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Revision 36 (current)
Edited by adelikat on 9/2/2023 2:48 PM
!!Before Starting
This is an ''action game'' (''fighting game''), which means that you need take care of your temper and anger.
%%%
As Bruce Lee's saying goes,
>"Learn to control your temper. A quick temper will make a fool of you soon enough."
Anyway I'm not a fan of him but an advocate of his spirit.
%%%
Besides, learn to use ''the Way of Intercepting Fist'' or ''the Way of Intercepting Backfist''.
%%%
Don't be in fear of practicing a punch 10,000 times and in that way Bruce Lee will fear you.
>"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
If you are enquiring of me the battle tactics, Unfortunately I have none to give you but another saying of him.
>"Empty your mind, be formless, shapeless, like water."
So...
!!Be water, my friend.
----

%%TOC%%

!!Techniques
!Input
*U : ↑
*D : ↓
*L : ←
*R : →
*A : Jump (''Short Jump'' to ''Long Jump'': Holding A*1~A*3; A*4; A*5; A*6; A*7)
*B : Punch (''Punching Speed'' makes difference to the ''Punch Intensity'', which means ''Slower Punch'' will cause ''more damage'' than ''Faster & Earlier Punch''——It may only take effect when trying breaking a door)
*l : Defence
*r : Kick
*S : Start
*s : Select (''Stow away'' or ''equip'' your weapon)

!Note
*_ : Blank frame, no input; Prioritized
* *n : Keep holding, n ∈ N (No "*n" means pressing the key once or keep holding it are also acceptable)
* *n⸢⸢+⸣⸣ : n ∈ N⸢⸢+⸣⸣ ("*n⸢⸢+⸣⸣", others are the same as above)
* *? : Not sure if you need to keep holding the key but usually needed
* + : Pressed immediately after the previous key input, or just sequentially pressed leaving an ephemeral or evanescent interval
* *[a, b] : Holding the key for a frames, a+1 frames, ... , b frames, or also b+1 frames, ... , +∞ frames. Notice that this is only to give a definite supremum and infimum
* [ + ] : Optional "+"
* ( ) : Keep while pressing other keys
* { } : Keep or discontinue while pressing other keys
* { }*n : Inputting a set of keys continually or continuously, which means you could make a interval after each input

!Weapons
 Weapons have larger ranges than punches
*Stick
*Nunchucks
*Darts : The most useful

!Skill
 Only the rightward skills listed, the leftward are the same as you could infer.
*S : Confirm; Skip; Suspend; Resume
*A : Confirm; PageDown; Jump (The total frames of that you keep holding the key "A", will make a difference to the maximum of jump height and jump trajectory)
*L : Move leftward; Adjust screen direction scrolling direction (Leftward); Grab a ledge
*R : Move rightward; Adjust screen direction scrolling direction (Rightward); Grab a ledge
*D : Crouch; Pick up a nearby weapon; Grab and Slide down a nearby pole, mesh or ladder; Move downward on a mesh or ladder
*U : Move in to a nearby hideaway; Grab and Slide down a nearby pole, mesh or ladder; Slow the sliding speed down a pole (Release it to be faster); Move upward on a mesh or ladder; Hang from a platform after jumping in front of it
*l *? : Defend the Hero from the confronted enemeis excluding throwing knives, bullets and grenades
----
*R_ + R R*n : Dash
*RRD + R*n / DDR + R*n : Roll (A way of passing through the enemies or a gang of them)
*( R_ + R R*n ) + D : Dash Roll
*( RRD + R*n / DDR + R*n ) + R R*n : Roll Dash
*( R_ + R R*n ) + A*[1, 7] : Dash jump
*( R_ + R { R*n } ) + A*[1, 7] + A*n (Towards a Wall) [ + { L*n / R*n }*n ] : Wallflip
*U U + A : Climb up a platform while hanging from it
*D D + A : Go down again a platform while standing on a platform
----
 Remember: To punch is always faster than to kick
*B : Punch (Also, in the air; While hanging from a platform, a mesh or a ladder)
*r : Kick (Also, in the air; While hanging from a platform, a mesh or a ladder)
----
 PREFERRED
*l + B : Back Punch; Preferred
*( R_ + R R*n ) + B : Dash Punch; Preferred; Accelerate dash speed; Used specifically to treat Thugs
*( RRD + R*n / DDR + R*n ) + r / B : Roll Kick; Preferred; To give the Boss or an underling a final attack
*( R_ + R R*n ) + r : Dash Kick; Preferred; Lower Jump than Short Jump, to shrink the time of being detained in the air
*U + r / ( U ) r : Upward Kick; Used in special terrain areas, to one-hit kill those whistlers (who have handguns or whistles) from beneath the Platform they're standing on
 WHY SHOULD YOU USE THESE?
*A*[1, 7] + B : Jump Punch
*A*[1, 7] + r : Jump Kick
*U + B / ( U ) B : Upward Punch
*r + ( R ) B : The last "B" blows away enemies
*( R ) B + B / B + ( R ) B : The last "B" blows away enemies
*B + B + ( R ) r : Punch *2 + Roll Kick; Roll Kick blows away enemies
 NOT RECOMMENDED
*D + B / ( D ) B : Downward Punch; Strongly not recommended
*D + r / ( D ) r : Downward Kick; Strongly not recommended
*B + B + ( R ) B : The Last "B" blows away enemies; Slightly higher damage; CQC at close range
*B + B + B : Slightly higher damage; CQC at close range
*( R ) r + r + r : Long attack range; The last "r" blows away enemies; Be careful the Hero may get hit easily by the new-coming enemies; Slightly higher damage
*r + ( R ) r + r : Lower delay than the set of input——"( R ) r + r + r"; Slightly higher damage
*( R ) r + r + _ _*n + r : Bicycle Kick; High delay of the final attack, Low damage and narrow range; INSANELY NOT RECOMMENDED; USELESS & MEANINGLESS
*( R ) r + r + _ _*n + B : Great damage but quite slow and narrow range; Easy to be interfered
*l + r : Split Kick; Not recommended
*B + r : The Final "r" has a slightly larger attack range; Not recommended
*r + B : Strongly not recommended
*B + ( R ) r : Not recommended
*r + r : The Final "r" has a slightly larger attack range; Not recommended;
*( R ) r + r + ( U ) r : Medium damage; Vulnerable due to the final attack "( U ) r"; Not recommended
*( R ) B + B + ( U ) B : Medium damage; Vulnerable due to the final attack "( U ) r"; Not recommended
*B + B + r : Low damage; INSANELY NOT RECOMMENDED; USELESS & MEANINGLESS
*( R ) B + r + B : Higher delay; Medium damage; Not recommended
*B + ( R ) r + B : Lower delay than the set of input——"( R ) B + r + B"
*r + B + B : Low delay; Used to prevent some Bosses (Texas; TianBa the 2nd Type) from re-rising; Medium damage
*( R ) r + r + B / r + ( R ) r + B : The last "B" blows away enemies; Slightly lower damage; Not Recommended
*r + B + r : Low damage; INSANELY NOT RECOMMENDED; USELESS & MEANINGLESS
----
 Stick: NOT RECOMMENDED IN BATTLE ACTS OR STEALTH ACTS
*B + B + B / r + r + r : Not recommended
*A*[1, 7] + B / r : Not recommended
*D + B / r : Not recommended
*( R_ + R R*n ) + B / r : Dash Stick Attack; The Hero will be catapulted forward with the enemies as well; Probably only recommended in Act 2-1
----
 Nunchucks: NOT RECOMMENDED IN ANY CIRCUMSTANCES
*B + B + B / r + r + r
*A*[1, 7] + B / r
*D + B / r
*( R_ + R R*n ) + B / r : Dash Nunchucks Attack; The Hero will stay unmoved
----
 Darts: STRONGLY RECOMMENDED IN ANY CATEGORY OF ACTS
*B : Only recommended in the air
*A*[1, 7] + B : At maximum 3 throws within per Jump
*( R_ + R R*n ) + r + R*n / _*n + B : The most time-saving solution but only 1 throw within per Dash Kick

!!Strength
 It's not that the strength of enemies are enhanced in Director's Cut mode or Time Challenge mode 
 but it's their DEF values that get enormously increased or the Hero's ATK value that gets apparently decreased. 
 In other words, the strength values of enemies all stay unchanged whatever mode is selected.
||Name||Appearance||Decimal||Hexadecimal||
|Stone Pile / Wooden Door : NO BACK SIDE|Act 1-3, 1-4 / Act 2-1, 3-3, 6-1, 7-2|200|00C8|
|Bruce Lee|ALL ACTS|1000|03E8|
|Tian-Ba (2nd form, 1 Live)|ACT 8-4|1000|03E8|
|Tian-Ba (1st form, 2 Lives)|ACT 8-4|1000|03E8|
|Tian-Ba (1 Live)|ACT 4-5|1400|0578|
|Diao|ACT 9-4|2000|07D0|
|jamal (underling)|6-2, 7-2, 8-3, 9-1, 9-2, 9-3|400|0190|
|Jamal (Boss)|ACT 5-4; ACT 9-4|1500|05DC|
|texas (underling)|8-2, 8-3, 9-2, 9-3|400|0190|
|Texas (Boss)|ACT 7-3; ACT 9-4|1100|044C|
|thug (underling)|5-1, 5-2, 5-3, 6-1, 6-2, 7-1, 7-2, 8-1, 8-2, 9-2, 9-3|200|00C8|
|Thug (Boss)|ACT 2-4; ACT 9-4|1200|04B0|
|Blue-red / Green-brown / Red-black / White-grey muscleman|2-1, 2-2, 2-4, 5-1, 5-2, 5-3, 6-1, 6-2, 7, 8-1, 8-2, 8-3|400|0190|
|Booth|ACT 9-5|950|03B6|
|White whistler & gunman / Orange whistler / Green whistler & gunman / Blue whistler|2-2, 2-3, 2-4, 6, 7, 8-1, 8-2, 8-3|150|0096|
|Red long-braid with a stick / Black long-braid / White long-braid with a stick / Blue long-braid|1, 2-1, 2-3, 2-4, 3, 4-1, 4-2, 4-3, 4-4, 7-3, 9-1, 9-2, 9-4|250|00FA|
|Green dobok & dart-chucker|5-3, 9-2, 9-4|350|015E|
|Grey-white dobok / White-red dobok with nunchucks / Red-black dobok|5-1, 5-2, 5-3, 7-2, 9-2, 9-4|200|00C8|

!!Damage
 Every skill consists of 3 attacks, and the Final Attack must be knocking down the enemies; You can calculate the total damage value yourself by simply adding up damage value of each attack.%%%
 An enemy, pushed away and flying out to the air, will cause a definite damage value of 200 to Stone Piles or Wooden Doors when it touches them.
!Director's Cut mode / Time Challenge mode
|| ||Front||Back||
| | | |
|__''Collision''__ from a pushed-away enemy : Flying out to the air|0 or ≤120; 200|0 or 300; 200|
|l + B|135|337|
|( R_ + R R*n ) + B|22|55|
|( RRD + R*n / DDR + R*n ) + r / B|75|187|
|( R_ + R R*n ) + r|37|92|
|U + r / ( U ) r|75|187|
| | | |
|B|37|92|
|r|37|92|
|( In the air ) B|45|112|
|( In the air ) r|37|92|
|( R ) B|37|92|
|( R ) r|30|75|
|U + B / ( U ) B|75|187|
|D + B / ( D ) B|22|55|
|D + r / ( D ) r|22|55|
|l + r|60|150|
| | | |
|B + B + ( R ) r / r + B + ( R ) r : The Final "r"|75|187|
|( R ) B + B / B + ( R ) B : The Final "B"|97|242|
|B + B + B / r + B + B : The Final "B"|75|187|
|( R ) r + r + r / r + ( R ) r + r / B + ( R ) r + r : The Final "r"|67|167|
|( R ) r + r + _ _*n + B / r + ( R ) r + _ _*n + B /  ( R ) B + r + _ _*n + B : The Final "B"|150|375|
|( R ) r + r + B / r + ( R ) r + B / ( R ) B + r + B / B + ( R ) r + B : The Final "B"|82|205|
|B + r / r + r : The Final "r"|37|92|
|( R ) r + r + _ _*n + r : The Final "r"|37|92|
|B + B + r / r + B + r : The Final "r"|37|92|
| | | |
|Dart|225|562|
| | | |
|Stick: B / r|45|112|
|Stick: ( In the air ) B / r|45|112|
|Stick: D + B / r|37|92|
|Stick: ( R_ + R R*n ) + B / r|82|205|
|Stick: B + B + B / r + r + r: The Final "B / r"|75|187|
| | | |
|Nunchucks: B / r|52|130|
|Nunchucks: ( In the air ) B / r|75|187|
|Nunchucks: D + B / r|52|130|
|Nunchucks: ( R_ + R R*n ) + B / r|112|280|
|Nunchucks: B + B + B / r + r + r: The Final "B / r"|112|280|
----

!Normal mode
|| ||Front||Back||
| | | |
|__''Collision''__ from a pushed-away enemy : Flying out to the air|0 or ≤80; 200|0 or 200; 200|
| | | |
|l + B|180|450|
|( R_ + R R*n ) + B|30|75|
|( RRD + R*n / DDR + R*n ) + r / B|100|250|
|( R_ + R R*n ) + r|50|125|
|U + r / ( U ) r|100|250|
| | | |
|B|50|125|
|r|50|125|
|( In the air ) B|60|150|
|( In the air ) r|50|125|
|( R ) B|50|125|
|( R ) r|40|100|
|U + B / ( U ) B|100|250|
|D + B / ( D ) B|30|75|
|D + r / ( D ) r|30|75|
|l + r|80|200|
| | | |
|B + B + ( R ) r / r + B + ( R ) r : The Final "r"|100|250|
|( R ) B + B / B + ( R ) B : The Final "B"|130|325|
|B + B + B / r + B + B : The Final "B"|100|250|
|( R ) r + r + r / r + ( R ) r + r / B + ( R ) r + r : The Final "r"|90|225|
|( R ) r + r + _ _*n + B / r + ( R ) r + _ _*n + B /  ( R ) B + r + _ _*n + B : The Final "B"|200|500|
|( R ) r + r + B / r + ( R ) r + B / ( R ) B + r + B / B + ( R ) r + B : The Final "B"|110|275|
|B + r / r + r : The Final "r"|50|125|
|( R ) r + r + _ _*n + r : The Final "r"|50|125|
|B + B + r / r + B + r : The Final "r"|50|125|
| | | |
|Dart|300|750|
| | | |
|Stick: B / r|60|150|
|Stick: ( In the air ) B / r|60|150|
|Stick: D + B / r|50|125|
|Stick: ( R_ + R R*n ) + B / r|110|275|
|Stick: B + B + B / r + r + r: The Final "B / r"|100|250|
| | | |
|Nunchucks: B / r|70|175|
|Nunchucks: ( In the air ) B / r|100|250|
|Nunchucks: D + B / r|70|175|
|Nunchucks: ( R_ + R R*n ) + B / r|150|375|
|Nunchucks: B + B + B / r + r + r: The Final "B / r"|150|375|
----

!Easy mode
|| ||Front||Back||
| | | |
|__''Collision''__ from a pushed-away enemy : Flying out to the air|0 or ≤ 60; 200|0 or 150; 200|
| | | |
|l + B|270|675|
|( R_ + R R*n ) + B|45|112|
|( RRD + R*n / DDR + R*n ) + r / B|150|375|
|( R_ + R R*n ) + r|75|187|
|U + r / ( U ) r|150|375|
| | | |
|B|75|187|
|r|75|187|
|( In the air ) B|90|225|
|( In the air ) r|75|187|
|( R ) B|75|187|
|( R ) r|60|150|
|U + B / ( U ) B|150|375|
|D + B / ( D ) B|45|112|
|D + r / ( D ) r|45|112|
|l + r|120|300|
| | | |
|B + B + ( R ) r / r + B + ( R ) r : The Final "r"|150|375|
|( R ) B + B / B + ( R ) B : The Final "B"|195|487|
|B + B + B / r + B + B : The Final "B"|150|375|
|( R ) r + r + r / r + ( R ) r + r / B + ( R ) r + r : The Final "r"|135|337|
|( R ) r + r + _ _*n + B / r + ( R ) r + _ _*n + B /  ( R ) B + r + _ _*n + B : The Final "B"|300|750|
|( R ) r + r + B / r + ( R ) r + B / ( R ) B + r + B / B + ( R ) r + B : The Final "B"|165|412|
|B + r / r + r : The Final "r"|75|187|
|( R ) r + r + _ _*n + r : The Final "r"|75|187|
|B + B + r / r + B + r : The Final "r"|75|187|
| | | |
|Dart|450|1125|
| | | |
|Stick: B / r|90|225|
|Stick: ( In the air ) B / r|90|225|
|Stick: D + B / r|75|187|
|Stick: ( R_ + R R*n ) + B / r|165|412|
|Stick: B + B + B / r + r + r: The Final "B / r"|150|375|
| | | |
|Nunchucks: B / r|105|262|
|Nunchucks: ( In the air ) B / r|150|375|
|Nunchucks: D + B / r|105|262|
|Nunchucks: ( R_ + R R*n ) + B / r|225|562|
|Nunchucks: B + B + B / r + r + r: The Final "B / r"|225|562|

> So I find its mechanism. %%%
> ⌊x⌋ means the floor function. %%%
> For instance, ⌊2.4⌋ = 2, ⌊-2.4⌋ = -3. %%%
> Let the Damage Value in Easy mode be v, %%%
> then the Value  in Normal mode should be approximately ⌊2v/3⌋, %%%
> and the Value in Director's Cut mode or Time Challenge mode should be approximately ⌊v/2⌋. 

!![7572S|Tricks]

!![https://www.vgmaps.com/Atlas/GBA/index.htm#BruceLeeReturnOfTheLegend|Maps&Items]
 ALL CAPTURED BY ME, BUT PLEASE DON'T ENQUIRE OF ME ANYTHING ABOUT THEM.

!!Game Embedded Codes

||Prerequisite||__On the "Select a Slot" screen, hold L and press ...__||
|| || ||
||God mode||Down, Down, R, R, Up, Up, Select.||
||Unlimited weapons and ammo||R, Up, R, Up, R, Up, R.||
||Director's Cut mode||Up, R, Select, R, Up, Select, Select.||
||Time Challenge mode||Up, Down, Up, R, Up, Down, Select.||
||1973 costume||Right, Down, Down, R, R, Select, Left.||
||Dragon costume||Right, Up, Down, R, Up, Select, Left.||
||Gold costume||Right, Up, Up, R, R, Select, Left.||
||Gallery mode||Down, Up, Down, R, R, Select, Left.||
||Turn enemies into big thugs||Right, Left, Right, Left, Right, Left, Right.||
||Turn enemies into "Jamals"||Right 7 times.||
||Turn enemies into "Texases"||Up, Down, Left, Right, Up, Down, Left.||
||Random enemies||Up, Right, Down, R, R, Select, Left.||

!!Memory Addresses
!Game Embedded Codes
%%SRC_EMBED <hilighting>
Combined WRAM:

0094BB:01    //Invincible
0094BA:01    //Random enemies
0094B9:01    //Unlimited Weapons & Ammo


; Underlings
0094BC:XXXXXXXX
; Bosses
0094C0:XXXXXXXX
XXXXXXXX = 
			02000718    //Tian-Ba (2nd form, 1 Live)
			020007CC    //Tian-Ba (1st form, 2 Lives)
			02000880    //Tian-Ba (1 Live)
			02000934    //Diao (for Boss Battle Act only)
			020009E8    //Jamal (underling)
			02000A9C    //Jamal (Boss)
			02000B50    //Texas (underling)
			02000C04    //Texas (Boss)
			02000CB8    //Thug (underling)
			02000D6C    //Thug (Boss)
			02000E20    //Blue-red guy (1 of 4 guys)
			02000ED4    //Green-brown guy (1 of 4 guys)
			02000F88    //Red-black guy (1 of 4 guys)
			0200103C    //White-grey guy (1 of 4 guys)
			020010F0    //Booth (for Boss Battle Act only)
			020011A4    //White whistler & gunman (1 of 4 whistlers)
			02001258    //Orange whistler (1 of 4 whistlers)
			0200130C    //Green whistler & gunman (1 of 4 whistlers)
			020013C0    //Blue whistler (1 of 4 whistlers)
			02001474    //Red long-braid with a stick (1 of 4 long-braids)
			02001528    //Black long-braid (1 of 4 long-braids)
			020015DC    //White long-braid with a stick (1 of 4 long-braids)
			02001690    //Blue long-braid (1 of 4 long-braids)
			02001744    //Green dobok & dart-chucker (1 of 4 doboks)
			020017F8    //Grey-white dobok (1 of 4 doboks)
			020018AC    //White-red dobok with nunchucks (1 of 4 doboks)
			02001960    //Red-black dobok (1 of 4 doboks)
%%END_EMBED

!Other Addresses
*Commonly Used:
((''__Save as *.cht__''))
%%SRC_EMBED <hilighting>
----
009814	0003	0	EWRAM	1	Knife	w	h	0	Equal	
009818	FFFFFFFF	N	EWRAM	1	Broken Weapon	d	h	0	Equal	
----
00B534	00000100	N	Combined WRAM	0	Sprite Zoom 1	d	h	0	None	
00B538	00000100	N	Combined WRAM	0	Sprite Zoom 2	d	h	0	None	
00B53C	0000F000	N	Combined WRAM	0	Sprite Zoom 3	d	h	0	None	
00B540	0000A000	N	Combined WRAM	0	Sprite Zoom 4	d	h	0	None	
----
020057EC	0005	N	System Bus	0	Skip	w	h	0	None	
----
0094BB	01	N	Combined WRAM	1	Invincible	b	h	0	None	
0094BA	01	N	Combined WRAM	0	Random Enemies	b	h	0	None	
0094B9	01	N	Combined WRAM	0	Unlimited Weapons	b	h	0	None	
----
00E318	00000000	N	EWRAM	0	Screen → X: Battle	d	h	0	None	
00E31C	00000000	N	EWRAM	0	Screen → Y: Battle	d	h	0	None	
----
00B508	00000000	N	Combined WRAM	0	Screen → X axis	d	h	0	None	
00B50C	00000000	N	Combined WRAM	0	Screen → Y axis	d	h	0	None	
----
00B54C	00000000	N	Combined WRAM	0	Screen Springboard: X	d	h	0	None	
00B550	00000000	N	Combined WRAM	0	Screen Springboard: Y	d	h	0	None	
----
00E24C	00000000	N	Combined WRAM	0	Screen → X: Stealth	d	h	0	None	
00E250	00000000	N	Combined WRAM	0	Screen → Y: Stealth	d	h	0	None	
----
----
00E298	01000100	N	Combined WRAM	0	Zoomer 1 (inc. Boss)	d	h	0	None	
00E2A0	00000100	N	Combined WRAM	0	Zoomer 2 (inc. Boss)	d	h	0	None	
00E2A4	01000000	N	Combined WRAM	0	Zoomer 3 (inc. Boss)	d	h	0	None	
----
00E2A8	00000000	N	Combined WRAM	0	Deviation on X axis	d	h	0	None	
00E2AC	00000000	N	Combined WRAM	0	Deviation on Y axis	d	h	0	None	
----
----
00E228	01000100	N	Combined WRAM	0	Zoom I:2-3	d	h	0	None	
00E230	00000100	N	Combined WRAM	0	Zoom II:2-3	d	h	0	None	
00E234	01000000	N	Combined WRAM	0	Zoom III:2-3	d	h	0	None	
----
00E238	00000000	N	Combined WRAM	0	DEVI X:2-3	d	h	0	None	
00E23C	00000000	N	Combined WRAM	0	DEVI Y:2-3	d	h	0	None	
----
014BF8	01000100	N	Combined WRAM	0	BG Layer3 Zoom I:2-3	d	h	0	None	
014C00	00000100	N	Combined WRAM	0	BG Layer3 Zoom II:2-3	d	h	0	None	
014C04	01000000	N	Combined WRAM	0	BG Layer3 Zoom III:2-3	d	h	0	None	
----
014C08	00000000	N	Combined WRAM	0	BG3 DEVI X axis:2-3	d	h	0	None	
014C0C	00000000	N	Combined WRAM	0	BG3 DEVI Y axis:2-3	d	h	0	None	
----
----
0111F0	01000100	N	Combined WRAM	1	8-4 BGLayer3 Zoom i	d	h	0	None	
0111F8	00000100	N	Combined WRAM	1	8-4 BGLayer3 Zoom ii	d	h	0	None	
0111FC	01000000	N	Combined WRAM	1	8-4 BGLayer3 Zoom iii	d	h	0	None	
----
011200	00000000	N	Combined WRAM	0	8-4 BG3 DVA X axis	d	h	0	None	
011204	00005000	N	Combined WRAM	0	8-4 BG3 DVA Y axis	d	h	0	None	
----
----
00E308	01000100	N	Combined WRAM	0	Zoom i:3-3&8-1	d	h	0	None	
00E310	00000100	N	Combined WRAM	0	Zoom ii:3-3&8-1	d	h	0	None	
00E314	01000000	N	Combined WRAM	0	Zoom iii:3-3&8-1	d	h	0	None	
----
00E318	00000000	N	Combined WRAM	0	DVA X:3-3&8-1	d	h	0	None	
00E31C	00000000	N	Combined WRAM	0	DVA Y:3-3&8-1	d	h	0	None	
----
015770	01000100	N	Combined WRAM	0	BGLayer3 Zoom i:3-3&4	d	h	0	None	
015778	00000100	N	Combined WRAM	0	BGLayer3 Zoom ii:3-3&4	d	h	0	None	
01577C	01000000	N	Combined WRAM	0	BGLayer3 Zoom iii:3-3&4	d	h	0	None	
----
015780	00000000	N	Combined WRAM	0	BG3 DVA X axis:3-3&4	d	h	0	None	
015784	00000000	N	Combined WRAM	0	BG3 DVA Y axis:3-3&4	d	h	0	None	
----
----
00E364	01000100	N	Combined WRAM	0	Battle Zoom -1	d	h	0	None	
00E36C	00000100	N	Combined WRAM	0	Battle Zoom -2	d	h	0	None	
00E370	01000000	N	Combined WRAM	0	Battle Zoom -3	d	h	0	None	
----
00E374	00000000	N	Combined WRAM	0	Battle D X axis	d	h	0	None	
00E378	00000000	N	Combined WRAM	0	Battle D Y axis	d	h	0	None	
----
----
00002C	00000000	N	Combined WRAM	0	"VALUE-2": Stop Timer	d	h	0	None	
----
0057C4	08025CD4	N	Combined WRAM	0	Notice Board	d	h	0	None	
----

%%END_EMBED
%%%
*For Each Act Only (__Director's Cut__ mode):
((''__Save as *.cht__''))
 Please use "F3" or "CTRL+F" to search
**__''Act 1''__
***1-1
%%SRC_EMBED <hilighting>
0174BC	00000000	N	Combined WRAM	0	1-1 X Coord	d	h	0	None	
0174C0	00000000	N	Combined WRAM	0	1-1 Y Coord	d	h	0	None		
0174CC	00	N	Combined WRAM	1	1-1 No Clip	b	h	0	None	
017510	000A	N	Combined WRAM	0	1-1 Land State	w	h	0	None	
01752C	0007	N	Combined WRAM	0	1-1 State	w	h	0	None	
%%END_EMBED

***1-2
%%SRC_EMBED <hilighting>
015988	00000000	N	Combined WRAM	0	1-2 X Coord	d	h	0	None	
01598C	00000000	N	Combined WRAM	0	1-2 Y Coord	d	h	0	None		
015998	00	N	Combined WRAM	1	1-2 No Clip	b	h	0	None	
0159DC	000A	N	Combined WRAM	0	1-2 Land State	w	h	0	None	
0159F8	0007	N	Combined WRAM	0	1-2 State	w	h	0	None	
%%END_EMBED

***1-3
%%SRC_EMBED <hilighting>
0159F0	00000000	N	Combined WRAM	0	1-3 X Coord	d	h	0	None	
0159F4	00000000	N	Combined WRAM	0	1-3 Y Coord	d	h	0	None		
015A00	00	N	Combined WRAM	1	1-3 No Clip	b	h	0	None	
015A44	000A	N	Combined WRAM	0	1-3 Land State	w	h	0	None	
015A60	0000	N	Combined WRAM	0	1-3 State	w	h	0	None	
%%END_EMBED

***1-4
%%SRC_EMBED <hilighting>
01AA54	00000000	N	Combined WRAM	0	1-4 X Coord	d	h	0	None	
01AA58	00000000	N	Combined WRAM	0	1-4 Y Coord	d	h	0	None	
01AA64	00	N	Combined WRAM	1	1-4 No Clip	b	h	0	None	
01AAA8	000A	N	Combined WRAM	0	1-4 Land State	w	h	0	None	
01AAC4	0000	N	Combined WRAM	0	1-4 State	w	h	0	None	
%%END_EMBED

***1-5
%%SRC_EMBED <hilighting>
014240	00000000	N	Combined WRAM	0	1-5 X Coord	d	h	0	None	
014244	00000000	N	Combined WRAM	0	1-5 Y Coord	d	h	0	None	
014250	00	N	Combined WRAM	1	1-5 No Clip	b	h	0	None	
014294	000A	N	Combined WRAM	0	1-5 Land State	w	h	0	None	
0142B0	0000	N	Combined WRAM	0	1-5 State	w	h	0	None	
%%END_EMBED

**__''Act 2''__
***2-1
%%SRC_EMBED <hilighting>
026A28	00000000	N	Combined WRAM	0	2-1 X Coord	d	h	0	None	
026A2C	00000000	N	Combined WRAM	0	2-1 Y Coord	d	h	0	None	
026A38	00	N	Combined WRAM	1	2-1 No Clip	b	h	0	None	
026A7C	000A	N	Combined WRAM	0	2-1 Land State	w	h	0	None	
026A98	0000	N	Combined WRAM	0	2-1 State	w	h	0	None	
----
----
034AF4	00078000	N	Combined WRAM	0	1st Dart Coord X	d	h	0	None	
034AF8	00008000	N	Combined WRAM	0	1st Dart Coord Y	d	h	0	None	
----
----
%%END_EMBED

***2-2
%%SRC_EMBED <hilighting>
01ECD0	00000000	N	Combined WRAM	0	2-2 X Coord	d	h	0	Equal	
01ECD4	00000000	N	Combined WRAM	0	2-2 Y Coord	d	h	0	Equal	
01ECE0	00	N	Combined WRAM	1	2-2 No Clip	b	h	0	Equal	
01ED24	000A	N	Combined WRAM	0	2-2 Land State	w	h	0	Equal	
01ED40	0000	N	Combined WRAM	0	2-2 State	w	h	0	Equal	
%%END_EMBED

***2-3
%%SRC_EMBED <hilighting>
023E30	00000000	N	Combined WRAM	0	2-3 X Coord	d	h	0	Equal	
023E34	00000000	N	Combined WRAM	0	2-3 Y Coord	d	h	0	Equal	
023E40	00	N	Combined WRAM	1	2-3 No Clip	b	h	0	Equal	
023E84	000A	N	Combined WRAM	0	2-3 Land State	w	h	0	Equal	
023EA0	0000	N	Combined WRAM	0	2-3 State	w	h	0	Equal	
%%END_EMBED

***2-4
%%SRC_EMBED <hilighting>
013294	00000000	N	Combined WRAM	0	2-4 X Coord	d	h	0	Equal	
013298	00000000	N	Combined WRAM	0	2-4 Y Coord	d	h	0	Equal	
0132A4	00	N	Combined WRAM	1	2-4 No Clip	b	h	0	Equal	
0132E8	000A	N	Combined WRAM	0	2-4 Land State	w	h	0	Equal	
013304	0000	N	Combined WRAM	0	2-4 State	w	h	0	Equal	
%%END_EMBED

**__''Act 3''__
***3-1
%%SRC_EMBED <hilighting>
01C540	00000000	N	Combined WRAM	0	3-1 X Coord	d	h	0	None	
01C544	00000000	N	Combined WRAM	0	3-1 Y Coord	d	h	0	None	
01C550	00	N	Combined WRAM	1	3-1 No Clip	b	h	0	None	
01C594	000A	N	Combined WRAM	0	3-1 Land State	w	h	0	None	
01C5B0	0000	N	Combined WRAM	0	3-1 State	w	h	0	None	
%%END_EMBED

***3-2
%%SRC_EMBED <hilighting>
01D3D4	00000000	N	Combined WRAM	0	3-2 X Coord	d	h	0	None	
01D3D8	00000000	N	Combined WRAM	0	3-2 Y Coord	d	h	0	None	
01D3E4	00	N	Combined WRAM	1	3-2 No Clip	b	h	0	None	
01D428	000A	N	Combined WRAM	0	3-2 Land State	w	h	0	None	
01D444	0000	N	Combined WRAM	0	3-2 State	w	h	0	None	
%%END_EMBED

***3-3
%%SRC_EMBED <hilighting>
0221D0	00000000	N	Combined WRAM	0	X Coordinate 3-3	d	h	0	None	
0221D4	00000000	N	Combined WRAM	0	Y Coordinate 3-3	d	h	0	None	
0221E0	00	N	Combined WRAM	1	No Clip 3-3	b	h	0	None	
022224	000A	N	Combined WRAM	0	Land State 3-3	w	h	0	None	
022240	0007	N	Combined WRAM	0	State 3-3	w	h	0	None	
----
----
----
0227D4	00000000	N	Combined WRAM	0	X Coord 3-3 Normal	d	h	0	Equal	
0227D8	00000000	N	Combined WRAM	0	Y Coord 3-3 Normal	d	h	0	Equal	
0227E4	00	N	Combined WRAM	0	No Clip 3-3 Normal	b	h	0	Equal	
022828	000A	N	Combined WRAM	0	Land State 3-3 Normal	w	h	0	Equal	
022844	0000	N	Combined WRAM	0	State 3-3 Normal	w	h	0	Equal	
----
%%END_EMBED

**__''Act 4''__
***4-1
%%SRC_EMBED <hilighting>
013190	00000000	N	Combined WRAM	0	X Coord 4-1	d	h	0	Equal	
013194	00010080	N	Combined WRAM	0	Y Coord 4-1	d	h	0	Equal	
0131A0	00	N	Combined WRAM	1	No Clip 4-1	b	h	0	Equal	
0131E4	000A	N	Combined WRAM	0	Land State 4-1	w	h	0	Equal	
013200	0000	N	Combined WRAM	0	State 4-1	w	h	0	Equal	
----
----
012CB0	00	N	Combined WRAM	1	Audience 1	b	h	0	None	
012E10	00	N	Combined WRAM	1	Audience 2	b	h	0	None	
01315C	00	N	Combined WRAM	1	Audience 3	b	h	0	None	
01343C	00	N	Combined WRAM	1	Audience 4	b	h	0	None	
01359C	00	N	Combined WRAM	1	Audience 5	b	h	0	None	
----
%%END_EMBED

***4-2
%%SRC_EMBED <hilighting>
01337C	00000000	N	Combined WRAM	0	X Coord 4-2	d	h	0	Equal	
013380	00010080	N	Combined WRAM	0	Y Coord 4-2	d	h	0	Equal	
01338C	00	N	Combined WRAM	1	No Clip 4-2	b	h	0	Equal	
0133D0	000A	N	Combined WRAM	0	Land State 4-2	w	h	0	Equal	
0133EC	0000	N	Combined WRAM	0	State 4-2	w	h	0	Equal	
----
----
012CB0	00	N	Combined WRAM	1	Audience 1	b	h	0	None	
013348	00	N	Combined WRAM	1	Audience 2	b	h	0	None	
013A24	00	N	Combined WRAM	1	Audience 3	b	h	0	None	
----
%%END_EMBED

***4-3
%%SRC_EMBED <hilighting>
0136C8	00000000	N	Combined WRAM	0	X Coord 4-3	d	h	0	Equal	
0136CC	00010080	N	Combined WRAM	0	Y Coord 4-3	d	h	0	Equal	
0136D8	00	N	Combined WRAM	1	No Clip 4-3	b	h	0	Equal	
01371C	000A	N	Combined WRAM	0	Land State 4-3	w	h	0	Equal	
013738	0000	N	Combined WRAM	0	State 4-3	w	h	0	Equal	
----
----
012DEC	00	N	Combined WRAM	1	Enemy 1	b	h	0	None	
013138	00	N	Combined WRAM	1	Enemy 2	b	h	0	None	
013484	00	N	Combined WRAM	1	Enemy 3	b	h	0	None	
----
012CB0	00	N	Combined WRAM	1	Audience 1	b	h	0	None	
013694	00	N	Combined WRAM	1	Audience 2	b	h	0	None	
013974	00	N	Combined WRAM	1	Audience 3	b	h	0	None	
013A24	00	N	Combined WRAM	1	Audience 4	b	h	0	None	
----
%%END_EMBED

***4-4
%%SRC_EMBED <hilighting>
0136C8	00000000	N	Combined WRAM	0	X Coord 4-4	d	h	0	Equal	
0136CC	00010080	N	Combined WRAM	0	Y Coord 4-4	d	h	0	Equal	
0136D8	00	N	Combined WRAM	1	No Clip 4-4	b	h	0	Equal	
01371C	000A	N	Combined WRAM	0	Land State 4-4	w	h	0	Equal	
013738	0000	N	Combined WRAM	0	State 4-4	w	h	0	Equal	
----
----
012E9C	00	N	Combined WRAM	1	Enemy 1	b	h	0	None	
013138	00	N	Combined WRAM	1	Enemy 2	b	h	0	None	
013484	00	N	Combined WRAM	1	Enemy 3	b	h	0	None	
013A00	00	N	Combined WRAM	1	Enemy 4	b	h	0	None	
013D4C	00	N	Combined WRAM	1	Enemy 5	b	h	0	None	
----
012CB0	00	N	Combined WRAM	1	Audience 1	b	h	0	None	
012D60	00	N	Combined WRAM	1	Audience 2	b	h	0	None	
013694	00	N	Combined WRAM	1	Audience 3	b	h	0	None	
013C10	00	N	Combined WRAM	1	Audience 4	b	h	0	None	
013F5C	00	N	Combined WRAM	1	Audience 5	b	h	0	None	
----
%%END_EMBED

***4-5
%%SRC_EMBED <hilighting>
013148	00000000	N	Combined WRAM	0	X Coord 4-5	d	h	0	Equal	
01314C	00000000	N	Combined WRAM	0	Y Coord 4-5	d	h	0	Equal	
013158	00	N	Combined WRAM	1	No Clip 4-5	b	h	0	Equal	
01319C	000A	N	Combined WRAM	0	Land State 4-5	w	h	0	Equal	
0131B8	0000	N	Combined WRAM	0	State 4-5	w	h	0	Equal	
----
----
012D4C	0000DE00	N	Combined WRAM	1	TianBa X Coord	d	h	0	None	
012D50	0000FF00	N	Combined WRAM	1	TianBa Y Coord	d	h	0	None	
012D5C	00	N	Combined WRAM	0	TianBa Noclip	b	h	0	None	
012D90	0000	N	Combined WRAM	0	TianBa HP	w	h	0	None	
012D92	FFFF	N	Combined WRAM	0	TianBa Hide HP Bar	w	h	0	None	
012DA0	50C0	N	Combined WRAM	0	TianBa Land State	w	h	0	None	
012DC8	0000	N	Combined WRAM	0	TianBa State	w	h	0	None	
012DE0	0201	N	Combined WRAM	0	TianBa No INVIN (hit)	w	h	0	None	
012E54	00	N	Combined WRAM	1	TianBa Pose	b	h	0	None	
012E58	00	N	Combined WRAM	0	TianBa Sub-pose	b	h	0	None	
----
----
012C68	00	N	Combined WRAM	1	Audience 1	b	h	0	None	
012D18	00	N	Combined WRAM	1	Audience 2	b	h	0	None	
013064	00	N	Combined WRAM	1	Audience 3	b	h	0	None	
0133F4	00	N	Combined WRAM	1	Audience 4	b	h	0	None	
013554	00	N	Combined WRAM	1	Audience 5	b	h	0	None	
----
%%END_EMBED

**__''Act 5''__
***5-1
%%SRC_EMBED <hilighting>
029074	00000000	N	Combined WRAM	0	X Coord 5-1	d	h	0	Equal	
029078	00000000	N	Combined WRAM	0	Y Coord 5-1	d	h	0	Equal	
029084	00	N	Combined WRAM	1	No Clip 5-1	b	h	0	Equal	
0290C8	000A	N	Combined WRAM	0	Land State 5-1	w	h	0	Equal	
0290E4	0000	N	Combined WRAM	0	State 5-1	w	h	0	Equal	
%%END_EMBED

***5-2
%%SRC_EMBED <hilighting>
01DFD0	00000000	N	Combined WRAM	0	X Coord 5-2	d	h	0	Equal	
01DFD4	00000000	N	Combined WRAM	0	Y Coord 5-2	d	h	0	Equal	
01DFE0	00	N	Combined WRAM	1	No Clip 5-2	b	h	0	Equal	
01E024	000A	N	Combined WRAM	0	Land State 5-2	w	h	0	Equal	
01E040	0000	N	Combined WRAM	0	State 5-2	w	h	0	Equal	
%%END_EMBED

***5-3
%%SRC_EMBED <hilighting>
01C17C	00000000	N	Combined WRAM	0	X Coord 5-3	d	h	0	Equal	
01C180	00000000	N	Combined WRAM	0	Y Coord 5-3	d	h	0	Equal	
01C18C	00	N	Combined WRAM	1	No Clip 5-3	b	h	0	Equal	
01C1D0	000A	N	Combined WRAM	0	Land State 5-3	w	h	0	Equal	
01C1EC	0000	N	Combined WRAM	0	State 5-3	w	h	0	Equal	
%%END_EMBED

***5-4
%%SRC_EMBED <hilighting>
013FD4	00000000	N	Combined WRAM	0	X Coord 5-4	d	h	0	Equal	
013FD8	00000000	14000	Combined WRAM	0	Y Coord 5-4	d	h	0	LessThanOrEqual	
013FE4	00	N	Combined WRAM	1	No Clip 5-4	b	h	0	Equal	
014028	000A	N	Combined WRAM	0	Land State 5-4	w	h	0	Equal	
014044	0000	N	Combined WRAM	0	State 5-4	w	h	0	Equal	
0140B0	00	N	Combined WRAM	0	Pose 5-4	b	h	0	None	
----
----
013D38	00011E80	N	Combined WRAM	1	Jamal X Coord	d	h	0	None	
013D3C	00010B80	N	Combined WRAM	1	Jamal Y Coord	d	h	0	None	
013D48	00	N	Combined WRAM	0	Jamal Noclip	b	h	0	None	
013D7C	0000	N	Combined WRAM	0	Jamal HP	w	h	0	None	
013D7E	FFFF	N	Combined WRAM	0	Jamal Hide HP Bar	w	h	0	None	
013D8C	E8A4	N	Combined WRAM	0	Jamal Land State	w	h	0	None	
013DB4	0000	N	Combined WRAM	1	Jamal State	w	h	0	None	
013DC8	0000	N	Combined WRAM	0	Jamal No INVIN	w	h	0	None	
013DCC	0201	N	Combined WRAM	0	Jamal No INVIN (hit)	w	h	0	None	
013E40	00	N	Combined WRAM	1	Jamal Pose	b	h	0	None	
013E44	00	N	Combined WRAM	0	Jamal Sub-pose	b	h	0	None	
----
----
%%END_EMBED

**__''Act 6''__
***6-1
%%SRC_EMBED <hilighting>
038A78	00000000	N	Combined WRAM	0	X Coord 6-1: Gold	d	h	0	Equal	
038A7C	00000000	N	Combined WRAM	0	Y Coord 6-1: Gold	d	h	0	Equal	
038A88	00	N	Combined WRAM	1	No Clip 6-1: Gold	b	h	0	Equal	
038ACC	000A	N	Combined WRAM	0	Land State 6-1: Gold	w	h	0	Equal	
038AE8	0000	N	Combined WRAM	0	State 6-1: Gold	w	h	0	Equal		
----
----
034AA4	00000000	N	Combined WRAM	0	X Coord 6-1: White	d	h	0	Equal	
034AA8	00000000	N	Combined WRAM	0	Y Coord 6-1: White	d	h	0	Equal	
034AB4	00	N	Combined WRAM	0	No Clip 6-1: White	b	h	0	Equal	
034AF8	000A	N	Combined WRAM	0	Land State 6-1: White	w	h	0	Equal	
034B14	0000	N	Combined WRAM	0	State 6-1: White	w	h	0	Equal		
----
----
----
034AD4	00000000	N	Combined WRAM	0	X Coord 6-1 Normal	d	h	0	Equal	
034AD8	00000000	N	Combined WRAM	0	Y Coord 6-1 Normal	d	h	0	Equal	
034AE4	00	N	Combined WRAM	0	No Clip 6-1 Normal	b	h	0	Equal	
034B28	000A	N	Combined WRAM	0	Land State 6-1 Normal	w	h	0	Equal	
034B44	0000	N	Combined WRAM	0	State 6-1 Normal	w	h	0	Equal	
----
%%END_EMBED

***6-2
%%SRC_EMBED <hilighting>
026E48	00000000	N	Combined WRAM	0	X Coord 6-2	d	h	0	None	
026E4C	00000000	N	Combined WRAM	0	Y Coord 6-2	d	h	0	None	
026E58	00	N	Combined WRAM	1	No Clip 6-2	b	h	0	None	
026E9C	000A	N	Combined WRAM	0	Land State 6-2	w	h	0	None	
026EB8	0000	N	Combined WRAM	0	State 6-2	w	h	0	None	
%%END_EMBED

***6-3
%%SRC_EMBED <hilighting>
018BCC	00000000	N	Combined WRAM	0	X Coord 6-3	d	h	0	None	
018BD0	00000000	N	Combined WRAM	0	Y Coord 6-3	d	h	0	None	
018BDC	00	N	Combined WRAM	1	No Clip 6-3	b	h	0	None	
018C20	000A	N	Combined WRAM	0	Land State 6-3	w	h	0	None	
018C3C	0000	N	Combined WRAM	0	State 6-3	w	h	0	None	
----
----
018AAC	00100000	N	Combined WRAM	0	Searchlight 1 X	d	h	0	None	
018AB0	00000000	N	Combined WRAM	0	Searchlight 1 Y	d	h	0	None	
018AC4	00100000	N	Combined WRAM	0	Searchlight 1 X'	d	h	0	None	
018AC8	00000000	N	Combined WRAM	0	Searchlight 1 Y'	d	h	0	None	
----
0194B8	00100000	N	Combined WRAM	0	Searchlight 2 X	d	h	0	None	
0194BC	00000000	N	Combined WRAM	0	Searchlight 2 Y	d	h	0	None	
0194D0	00100000	N	Combined WRAM	0	Searchlight 2 X'	d	h	0	None	
0194D4	00000000	N	Combined WRAM	0	Searchlight 2 Y'	d	h	0	None	
----
019398	00100000	N	Combined WRAM	0	Searchlight 3 X	d	h	0	None	
01939C	00000000	N	Combined WRAM	0	Searchlight 3 Y	d	h	0	None	
0193B0	00100000	N	Combined WRAM	0	Searchlight 3 X'	d	h	0	None	
0193B4	00000000	N	Combined WRAM	0	Searchlight 3 Y'	d	h	0	None	
----
018340	00100000	N	Combined WRAM	0	Searchlight 4 X	d	h	0	None	
018344	00000000	N	Combined WRAM	0	Searchlight 4 Y	d	h	0	None	
018358	00100000	N	Combined WRAM	0	Searchlight 4 X'	d	h	0	None	
01835C	00000000	N	Combined WRAM	0	Searchlight 4 Y'	d	h	0	None	
----
01816C	00100000	N	Combined WRAM	0	Searchlight 5 X	d	h	0	None	
018170	00000000	N	Combined WRAM	0	Searchlight 5 Y	d	h	0	None	
018184	00100000	N	Combined WRAM	0	Searchlight 5 X'	d	h	0	None	
018188	00000000	N	Combined WRAM	0	Searchlight 5 Y'	d	h	0	None	
----
%%END_EMBED

**__''Act 7''__
***7-1
%%SRC_EMBED <hilighting>
01CBA4	00000000	N	Combined WRAM	0	X Coord 7-1	d	h	0	None	
01CBA8	00000000	N	Combined WRAM	0	Y Coord 7-1	d	h	0	None	
01CBB4	00	N	Combined WRAM	1	No Clip 7-1	b	h	0	None	
01CBF8	000A	N	Combined WRAM	0	Land State 7-1	w	h	0	None	
01CC14	0000	N	Combined WRAM	0	State 7-1	w	h	0	None	
----
----
----
0188F8	00000000	N	Combined WRAM	1	Wheel 01  [0/1]	d	h	0	None	
018A0C	00000000	N	Combined WRAM	1	Wheel 02  [0/1]	d	h	0	None	
018ABC	00000000	N	Combined WRAM	1	Wheel 03  [0/1]	d	h	0	None	
018E08	00000000	N	Combined WRAM	1	Wheel 04  [0/1]	d	h	0	None	
0193F0	00000000	N	Combined WRAM	1	Wheel 05  [0/1]	d	h	0	None	
0194A0	00000000	N	Combined WRAM	1	Wheel 06  [0/1]	d	h	0	None	
0197EC	00000000	N	Combined WRAM	1	Wheel 07  [0/1]	d	h	0	None	
01989C	00000000	N	Combined WRAM	1	Wheel 08  [0/1]	d	h	0	None	
01994C	00000000	N	Combined WRAM	1	Wheel 09  [0/1]	d	h	0	None	
019C98	00000000	N	Combined WRAM	1	Wheel 10  [0/1]	d	h	0	None	
019FE4	00000000	N	Combined WRAM	1	Wheel 11  [0/1]	d	h	0	None	
01A330	00000000	N	Combined WRAM	1	Wheel 12  [0/1]	d	h	0	None	
01A3E0	00000000	N	Combined WRAM	1	Wheel 13  [0/1]	d	h	0	None	
01A490	00000000	N	Combined WRAM	1	Wheel 14  [0/1]	d	h	0	None	
01AFB0	00000000	N	Combined WRAM	1	Wheel 15  [0/1]	d	h	0	None	
01B2FC	00000000	N	Combined WRAM	1	Wheel 16  [0/1]	d	h	0	None	
01B648	00000000	N	Combined WRAM	1	Wheel 17  [0/1]	d	h	0	None	
01B994	00000000	N	Combined WRAM	1	Wheel 18  [0/1]	d	h	0	None	
01BA44	00000000	N	Combined WRAM	1	Wheel 19  [0/1]	d	h	0	None	
01C02C	00000000	N	Combined WRAM	1	Wheel 20  [0/1]	d	h	0	None	
01C0DC	00000000	N	Combined WRAM	1	Wheel 21  [0/1]	d	h	0	None	
01C18C	00000000	N	Combined WRAM	1	Wheel 22  [0/1]	d	h	0	None	
01C4D8	00000000	N	Combined WRAM	1	Wheel 23  [0/1]	d	h	0	None	
01C824	00000000	N	Combined WRAM	1	Wheel 24  [0/1]	d	h	0	None	
01C8D4	00000000	N	Combined WRAM	1	Wheel 25  [0/1]	d	h	0	None	
01CE50	00000000	N	Combined WRAM	1	Wheel 26  [0/1]	d	h	0	None	
----
0188FC	00000000	N	Combined WRAM	1	Wheel 01  [State]	d	h	0	None	
018A10	00000000	N	Combined WRAM	1	Wheel 02  [State]	d	h	0	None	
018AC0	00000000	N	Combined WRAM	1	Wheel 03  [State]	d	h	0	None	
018E0C	00000000	N	Combined WRAM	1	Wheel 04  [State]	d	h	0	None	
0193F4	00000000	N	Combined WRAM	1	Wheel 05  [State]	d	h	0	None	
0194A4	00000000	N	Combined WRAM	1	Wheel 06  [State]	d	h	0	None	
0197F0	00000000	N	Combined WRAM	1	Wheel 07  [State]	d	h	0	None	
0198A0	00000000	N	Combined WRAM	1	Wheel 08  [State]	d	h	0	None	
019950	00000000	N	Combined WRAM	1	Wheel 09  [State]	d	h	0	None	
019C9C	00000000	N	Combined WRAM	1	Wheel 10  [State]	d	h	0	None	
019FE8	00000000	N	Combined WRAM	1	Wheel 11  [State]	d	h	0	None	
01A334	00000000	N	Combined WRAM	1	Wheel 12  [State]	d	h	0	None	
01A3E4	00000000	N	Combined WRAM	1	Wheel 13  [State]	d	h	0	None	
01A494	00000000	N	Combined WRAM	1	Wheel 14  [State]	d	h	0	None	
01AFB4	00000000	N	Combined WRAM	1	Wheel 15  [State]	d	h	0	None	
01B300	00000000	N	Combined WRAM	1	Wheel 16  [State]	d	h	0	None	
01B64C	00000000	N	Combined WRAM	1	Wheel 17  [State]	d	h	0	None	
01B998	00000000	N	Combined WRAM	1	Wheel 18  [State]	d	h	0	None	
01BA48	00000000	N	Combined WRAM	1	Wheel 19  [State]	d	h	0	None	
01C030	00000000	N	Combined WRAM	1	Wheel 20  [State]	d	h	0	None	
01C0E0	00000000	N	Combined WRAM	1	Wheel 21  [State]	d	h	0	None	
01C190	00000000	N	Combined WRAM	1	Wheel 22  [State]	d	h	0	None	
01C4DC	00000000	N	Combined WRAM	1	Wheel 23  [State]	d	h	0	None	
01C828	00000000	N	Combined WRAM	1	Wheel 24  [State]	d	h	0	None	
01C8D8	00000000	N	Combined WRAM	1	Wheel 25  [State]	d	h	0	None	
01CE54	00000000	N	Combined WRAM	1	Wheel 26  [State]	d	h	0	None	
----
%%END_EMBED

***7-2
%%SRC_EMBED <hilighting>
028F6C	00000000	N	Combined WRAM	0	X Coord 7-2	d	h	0	Equal	
028F70	00000000	N	Combined WRAM	0	Y Coord 7-2	d	h	0	Equal	
028F7C	00	N	Combined WRAM	1	No Clip 7-2	b	h	0	Equal	
028FC0	000A	N	Combined WRAM	0	Land State 7-2	w	h	0	Equal	
028FDC	0000	N	Combined WRAM	0	State 7-2	w	h	0	Equal	
%%END_EMBED

***7-3
%%SRC_EMBED <hilighting>
0128C0	00000000	N	Combined WRAM	0	X Coord 7-3	d	h	0	None	
0128C4	00000000	N	Combined WRAM	0	Y Coord 7-3	d	h	0	None	
0128D0	00	N	Combined WRAM	1	No Clip 7-3	b	h	0	None	
012914	000A	N	Combined WRAM	0	Land State 7-3	w	h	0	None	
012930	0000	N	Combined WRAM	0	State 7-3	w	h	0	None	
%%END_EMBED

**__''Act 8''__
***8-1
%%SRC_EMBED <hilighting>
022214	00000000	N	Combined WRAM	0	X Coord 8-1	d	h	0	None	
022218	00000000	N	Combined WRAM	0	Y Coord 8-1	d	h	0	None	
022224	00	N	Combined WRAM	1	No Clip 8-1	b	h	0	None	
022268	000A	N	Combined WRAM	0	Land State 8-1	w	h	0	None	
022284	0000	N	Combined WRAM	0	State 8-1	w	h	0	None	
%%END_EMBED

***8-2
%%SRC_EMBED <hilighting>
02C5A4	00000000	N	Combined WRAM	0	X Coord 8-2	d	h	0	None	
02C5A8	00000000	N	Combined WRAM	0	Y Coord 8-2	d	h	0	None	
02C5B4	00	N	Combined WRAM	1	No Clip 8-2	b	h	0	None	
02C5F8	000A	N	Combined WRAM	0	Land State 8-2	w	h	0	None	
02C614	0000	N	Combined WRAM	0	State 8-2	w	h	0	None	
%%END_EMBED

***8-3
%%SRC_EMBED <hilighting>
021344	00000000	N	Combined WRAM	0	X Coord 8-3	d	h	0	Equal	
021348	00000000	N	Combined WRAM	0	Y Coord 8-3	d	h	0	Equal	
021354	00	N	Combined WRAM	1	No Clip 8-3	b	h	0	Equal	
021398	000A	N	Combined WRAM	0	Land State 8-3	w	h	0	Equal	
0213B4	0000	N	Combined WRAM	0	State 8-3	w	h	0	Equal	
----
019CAC	00000000	N	Combined WRAM	0	X Coord 8-3'	d	h	0	Equal	
019CB0	00000000	N	Combined WRAM	0	Y Coord 8-3'	d	h	0	Equal	
019CBC	00	N	Combined WRAM	0	No Clip 8-3'	b	h	0	Equal	
019D00	000A	N	Combined WRAM	0	Land State 8-3'	w	h	0	Equal	
019D1C	0000	N	Combined WRAM	0	State 8-3'	w	h	0	Equal	
%%END_EMBED

***8-4
%%SRC_EMBED <hilighting>
011B58	00000000	N	Combined WRAM	0	X Coord 8-4	d	h	0	None	
011B5C	00000000	N	Combined WRAM	0	Y Coord 8-4	d	h	0	None	
011B68	00	N	Combined WRAM	1	No Clip 8-4	b	h	0	None	
011BAC	000A	N	Combined WRAM	0	Land State 8-4	w	h	0	None	
011BC8	0000	N	Combined WRAM	0	State 8-4	w	h	0	None	
011C34	00	N	Combined WRAM	0	Pose 8-4	b	h	0	None	
----
----
011D88	00006B00	N	Combined WRAM	1	TianBa X Coord	d	h	0	None	
011D8C	0000C700	N	Combined WRAM	1	TianBa Y Coord	d	h	0	None	
011D98	00	N	Combined WRAM	0	TianBa Noclip	b	h	0	None	
011DCC	0000	N	Combined WRAM	0	TianBa HP	w	h	0	None	
011DCE	FFFF	N	Combined WRAM	0	TianBa Hide HP Bar	w	h	0	None	
011DDC	000A	N	Combined WRAM	0	TianBa Land State	w	h	0	None	
011E04	0019	N	Combined WRAM	1	TianBa State	w	h	0	None	
011E1C	0001	N	Combined WRAM	1	TianBa No INVIN (hit)	w	h	0	None	
011E90	00	N	Combined WRAM	1	TianBa Pose	b	h	0	None	
011E94	00	N	Combined WRAM	0	TianBa Sub-pose	b	h	0	None	
----
----
%%END_EMBED

**__''Act 9''__
***9-1
%%SRC_EMBED <hilighting>
01DEEC	00000000	N	Combined WRAM	0	X Coord 9-1	d	h	0	Equal	
01DEF0	00000000	N	Combined WRAM	0	Y Coord 9-1	d	h	0	Equal	
01DEFC	00	N	Combined WRAM	1	No Clip 9-1	b	h	0	Equal	
01DF40	000A	N	Combined WRAM	0	Land State 9-1	w	h	0	Equal	
01DF5C	0000	N	Combined WRAM	0	State 9-1	w	h	0	Equal	
----
----
01D93C	00100000	N	Combined WRAM	1	Searchlight 1 X	d	h	0	None	
01D954	00100000	N	Combined WRAM	1	Searchlight 1 X'	d	h	0	None	
01D940	00000000	N	Combined WRAM	1	Searchlight 1 Y	d	h	0	None	
01D958	00000000	N	Combined WRAM	1	Searchlight 1 Y'	d	h	0	None	
----
01CA3C	00100000	N	Combined WRAM	1	Searchlight 2 X	d	h	0	None	
01CA54	00100000	N	Combined WRAM	1	Searchlight 2 X'	d	h	0	None	
01CA40	00000000	N	Combined WRAM	1	Searchlight 2 Y	d	h	0	None	
01CA58	00000000	N	Combined WRAM	1	Searchlight 2 Y'	d	h	0	None	
----
01BA10	00100000	N	Combined WRAM	1	Searchlight 3 X	d	h	0	None	
01BA28	00100000	N	Combined WRAM	1	Searchlight 3 X'	d	h	0	None	
01BA14	00000000	N	Combined WRAM	1	Searchlight 3 Y	d	h	0	None	
01BA2C	00000000	N	Combined WRAM	1	Searchlight 3 Y'	d	h	0	None	
----
----
01DBEC	00100000	N	Combined WRAM	0	Enemy 1 X	d	h	0	None	
01DC04	00100000	N	Combined WRAM	0	Enemy 1 X'	d	h	0	None	
01DBF0	00020000	N	Combined WRAM	1	Enemy 1 Y	d	h	0	None	
01DC08	00020000	N	Combined WRAM	1	Enemy 1 Y'	d	h	0	None	
01DC68	0000	N	Combined WRAM	0	Enemy 1 State (Hit:15,B,4)	w	h	0	None	
----
01D574	00100000	N	Combined WRAM	0	Enemy 2 X	d	h	0	None	
01D58C	00100000	N	Combined WRAM	0	Enemy 2 X'	d	h	0	None	
01D578	00020000	N	Combined WRAM	1	Enemy 2 Y	d	h	0	None	
01D590	00020000	N	Combined WRAM	1	Enemy 2 Y'	d	h	0	None	
01D5F0	0000	N	Combined WRAM	0	Enemy 2 State (Hit:15,B,4)	w	h	0	None	
----
01D210	00100000	N	Combined WRAM	0	Enemy 3 X	d	h	0	None	
01D228	00100000	N	Combined WRAM	0	Enemy 3 X'	d	h	0	None	
01D214	00020000	N	Combined WRAM	1	Enemy 3 Y	d	h	0	None	
01D22C	00020000	N	Combined WRAM	1	Enemy 3 Y'	d	h	0	None	
01D28C	0000	N	Combined WRAM	0	Enemy 3 State (Hit:15,B,4)	w	h	0	None	
----
01CDF8	00100000	N	Combined WRAM	0	Enemy 4 X	d	h	0	None	
01CE10	00100000	N	Combined WRAM	0	Enemy 4 X'	d	h	0	None	
01CDFC	00020000	N	Combined WRAM	1	Enemy 4 Y	d	h	0	None	
01CE14	00020000	N	Combined WRAM	1	Enemy 4 Y'	d	h	0	None	
01CE74	0000	N	Combined WRAM	0	Enemy 4 State (Hit:15,B,4)	w	h	0	None	
----
01CB5C	00100000	N	Combined WRAM	0	Enemy 5 X	d	h	0	None	
01CB74	00100000	N	Combined WRAM	0	Enemy 5 X'	d	h	0	None	
01CB60	00020000	N	Combined WRAM	1	Enemy 5 Y	d	h	0	None	
01CB78	00020000	N	Combined WRAM	1	Enemy 5 Y'	d	h	0	None	
01CBD8	0000	N	Combined WRAM	0	Enemy 5 State (Hit:15,B,4)	w	h	0	None	
----
01C548	00100000	N	Combined WRAM	0	Enemy 6 X	d	h	0	None	
01C560	00100000	N	Combined WRAM	0	Enemy 6 X'	d	h	0	None	
01C54C	00020000	N	Combined WRAM	1	Enemy 6 Y	d	h	0	None	
01C564	00020000	N	Combined WRAM	1	Enemy 6 Y'	d	h	0	None	
01C5C4	0000	N	Combined WRAM	0	Enemy 6 State (Hit:15,B,4)	w	h	0	None	
----
01C2AC	00100000	N	Combined WRAM	0	Enemy 7 X	d	h	0	None	
01C2C4	00100000	N	Combined WRAM	0	Enemy 7 X'	d	h	0	None	
01C2B0	00020000	N	Combined WRAM	1	Enemy 7 Y	d	h	0	None	
01C2C8	00020000	N	Combined WRAM	1	Enemy 7 Y'	d	h	0	None	
01C328	0000	N	Combined WRAM	0	Enemy 7 State (Hit:15,B,4)	w	h	0	None	
----
01C010	00100000	N	Combined WRAM	0	Enemy 8 X	d	h	0	None	
01C028	00100000	N	Combined WRAM	0	Enemy 8 X'	d	h	0	None	
01C014	00020000	N	Combined WRAM	1	Enemy 8 Y	d	h	0	None	
01C02C	00020000	N	Combined WRAM	1	Enemy 8 Y'	d	h	0	None	
01C08C	0000	N	Combined WRAM	0	Enemy 8 State (Hit:15,B,4)	w	h	0	None	
----
01BB30	00100000	N	Combined WRAM	0	Enemy 9 X	d	h	0	None	
01BB48	00100000	N	Combined WRAM	0	Enemy 9 X'	d	h	0	None	
01BB34	00020000	N	Combined WRAM	1	Enemy 9 Y	d	h	0	None	
01BB4C	00020000	N	Combined WRAM	1	Enemy 9 Y'	d	h	0	None	
01BBAC	0000	N	Combined WRAM	0	Enemy 9 State (Hit:15,B,4)	w	h	0	None	
----
01B774	00100000	N	Combined WRAM	0	Enemy 10 X	d	h	0	None	
01B78C	00100000	N	Combined WRAM	0	Enemy 10 X'	d	h	0	None	
01B778	00020000	N	Combined WRAM	1	Enemy 10 Y	d	h	0	None	
01B790	00020000	N	Combined WRAM	1	Enemy 10 Y'	d	h	0	None	
01B7F0	0000	N	Combined WRAM	0	Enemy 10 State (Hit:15,B,4)	w	h	0	None	
----
01B4D8	00100000	N	Combined WRAM	0	Enemy 11 X	d	h	0	None	
01B4F0	00100000	N	Combined WRAM	0	Enemy 11 X'	d	h	0	None	
01B4DC	00020000	N	Combined WRAM	1	Enemy 11 Y	d	h	0	None	
01B4F4	00020000	N	Combined WRAM	1	Enemy 11 Y'	d	h	0	None	
01B554	0000	N	Combined WRAM	0	Enemy 11 State (Hit:15,B,4)	w	h	0	None	
----
01AFA0	00100000	N	Combined WRAM	0	Enemy 12 X	d	h	0	None	
01AFB8	00100000	N	Combined WRAM	0	Enemy 12 X'	d	h	0	None	
01AFA4	00020000	N	Combined WRAM	1	Enemy 12 Y	d	h	0	None	
01AFBC	00020000	N	Combined WRAM	1	Enemy 12 Y'	d	h	0	None	
01B01C	0000	N	Combined WRAM	0	Enemy 12 State (Hit:15,B,4)	w	h	0	None	
----
01B23C	00100000	N	Combined WRAM	0	Enemy 13 X	d	h	0	None	
01B254	00100000	N	Combined WRAM	0	Enemy 13 X'	d	h	0	None	
01B240	00020000	N	Combined WRAM	1	Enemy 13 Y	d	h	0	None	
01B258	00020000	N	Combined WRAM	1	Enemy 13 Y'	d	h	0	None	
01B2B8	0000	N	Combined WRAM	0	Enemy 13 State (Hit:15,B,4)	w	h	0	None	
----
%%END_EMBED

***9-2
%%SRC_EMBED <hilighting>
024E94	00000000	N	Combined WRAM	0	X Coord 9-2	d	h	0	None	
024E98	00000000	N	Combined WRAM	0	Y Coord 9-2	d	h	0	None	
024EA4	00	N	Combined WRAM	1	No Clip 9-2	b	h	0	None	
024EE8	000A	N	Combined WRAM	0	Land State 9-2	w	h	0	None	
024F04	0000	N	Combined WRAM	0	State 9-2	w	h	0	None	
%%END_EMBED

***9-3
%%SRC_EMBED <hilighting>
019048	00000000	N	Combined WRAM	0	X Coord 9-3	d	h	0	None	
01904C	00064F00	N	Combined WRAM	0	Y Coord 9-3	d	h	0	None	
019058	00	N	Combined WRAM	1	No Clip 9-3	b	h	0	None	
01909C	000A	N	Combined WRAM	0	Land State 9-3	w	h	0	None	
0190B8	0000	N	Combined WRAM	0	State 9-3	w	h	0	None	
%%END_EMBED

***9-4
%%SRC_EMBED <hilighting>
0134A4	00000000	N	Combined WRAM	0	X Coord 9-4	d	h	0	None	
0134A8	00000000	N	Combined WRAM	0	Y Coord 9-4	d	h	0	None	
0134B4	00	N	Combined WRAM	1	No Clip 9-4	b	h	0	None	
0134F8	000A	N	Combined WRAM	0	Land State 9-4	w	h	0	None	
013514	0000	N	Combined WRAM	0	State 9-4	w	h	0	None	
%%END_EMBED

***9-5
%%SRC_EMBED <hilighting>
013794	00000000	N	Combined WRAM	0	X Coord 9-5	d	h	0	None	
013798	00000000	N	Combined WRAM	0	Y Coord 9-5	d	h	0	None	
0137A4	00	N	Combined WRAM	1	No Clip 9-5	b	h	0	None	
0137E8	000A	N	Combined WRAM	0	Land State 9-5	w	h	0	None	
013804	0000	N	Combined WRAM	0	State 9-5	w	h	0	None	
013870	00	N	Combined WRAM	0	Pose 9-5	b	h	0	None	
----
----
0134F8	00013900	N	Combined WRAM	1	Booth X Coord	d	h	0	None	
0134FC	0000FE00	N	Combined WRAM	1	Booth Y Coord	d	h	0	None	
013508	00	N	Combined WRAM	0	Booth Noclip	b	h	0	None	
01353C	0000	N	Combined WRAM	0	Booth HP	w	h	0	None	
01353E	0002	N	Combined WRAM	0	Booth Hide HP Bar	w	h	0	None	
01354C	0000	N	Combined WRAM	0	Booth Land State	w	h	0	None	
013588	0000	N	Combined WRAM	1	Booth State	w	h	0	None	
01358C	5A01	N	Combined WRAM	1	Booth No INVIN (hit)	w	h	0	None	
013600	00	N	Combined WRAM	1	Booth Pose	b	h	0	None	
013604	00	N	Combined WRAM	0	Booth Sub-pose	b	h	0	None	
----
----
0133D8	00100000	N	Combined WRAM	1	Searchlight 1 X	d	h	0	None	
0133F0	00100000	N	Combined WRAM	1	Searchlight 1 X'	d	h	0	None	
0133DC	00000000	N	Combined WRAM	1	Searchlight 1 Y	d	h	0	None	
0133F4	00000000	N	Combined WRAM	1	Searchlight 1 Y'	d	h	0	None	
----
0139C4	00100000	N	Combined WRAM	1	Searchlight 2 X	d	h	0	None	
0139DC	00100000	N	Combined WRAM	1	Searchlight 2 X'	d	h	0	None	
0139C8	00000000	N	Combined WRAM	1	Searchlight 2 Y	d	h	0	None	
0139E0	00000000	N	Combined WRAM	1	Searchlight 2 Y'	d	h	0	None	
----
----
%%END_EMBED