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Edited by adelikat on 9/8/2023 11:56 PM
%%TAB List of contents%%
%%TOC%%
%%TAB About this page%%
This page is mainly a personal list of games.
This page may be misused in various ways.
This page can be nonsense.
This page is still under construction.
%%TAB_END%%
See also: [ListOfIdeas]
Note: When you see something not detailed enough, just have a look at the disscussion and published movies.
!!! Common Tricks
See also: [GameResources/CommonTricks|CommonTricks]
!! Screen abuse
! Wrap abuse
In many games, the positions of the character, enemies and/or objects are stored in a way coresponding to the screen's coordinates. Mostly in 8-bit games, each of the horizontal and vertical positions is stored in only one byte. You can sometimes overflow or underflow the values so that you can make the character, enemy and/or object disappear on one edge of the screen and reappear on the opposite edge.
* In [951M|Darkwing Duck], you can hit enemies on the top side of the screen with arrows falling downward.
* In [1091M|Little Samson], you can abuse glitches in walls to wrap from the left to the right side of the screen, so that you can exit the current level immediately.
Note: This trick can sometimes be abused even if a game stores the positions in more bytes, but it will take longer after the character, enemy and/or object disappears and before it reappears.
! Scroll abuse
In some non-auto-scroller games, you can sometimes abuse the scroll itself to achieve some advantages:
* In [1080M|Super Mario Bros. (warped)], you can go down a pipe but warp to the wrong area with the screen pre-scrolled or over-scrolled.
* In [1119M|Castlevania 2], you can gradually walk off stairs and walk in the air by scrolling left and right on the rightmost side of the current map.
Note: This abuse is often involved in [=#WrapAbuse|screen wraps].
!!! Personal Game List
!! NES/FDS Games
See also: [Forum/Topics/5513|Remaining Wishlists]
! NES Castlevania (aka. Akumajou Dracula)
__Glitches and exploits__
You can...
* Deal great damage to enemy by making two or more things damaged at the same time? Not sure.
__Comments__
* None.
__Related movies__
* [901M](USA PRG1) by [user:Phil] & [user:Morrison].
! NES/FDS [Forum/Topics/33|Castlevania II: Simon's Quest]
__Game info__
* The FDS version uses saves instead of passwords.
* Drunk programming can be seen.
__Glitches and exploits__
You can...
* Damage-boost by a blob from the graveyard to the gate of the last mansion.
* Walk off stair on the rightmost side of the screen.
* Get pushed to "another world" by horizontally moving platforms.
* Fall through floors from one-man-high by whipping at correct frame and subpixels.
* Jump spikes pointing horizontally.
* One-throw-kill every thing by timing the hit with your holywater/dagger subweapon at its disappearance. Holywater should be thrown onto walls to do the trick though.
__Comments__
* This game can be boring.
* But it is Castlevania.
__Related movies__
* Glitched main quest: [1119M] by [user: zggzdydp].
! NES [Forum/Topics/305|Contra]
__Game info__
* Supports two players simultaneously.
__Related movies__
* Multi-player movie: [797M] by [user:adelikat].
! NES [Forum/Topics/166|Duck Tales 2]
__Game info__
* 3 Endings depending on how many treasures are collected.
__Glitches and exploits__
You can...
* Jump as soon as you land to prevent some locking-you-down events from happening.
__Related movies__
* My cancelled my WIP at 15% completion.[#4]
** I suspect that a "Good Ending" run would be too similar to the [1104M|"Bad Ending" run] by [user:Adelikat].
! NES Excitebike
__Game info__
* No actual ending.
* This game doesn't seem to have speed cap.
__Related movies__
* With AI players: [1070M] by [user:JXQ].
! NES [Forum/Topics/6418|Hard Relay Mario (SMB Hack)]
__Game info__
* It's a ''Super Mario Bros.'' hack for abusing glitches.
* See also: [GameResources/NES/SuperMarioBros].
* See also: [=#NesSuperMarioBros].
__Related movies__
* Rejected: [1819S] by [user:mushroom].
! NES/FDS Jackal (aka. Final Commando: Akai Yōsai)
__Game info__
* Supports two players simultaneously.
* The FDS version has no horizontal scroll.
* Lags a lot.
** Off-screen enemies can still create lags unless they are removed from memory.
* When there are too many moving objects loaded, lessen enemies/bullets can be prevented from spawning.
__Glitches and exploits__
You can...
* Destroy all four boss hangars level 5 from left to right in one round with only one jeep.
* Glitch-through the left side of any convyor belt to avoid being slowing down by it.
__Related movies__
* Single-player movie: [1164M].
* Multi-player movie: [967M] by [user:xipo].
! NES [Forum/Topics/3197|Journey to Silius]
__Game info__
* Abusable walking speed manipulation.
__Glitches and exploits__
You can...
* Hold down UP or LEFT+RIGHT to maintain the current horizotal momentum.
* Fun in the auto scroller stage only:
** Death-warp from the left edge to the right edge of the screen being killed in the air by "small boxes" on the convoyor belts.
** Stand in the air by waiting on top of "small boxes" on the convoyor belts till they leave the screen.
** Glitch into walls or through convyor belts in the auto scroller stage with "large boxes" as shown in the published movie.
__Related movies__
* [1014M] by me.
! NES [Forum/Topics/4147|Krion Conquest, The]
__Game info__
* Megaman clone.
__Glitches and exploits__
You can...
* Damage enemy every frame by getting hit and stunned while your uncharged shot is contacting it.
* Stick into walls by crouching on walls.
** Jump up in walls by turbo-firing A+B simultaneously.
** slide very fast in icy walls.
__Related movies__
* I cancelled my WIP as soon as I found [596M|the published movie].
** I didn't think only a few frames shaved off will be great enough.
** I won't bother with this unless I find some new tricks.
! NES [Forum/Topics/1385|Little Samson]
__Game info__
* Some designed warps can be taken. See the discussing thread.
__Glitches and exploits__
You can...
* Jump can be make higher by not holding down for too long, as the game always sets your vertical momentum to certain values as soon as you release the jump button before you starts falling.
* Glitch the scrolling.
** Start scrolling as soon as possible without being in the horizontal middle of the screen by holding down LEFT+RIGHT at the beginning of a stage. This will be disabled if you glitch-warped the last vertical scroller.
** Prevent scrolling by holding down LEFT+RIGHT where the scroll changes from the vertical to the horizontal. This can be abused for warping into walls.
** Hold down LEFT+RIGHT to skip the trigger to covert a horizontal scroller to a vertical scroller before you cross the checker-line from left to right. Retrigger it by recross the checker-line from left to right. Using this trick you can get to where the scroll should change from the vertical to the horizontal, but it's then not high enough and fails to do it. This can be abused for glitch--completing the current stage.
* Glitch into walls!
** The game always teleports you to the centre (horizontally only) of the screen if you are right to it. This can be abused to glitch into walls in the middle of the screen if you can get past they to the right side beforehand.
** Switch player character from the boy or the mouse to the dragon at the upper corner of walls and ceilings. You may need steer to the left or right at some frames to do it, depending on the situation. Sometimes it is not feasible due to some unknown subpixel problems.
** Just in giant dragon boss fight stages, by timing correctly, you can fall into to ground after the boss is defeated.
* Move in walls!
** This is too complicated to explain here. Just watch my published movie to view all of them frame by frame.
* Glitch-complete current levels! %%% When a stage starts, there is always an exit of the current stage existing in the right screen-borderline! However the game will close it when vertical scrolling occurs. The exit can be reopened at certain spots like the end of the stage. You can find a way to get to exit when it is open and complete the current stage...
** Every time the direction of scroll changes from to horizontal to vertical, there is a 1-frame window when you can jump without pressing LEFT or RIGHT to prevent the game from closing the exit. Just find a way to get to the exit...
*** Get into walls, and then warp from the left side to the right side of screen by repeating switching the player character from the boy/mouse to the dragon/golem and contrariwise.
*** Just get to any opening on the right edge in vertical scrollers whenever you keep the exit open.
** Similarly, every time the direction of scroll changes from to the vertical to the horizontal, there is a 1-frame window the exit is reopened, but it will be reclosed if you make any horizontal movements. However, if you can get to the where the exit will be reopened before the vertical scroll ends, and jump up without pressing LEFT or RIGHT to end the vertical scroll, you can take the exit reopened just before it is reclosed.
__Related movies__
* Warped & glitched: [1091M] by me.
! NES [Forum/Topics/176|Lode Runner]
__Game info__
* Enemy AI seems to be weird.
* A glitch allows get through enemies on a ladder.
* There might be a glitch to create a "fake" brick block.
__Related movies__
* [user:Bisqwit] and [user:hisatoki] have released their WIP's.
! NES Lode Runner Championship
__Game info__
* Luck manipulation is incredibly important for any speed- TAS's.
** Enemies must be manipulated to respawn and/or drop the lode they carry wherever a TASer wants.
__Related movies__
N/A.
! NES [Forum/Topics/1578|Lunar Pool (aka. Lunar Ball)]
__Related movies__
* [user:Bisqwit] had [user:Bisqbot] making the run.
! NES [Forum/Topics/967|Micromachines]
__Game info__
* Supports two players simultaneously.
* Shortcuts can be (ab)used.
! NES [Forum/Topics/29|Shadow of the Ninja (aka. Kage)]
__Game info__
* Supports two players simultaneously.
* Lags a lot.
* See also: [1653S|my submission content].
__Related movies__
* Single-player movie: [948M](JPN).
! NES [Forum/Topics/1467|Super Contra]
__Game info__
* Supports two players simultaneously.
! NES [Forum/Topics/18|Super Mario Bros.]
__Glitches and exploits__
You can...
* See also: [GameResources/NES/SuperMarioBros| Super Mario Bros. tricks]
* Learn the physics inside walls
> Note: By "jumping" the author means "ascending" that cannot be interpreted as "falling".
The most important thing to concern inside a wall is when and how the wall will eject you. Below are (some of) the rules of ejection:
# As long as the wall is ejecting you either horizontally or vertically, your corresponding momentum will keep being reset.
# The wall will certainly eject you upwards onto its top as soon as:
#* The bottom of your feet are higher than the centre of the topmost block of the wall, which you have been sunk into.
#* Your vertical momentum has become about zero.
# The wall will ignore ejecting you horizontally, until:
#* One frame has elapsed since you entered it.
#* The bottom of your feet are lower than the centre of the topmost block of it, which you have been sunk into.
# As long as you are falling inside the wall, you will be ejected against the direction of your last horizontal acceleration, except for LEFT+RIGHT.
#* Pressing LEFT+RIGHT reverts the direction of ejection every frame as long as you are falling.
# As long as you are either on any "ground surface inside the wall", or you are jumping inside the wall, whether and how you will be ejected is determined by your key presses.
#* If you are not pressing towards the direction of ejection or LEFT+RIGHT, you will be ejected. The direction of "non-falling" ejection is simply determined by whether there are solid blocks on your sides:
#** If there are solid blocks only on your right side and none on your left side, you will be ejected to the left.
#** If there are any solid blocks on your left side, you will be ejected to the right.
#* If you are pressing towards the direction of "non-falling" ejection or LEFT+RIGHT, you will move as if you were not inside the wall.
> Note: Whether a block is on your left or right side is determined with whether you are more close to its left or right edge than to the opposite edge.
''[TODO]: verify all these above.''
* Glitch the flagpole!
** Complete the level without lowering the flag by glitching into the base block of the flagpole and touch the flapole from inside. The points got from the flagpole will be only 100.
** Complete the level without entering the castle by bouncing off a bullet (aka. Bullet Bill) to glitch into the base block of the flagpole and touch the flapole from inside, staying low enough to be ejected to the left side of the block, which will makes the game to tally down the time immediately.
*** Note that this trick is unlikely to do with a turtle (aka. Koopa) instead because bouncing off a turtle gives you too high vertical speed to stay in the block low enough.
__Related movies__
* Warped movie: [1080M] by me.
! NES [Forum/Topics/404|Super Mario Bros. 2 (aka. Lost Levels, The)]
__Game info__
* Two selectable charactors who have different power.
__Game info__
You can...
* See also: [GameResources/NES/SuperMarioBros|Super Mario Bros. Tricks]
__Related movies__
* Warped movie as Mario: [1022M] by me.
* Warped movie as Luigi: [1042M] by [user:Phil]
! NES Super Robin Hood
__Game info__
* A glitch allows going through walls from the right side.
__Related movies__
* My cancelled WIP at 10% completion.[#4]
** I think it's a game boring to TAS, and maybe also boring to watch.
!! SMS/GG Games
! SMS/GG Master of Darkness (aka. In the Wake of the Vampire)[#6]
__Game info__
* This game is a Castlevania-clone.
* It's weird that the BGM in the GG version plays faster and thus better than that in in the SMS version.
__Related movies__
* I was planning on this game, but I finally cancelled the plan, throwing my test run away.
!! SNES Games
See also: [Forum/Topics/1711|Top games that haven't been done yet on SNES]
! SNES Mask, The
__Related movies__
* [972M] by [user:Randil].
! SNES [Forum/Topics/566|Megaman & Bass (aka. Rockman & Forte)]
__Related movies__
* 100% CD: [1036M](JPN) by [user:parrot14green].
! SNES [Forum/Topics/284|Super Castlevania IV]
__Related movies__
* [126M] by [user:Phil] & [user:Genisto].
* [user:Phil] and [user:Angerfist] are supposed to be improving it.
** The published movie makes me look forward to the theoretical run.
! SNES [Forum/Topics/1727|Young Merlin][#6]
__Related movies__
* 100% hearts collected: [2098S] by [user:DaTeL237].
!! Genesis Games
See also: [ListOfIdeas/Genesis]
! [Forum/Topics/4182|Castlevania: Bloodlines]
__Related movies__
* John the Whip Guy: [2114S] by [user:VANDAL] and [user:Truncated].
* Eric the Spear Dude: [2115S] by [user:VANDAL] and [user:Truncated].
!! N64 Games
See also: [ListOfIdeas/N64]
! N64 Castlevania: Legacy of Darkness
__Game info__
* 4 playable charactors.
* There can be a glitch to fall through walls.
__Related movies__
* Cancelled: [958S] by [user:slash_star_dash].
* Rejected: [2013S] by [user:jnx].
! N64 Super Mario 64
__Game info__
* See also: [GameResources/N64/SuperMario64].
__Related movies__
* Glitched: [1197M] by [user:SilentSlayers] & [user:z0MG].
* 120 stars: [850M] by [user:Rikku].
!! PSX Games
See also: [Forum/Topics/7236|Psx wishlist]
!! GBx Games
! GB Ninja Gaiden Shadow[#6]
__Game info__
* This game seems to be a mixture of ''Shadow of the Ninja'' and ''Ninja Gaiden''.
* This game seems to be synchronized on both VBAR v19 and VBAR v20, amazingly.
__Related movies__
* [2105S].
!! GBA Games
See also: [Forum/Topics/2704|GBA Games Run Wishlist]
! GBA [Forum/Topics/4194|Castlevania: Aria of Sorrow]
__Game info__
* 1 unlockable charactor, boss-rush and several handicap modes.
* This game is heavily glitched.
__Glitches & exploits__[#9]
You can...
* Wait for me to explain them.
__Related movies__
* Glitched main quest: [1129M] by me.
! GBA [Forum/Topics/1953|Castlevania: Circle of the Moon]
__Game info__
* 4 extra modes can be unlocked.
* This game is heavily glitched.
__Glitches & exploits__[#9]
You can...
* Kill everything (enemy only, though) in one slash/shot/throw/touch/etc! Keep your STR low enough so that equiping Bear Rings and maybe Demon Armour makes your STR lower than zero (displayed as 1, though). Activate any DSS combo (sheild DSS's are recommend as their strength will stay the same even if you've leveled up too much that your STR exceeds zero) and destroy the game.
* Most bosses can be killed at the door! Tiny Devil summoned can do this trick for you as the range of its charged shots is extremely long. Zombie Dragons can be respawned again and again if you only Giant-Bone one of them, get the nice EXP, then leave and reenter the boss room.
* Get through thin ceilings by standing on something so high that Nathan's upper body is inside the ceiling. Transform into the Skeleton/Bear and jump through the ceiling!
* Ultimately freeze everything in the game but Nathan by activating a DSS combo during standing on the top of something that is just about to be no longer a foothold, eg frozen enemies, collapsing platforms, falling boxes and etc. You can even get knock away and land on a platform and get room transition in the same time, to perfrom this trick in the next room as soon as you recover. The freeze can be cancelled by reactivating the DSS successfully.
** Be aware of true freeze that takes place if you use saving rooms or trigger auto-walking scenes.
** Every sprites will be fixed on the screen when you enter a new room. Most of them can still interact with you. Power-ups can be got by lapping Nathan over them and cancelling the freeze. Subweapons cannot be got this way, though.
** Those annoying machinery in the Underground Waterway area can be skipped if not loaded on screen.
** You can escape from boss fight by cancelling the freeze at the door to open it.
*** Gain the ability to remote-open a later boss-level door by escaping a boss fight when the normal door-opening scene is about to take place after you've defeated the boss.
* Ultimate floating/flying! Throw a bone in the Skeleton form on collapsing footholds at the correct frames to get floating in the air! You can transform back to human form keeping this state.
** If you have Double Jump ability and perform a jump, or simply walk down a slope in this state, you will fly up!
** When you fly to the ceiling, you'll become standing in the air again. You cannot jump anymore as you've used up the Double Jump.
*** You can even get out of border via upper room exits with precisely timed crouching and getting up animation during flying.
* If you don't like so crazy flights, DSS Summons can provide a much slower-paced way to glide/climb walls. Just use summons to "glide" towards a wall and wall jumps to "climb" it, repeatively.
* Enter the Arena area via any exits by falling from collapsing platforms while whipping. You may need the flying glitch to reach the narrow gap. You may also need MP Potions in the Arena.
** There are some secret warps below the formal entrance of the Arena. You can warp to some room in the Arena including where the Shining Armour lies and ouside where the game begins! The latter requires entering the formal entrance using an Legion as a platform to perform the famous Summon-Warp glitch.
__Related movies__
* Glitched main quest: [1168M] by [user:Cardboard].
! GBA [Forum/Topics/2173|Castlevania: Harmony of Dissonance]
__Game info__
* 2 unlockable charactors and modes.
* This game is heavily glitched.[#9]
__Related movies__
* Glitched main quest: [995M] by [user:zggzdydp].
* Glitched Maxim's quest: [1198M] by me.
* "In-border" Maxim's quest: [1162M] by [user:Comicalflop] and [user:zggzdydp].
! GBA [Forum/Topics/6980|Lode Runner]
__Game info__
* Enemy AI seems weird and it's the same as [#Lode Runner|Lode Runner] for NES.
* The spawning location of the Buried Guy is one of several designed spots in some levels.
__Related movies__
* [http://dehacked.2y.net/microstorage.php/info/327268390/Lode%20Runner%20(J)%20-%20no%20teddy%20bears.vbm|My latest WIP] has half of the Small World levels completed.
** No one except [user:mmbossman] and maybe [user:MUGG] as well have shown interest in my WIP.
! GBA Megaman Zero
__Related movies__
* Cancelled: [1340S] by [user:Gigafrost].
! GBA [Forum/Topics/2438|Megaman Zero 4]
! GBA [Forum/Topics/2332|Metal Slug Advance]
__Game info__
* This game has emulation problems with VBAR 1.72 at the moment and thus cannot be TASed, unfortunately.
!! Arcade Games
!!! Footnotes
[1] This section is still under construction and its contents may be incomplete.
[4] These movies don't have links to them simply because I've never submitted them anywhere. Still, it may be possible to find some of them "spoiled". I may submit them somewhere sometime.
[6] These games only receives input every other frame, which could be annoying.
[9] Gwahahahah! I discovered lots them myself! Well, seriously and fairly speaking, credits should be given to many people including but not restricted to 黑暗人(Dark Man), 暗黑妖怪(Dark Monster), Kaz, [user:ljffdb2], [user:zggzdydp], @joachim(aka. Princess Joker), rfv, and of course myself.
----
[user:Comicalflop]: I don't get the point of this page. All info can be found elsewhere, and there's no need to have it all here. Also, technical descriptions such as "This game is heavily glitched" are uninformative and stupid; most of the runs on the site use glitches of some sort too.
[user:moozooh]: Comicalflop, this is a page ''created by klmz in his subdomain''. What's your problem?
[user:pirate_sephiroth]Hey, why there's nothing about Megaman Zero? check the gruefood and you find that awesome run by Gigafrost...
[user:klmz]: Oops edit conflicts! It seems that pirate_sephiroth undid my v11...