This is a list of information on the Nintendo Entertainment System game ''Trojan''. %%TOC%% !! Game Mechanics ! Subpixel Carryover Every moving object's X-Position subpixel carries over to the next object if both objects are in the same slot. There are 16 possible values (lowest 0, 16, ... , 240 highest) and this value means a lot for enemy manipulation. ! Enemy Manipulation Enemies can be manipulated by: * Optimizing your subpixel position (see Subpixel Carryover above) * Optimizing their subpixel position (see Subpixel Carryover above) * Delaying hits or using specific RNG manipulation * Using delays or manipulating the enemy spawn timer value (this affects which side of the screen they spawn on) !! See also [2683M|Current fastest TAS for this game]