM 1 Wheel 25 [0/1] d h 0 None
01CE50 00000000 N Combined WRAM 1 Wheel 26 [0/1] d h 0 None
----
0188FC 00000000 N Combined WRAM 1 Wheel 01 [State] d h 0 None
018A10 00000000 N Combined WRAM 1 Wheel 02 [State] d h 0 None
018AC0 00000000 N Combined WRAM 1 Wheel 03 [State] d h 0 None
018E0C 00000000 N Combined WRAM 1 Wheel 04 [State] d h 0 None
0193F4 00000000 N Combined WRAM 1 Wheel 05 [State] d h 0 None
0194A4 00000000 N Combined WRAM 1 Wheel 06 [State] d h 0 None
0197F0 00000000 N Combined WRAM 1 Wheel 07 [State] d h 0 None
0198A0 00000000 N Combined WRAM 1 Wheel 08 [State] d h 0 None
019950 00000000 N Combined WRAM 1 Wheel 09 [State] d h 0 None
019C9C 00000000 N Combined WRAM 1 Wheel 10 [State] d h 0 None
019FE8 00000000 N Combined WRAM 1 Wheel 11 [State] d h 0 None
01A334 00000000 N Combined WRAM 1 Wheel 12 [State] d h 0 None
01A3E4 00000000 N Combined WRAM 1 Wheel 13 [State] d h 0 None
01A494 00000000 N Combined WRAM 1 Wheel 14 [State] d h 0 None
01AFB4 00000000 N Combined WRAM 1 Wheel 15 [State] d h 0 None
01B300 00000000 N Combined WRAM 1 Wheel 16 [State] d h 0 None
01B64C 00000000 N Combined WRAM 1 Wheel 17 [State] d h 0 None
01B998 00000000 N Combined WRAM 1 Wheel 18 [State] d h 0 None
01BA48 00000000 N Combined WRAM 1 Wheel 19 [State] d h 0 None
01C030 00000000 N Combined WRAM 1 Wheel 20 [State] d h 0 None
01C0E0 00000000 N Combined WRAM 1 Wheel 21 [State] d h 0 None
01C190 00000000 N Combined WRAM 1 Wheel 22 [State] d h 0 None
01C4DC 00000000 N Combined WRAM 1 Wheel 23 [State] d h 0 None
01C828 00000000 N Combined WRAM 1 Wheel 24 [State] d h 0 None
01C8D8 00000000 N Combined WRAM 1 Wheel 25 [State] d h 0 None
01CE54 00000000 N Combined WRAM 1 Wheel 26 [State] d h 0 None
----
%%END_EMBED
***7-2
%%SRC_EMBED <hilighting>
028F6C 00000000 N Combined WRAM 0 X Coord 7-2 d h 0 Equal
028F70 00000000 N Combined WRAM 0 Y Coord 7-2 d h 0 Equal
028F7C 00 N Combined WRAM 1 No Clip 7-2 b h 0 Equal
028FC0 000A N Combined WRAM 0 Land State 7-2 w h 0 Equal
028FDC 0000 N Combined WRAM 0 State 7-2 w h 0 Equal
%%END_EMBED
***7-3
%%SRC_EMBED <hilighting>
0128C0 00000000 N Combined WRAM 0 X Coord 7-3 d h 0 None
0128C4 00000000 N Combined WRAM 0 Y Coord 7-3 d h 0 None
0128D0 00 N Combined WRAM 1 No Clip 7-3 b h 0 None
012914 000A N Combined WRAM 0 Land State 7-3 w h 0 None
012930 0000 N Combined WRAM 0 State 7-3 w h 0 None
%%END_EMBED
**__''Act 8''__
***8-1
%%SRC_EMBED <hilighting>
022214 00000000 N Combined WRAM 0 X Coord 8-1 d h 0 None
022218 00000000 N Combined WRAM 0 Y Coord 8-1 d h 0 None
022224 00 N Combined WRAM 1 No Clip 8-1 b h 0 None
022268 000A N Combined WRAM 0 Land State 8-1 w h 0 None
022284 0000 N Combined WRAM 0 State 8-1 w h 0 None
%%END_EMBED
***8-2
%%SRC_EMBED <hilighting>
02C5A4 00000000 N Combined WRAM 0 X Coord 8-2 d h 0 None
02C5A8 00000000 N Combined WRAM 0 Y Coord 8-2 d h 0 None
02C5B4 00 N Combined WRAM 1 No Clip 8-2 b h 0 None
02C5F8 000A N Combined WRAM 0 Land State 8-2 w h 0 None
02C614 0000 N Combined WRAM 0 State 8-2 w h 0 None
%%END_EMBED
***8-3
%%SRC_EMBED <hilighting>
021344 00000000 N Combined WRAM 0 X Coord 8-3 d h 0 Equal
021348 00000000 N Combined WRAM 0 Y Coord 8-3 d h 0 Equal
021354 00 N Combined WRAM 1 No Clip 8-3 b h 0 Equal
021398 000A N Combined WRAM 0 Land State 8-3 w h 0 Equal
0213B4 0000 N Combined WRAM 0 State 8-3 w h 0 Equal
----
019CAC 00000000 N Combined WRAM 0 X Coord 8-3' d h 0 Equal
019CB0 00000000 N Combined WRAM 0 Y Coord 8-3' d h 0 Equal
019CBC 00 N Combined WRAM 0 No Clip 8-3' b h 0 Equal
019D00 000A N Combined WRAM 0 Land State 8-3' w h 0 Equal
019D1C 0000 N Combined WRAM 0 State 8-3' w h 0 Equal
%%END_EMBED
***8-4
%%SRC_EMBED <hilighting>
011B58 00000000 N Combined WRAM 0 X Coord 8-4 d h 0 None
011B5C 00000000 N Combined WRAM 0 Y Coord 8-4 d h 0 None
011B68 00 N Combined WRAM 1 No Clip 8-4 b h 0 None
011BAC 000A N Combined WRAM 0 Land State 8-4 w h 0 None
011BC8 0000 N Combined WRAM 0 State 8-4 w h 0 None
011C34 00 N Combined WRAM 0 Pose 8-4 b h 0 None
----
----
011D88 00006B00 N Combined WRAM 1 TianBa X Coord d h 0 None
011D8C 0000C700 N Combined WRAM 1 TianBa Y Coord d h 0 None
011D98 00 N Combined WRAM 0 TianBa Noclip b h 0 None
011DCC 0000 N Combined WRAM 0 TianBa HP w h 0 None
011DCE FFFF N Combined WRAM 0 TianBa Hide HP Bar w h 0 None
011DDC 000A N Combined WRAM 0 TianBa Land State w h 0 None
011E04 0019 N Combined WRAM 1 TianBa State w h 0 None
011E1C 0001 N Combined WRAM 1 TianBa No INVIN (hit) w h 0 None
011E90 00 N Combined WRAM 1 TianBa Pose b h 0 None
011E94 00 N Combined WRAM 0 TianBa Sub-pose b h 0 None
----
----
%%END_EMBED
**__''Act 9''__
***9-1
%%SRC_EMBED <hilighting>
01DEEC 00000000 N Combined WRAM 0 X Coord 9-1 d h 0 Equal
01DEF0 00000000 N Combined WRAM 0 Y Coord 9-1 d h 0 Equal
01DEFC 00 N Combined WRAM 1 No Clip 9-1 b h 0 Equal
01DF40 000A N Combined WRAM 0 Land State 9-1 w h 0 Equal
01DF5C 0000 N Combined WRAM 0 State 9-1 w h 0 Equal
----
----
01D93C 00100000 N Combined WRAM 1 Searchlight 1 X d h 0 None
01D954 00100000 N Combined WRAM 1 Searchlight 1 X' d h 0 None
01D940 00000000 N Combined WRAM 1 Searchlight 1 Y d h 0 None
01D958 00000000 N Combined WRAM 1 Searchlight 1 Y' d h 0 None
----
01CA3C 00100000 N Combined WRAM 1 Searchlight 2 X d h 0 None
01CA54 00100000 N Combined WRAM 1 Searchlight 2 X' d h 0 None
01CA40 00000000 N Combined WRAM 1 Searchlight 2 Y d h 0 None
01CA58 00000000 N Combined WRAM 1 Searchlight 2 Y' d h 0 None
----
01BA10 00100000 N Combined WRAM 1 Searchlight 3 X d h 0 None
01BA28 00100000 N Combined WRAM 1 Searchlight 3 X' d h 0 None
01BA14 00000000 N Combined WRAM 1 Searchlight 3 Y d h 0 None
01BA2C 00000000 N Combined WRAM 1 Searchlight 3 Y' d h 0 None
----
----
01DBEC 00100000 N Combined WRAM 0 Enemy 1 X d h 0 None
01DC04 00100000 N Combined WRAM 0 Enemy 1 X' d h 0 None
01DBF0 00020000 N Combined WRAM 1 Enemy 1 Y d h 0 None
01DC08 00020000 N Combined WRAM 1 Enemy 1 Y' d h 0 None
01DC68 0000 N Combined WRAM 0 Enemy 1 State (Hit:15,B,4) w h 0 None
----
01D574 00100000 N Combined WRAM 0 Enemy 2 X d h 0 None
01D58C 00100000 N Combined WRAM 0 Enemy 2 X' d h 0 None
01D578 00020000 N Combined WRAM 1 Enemy 2 Y d h 0 None
01D590 00020000 N Combined WRAM 1 Enemy 2 Y' d h 0 None
01D5F0 0000 N Combined WRAM 0 Enemy 2 State (Hit:15,B,4) w h 0 None
----
01D210 00100000 N Combined WRAM 0 Enemy 3 X d h 0 None
01D228 00100000 N Combined WRAM 0 Enemy 3 X' d h 0 None
01D214 00020000 N Combined WRAM 1 Enemy 3 Y d h 0 None
01D22C 00020000 N Combined WRAM 1 Enemy 3 Y' d h 0 None
01D28C 0000 N Combined WRAM 0 Enemy 3 State (Hit:15,B,4) w h 0 None
----
01CDF8 00100000 N Combined WRAM 0 Enemy 4 X d h 0 None
01CE10 00100000 N Combined WRAM 0 Enemy 4 X' d h 0 None
01CDFC 00020000 N Combined WRAM 1 Enemy 4 Y d h 0 None
01CE14 00020000 N Combined WRAM 1 Enemy 4 Y' d h 0 None
01CE74 0000 N Combined WRAM 0 Enemy 4 State (Hit:15,B,4) w h 0 None
----
01CB5C 00100000 N Combined WRAM 0 Enemy 5 X d h 0 None
01CB74 00100000 N Combined WRAM 0 Enemy 5 X' d h 0 None
01CB60 00020000 N Combined WRAM 1 Enemy 5 Y d h 0 None
01CB78 00020000 N Combined WRAM 1 Enemy 5 Y' d h 0 None
01CBD8 0000 N Combined WRAM 0 Enemy 5 State (Hit:15,B,4) w h 0 None
----
01C548 00100000 N Combined WRAM 0 Enemy 6 X d h 0 None
01C560 00100000 N Combined WRAM 0 Enemy 6 X' d h 0 None
01C54C 00020000 N Combined WRAM 1 Enemy 6 Y d h 0 None
01C564 00020000 N Combined WRAM 1 Enemy 6 Y' d h 0 None
01C5C4 0000 N Combined WRAM 0 Enemy 6 State (Hit:15,B,4) w h 0 None
----
01C2AC 00100000 N Combined WRAM 0 Enemy 7 X d h 0 None
01C2C4 00100000 N Combined WRAM 0 Enemy 7 X' d h 0 None
01C2B0 00020000 N Combined WRAM 1 Enemy 7 Y d h 0 None
01C2C8 00020000 N Combined WRAM 1 Enemy 7 Y' d h 0 None
01C328 0000 N Combined WRAM 0 Enemy 7 State (Hit:15,B,4) w h 0 None
----
01C010 00100000 N Combined WRAM 0 Enemy 8 X d h 0 None
01C028 00100000 N Combined WRAM 0 Enemy 8 X' d h 0 None
01C014 00020000 N Combined WRAM 1 Enemy 8 Y d h 0 None
01C02C 00020000 N Combined WRAM 1 Enemy 8 Y' d h 0 None
01C08C 0000 N Combined WRAM 0 Enemy 8 State (Hit:15,B,4) w h 0 None
----
01BB30 00100000 N Combined WRAM 0 Enemy 9 X d h 0 None
01BB48 00100000 N Combined WRAM 0 Enemy 9 X' d h 0 None
01BB34 00020000 N Combined WRAM 1 Enemy 9 Y d h 0 None
01BB4C 00020000 N Combined WRAM 1 Enemy 9 Y' d h 0 None
01BBAC 0000 N Combined WRAM 0 Enemy 9 State (Hit:15,B,4) w h 0 None
----
01B774 00100000 N Combined WRAM 0 Enemy 10 X d h 0 None
01B78C 00100000 N Combined WRAM 0 Enemy 10 X' d h 0 None
01B778 00020000 N Combined WRAM 1 Enemy 10 Y d h 0 None
01B790 00020000 N Combined WRAM 1 Enemy 10 Y' d h 0 None
01B7F0 0000 N Combined WRAM 0 Enemy 10 State (Hit:15,B,4) w h 0 None
----
01B4D8 00100000 N Combined WRAM 0 Enemy 11 X d h 0 None
01B4F0 00100000 N Combined WRAM 0 Enemy 11 X' d h 0 None
01B4DC 00020000 N Combined WRAM 1 Enemy 11 Y d h 0 None
01B4F4 00020000 N Combined WRAM 1 Enemy 11 Y' d h 0 None
01B554 0000 N Combined WRAM 0 Enemy 11 State (Hit:15,B,4) w h 0 None
----
01AFA0 00100000 N Combined WRAM 0 Enemy 12 X d h 0 None
01AFB8 00100000 N Combined WRAM 0 Enemy 12 X' d h 0 None
01AFA4 00020000 N Combined WRAM 1 Enemy 12 Y d h 0 None
01AFBC 00020000 N Combined WRAM 1 Enemy 12 Y' d h 0 None
01B01C 0000 N Combined WRAM 0 Enemy 12 State (Hit:15,B,4) w h 0 None
----
01B23C 00100000 N Combined WRAM 0 Enemy 13 X d h 0 None
01B254 00100000 N Combined WRAM 0 Enemy 13 X' d h 0 None
01B240 00020000 N Combined WRAM 1 Enemy 13 Y d h 0 None
01B258 00020000 N Combined WRAM 1 Enemy 13 Y' d h 0 None
01B2B8 0000 N Combined WRAM 0 Enemy 13 State (Hit:15,B,4) w h 0 None
----
%%END_EMBED
***9-2
%%SRC_EMBED <hilighting>
024E94 00000000 N Combined WRAM 0 X Coord 9-2 d h 0 None
024E98 00000000 N Combined WRAM 0 Y Coord 9-2 d h 0 None
024EA4 00 N Combined WRAM 1 No Clip 9-2 b h 0 None
024EE8 000A N Combined WRAM 0 Land State 9-2 w h 0 None
024F04 0000 N Combined WRAM 0 State 9-2 w h 0 None
%%END_EMBED
***9-3
%%SRC_EMBED <hilighting>
019048 00000000 N Combined WRAM 0 X Coord 9-3 d h 0 None
01904C 00064F00 N Combined WRAM 0 Y Coord 9-3 d h 0 None
019058 00 N Combined WRAM 1 No Clip 9-3 b h 0 None
01909C 000A N Combined WRAM 0 Land State 9-3 w h 0 None
0190B8 0000 N Combined WRAM 0 State 9-3 w h 0 None
%%END_EMBED
***9-4
%%SRC_EMBED <hilighting>
0134A4 00000000 N Combined WRAM 0 X Coord 9-4 d h 0 None
0134A8 00000000 N Combined WRAM 0 Y Coord 9-4 d h 0 None
0134B4 00 N Combined WRAM 1 No Clip 9-4 b h 0 None
0134F8 000A N Combined WRAM 0 Land State 9-4 w h 0 None
013514 0000 N Combined WRAM 0 State 9-4 w h 0 None
%%END_EMBED
***9-5
%%SRC_EMBED <hilighting>
013794 00000000 N Combined WRAM 0 X Coord 9-5 d h 0 None
013798 00000000 N Combined WRAM 0 Y Coord 9-5 d h 0 None
0137A4 00 N Combined WRAM 1 No Clip 9-5 b h 0 None
0137E8 000A N Combined WRAM 0 Land State 9-5 w h 0 None
013804 0000 N Combined WRAM 0 State 9-5 w h 0 None
013870 00 N Combined WRAM 0 Pose 9-5 b h 0 None
----
----
0134F8 00013900 N Combined WRAM 1 Booth X Coord d h 0 None
0134FC 0000FE00 N Combined WRAM 1 Booth Y Coord d h 0 None
013508 00 N Combined WRAM 0 Booth Noclip b h 0 None
01353C 0000 N Combined WRAM 0 Booth HP w h 0 None
01353E 0002 N Combined WRAM 0 Booth Hide HP Bar w h 0 None
01354C 0000 N Combined WRAM 0 Booth Land State w h 0 None
013588 0000 N Combined WRAM 1 Booth State w h 0 None
01358C 5A01 N Combined WRAM 1 Booth No INVIN (hit) w h 0 None
013600 00 N Combined WRAM 1 Booth Pose b h 0 None
013604 00 N Combined WRAM 0 Booth Sub-pose b h 0 None
----
----
0133D8 00100000 N Combined WRAM 1 Searchlight 1 X d h 0 None
0133F0 00100000 N Combined WRAM 1 Searchlight 1 X' d h 0 None
0133DC 00000000 N Combined WRAM 1 Searchlight 1 Y d h 0 None
0133F4 00000000 N Combined WRAM 1 Searchlight 1 Y' d h 0 None
----
0139C4 00100000 N Combined WRAM 1 Searchlight 2 X d h 0 None
0139DC 00100000 N Combined WRAM 1 Searchlight 2 X' d h 0 None
0139C8 00000000 N Combined WRAM 1 Searchlight 2 Y d h 0 None
0139E0 00000000 N Combined WRAM 1 Searchlight 2 Y' d h 0 None
----
----
%%END_EMBED