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Last Updated by on 1/1/2022 6:13 PM
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This is a list of information on the Nintendo Entertainment System game ''Trojan''.


!! Game Mechanics
! Subpixel Carryover
Every moving object's X-Position subpixel carries over to the next object if both objects are in the same slot. There are 16 possible values (lowest 0, 16, ... , 240 highest) and this value means a lot for enemy manipulation.

! Enemy Manipulation
Enemies can be manipulated by:
* Optimizing your subpixel position (see Subpixel Carryover above)
* Optimizing their subpixel position (see Subpixel Carryover above)
* Delaying hits or using specific RNG manipulation
* Using delays or manipulating the enemy spawn timer value (this affects which side of the screen they spawn on)

!! See also
[2683M|Current fastest TAS for this game]