View Page Source

Revision (current)
Last Updated by scrimpeh 11 days ago
Back to Page

"I'm turska and this is my favorite blog on the site."%%%
- [user:turska]

Hello, everyone. My name's scrimpeh, and I watch and make TASes. I mainly TAS MSX and Castlevania games, so if you wish to improve one of my movies or work on a game I'm interested in, please do contact me and I'll be glad to assist you with all that I know and WIPs I have made.

You can find movies I worked on below.

%%TAB Publications%%

[module:displaymovie|author=4697]

%%TAB Other Projects%%

* Rayman

I've been desiring to make a Rayman run ever since I joined the site. After several WIPs and redos of the Game Boy Advance version, the [2399M|final submission] ultimately came from [user:got4n].

---Should at one point the PSX or DOS version become TASable, I will drop everything for a chance to properly work on it. The PSX version will have a significantly different route (Mosquito's Nest before Bongo Hills, no Bongo Hills revisit) from the GBA version due to different cage placement. 
Here's hoping for PSXhawk to come soon.---

---Since PSX is TASable as of BizHawk 1.11.0, a full-game TAS of Rayman is in progress with got4n and fuerchter.---

[3371M] is now complete.


* Castlevania: No Subweapons, No Damage

A pet project born out of curiosity to see whether it is possible to complete the game within those conditions. A run has been [2828S|submitted], but rejected due to poor entertainment value. It is also possible to save several seconds with better optimization and manipulation.


* Super Castlevania 4

Several improvements to the current publication exist, but have yet to be implemented. 

* Henry Hatsworth in the Puzzling Adventure

I've been somewhat interested in TASing this game for a while now. It's too long of a game to ever happen, probably, but here's a WIP up to Stage 1-4: [Userfiles/Info/39692755960980915|#39692755960980915]



* ---Frankenstein - The Monster Returns---

I made a testrun of this game in 11:34. Refer to [Forum/Posts/385068|this forum post] for details.

Later a full run of the game saving over two minutes was [2877M|submitted and accepted] to the site.

%%TAB Known Improvements%%

The purpose of this section is to list known improvements to published movies of mine for the benefit of others looking to update them. Also for myself, so I don't eventually forget about them. They are listed in no particular order. Timesaves may be large or small, and may be completely untested.

[3371M]

* [https://www.youtube.com/watch?v=HHYll9-xQmM|EP-1 Magic Carpet Ride]
* Faster Mr.Stone fight courtesy of the RTA community
* AL-3 camera optimization
* Mr. Dark Fist Pickup animation skip
* Couple frames at end of SOF-1
* Original pre-hex strat at end of PP-1
* Investigate: AL-1 routes - early lower left cage pickup on revisit, or get everything immediately on the first run and skip the revisit entirely
* Turning/Crawling Slippery State Preservation, 10 - 20F in BH-1, maybe other uses?
* Joris PPW3 Second Plum Strat (hit plum on recoil)

Other loose ends that are worth revisiting:

* Get Helicopter (or even Running) first before getting Rings
** Needs BH-4 cagerab
** Needs TG-1 skip
** Possibly needs a bunch of other new strategies
* BH-5 early first cage, other skips
* BH-6 skip to end / kill red dude (it's possible, but slower)
* EP-1 wallbreach somewhere, somehow.
* SOF-3 Get the plum all the way up to the upper platform
* EAJ-3 Early Exit Trigger (still have to punch in plug first)
* EAJ-4 Skips
* Revisit most rings with updated ring script

[1756M]

* Destroy the weapon box in the second screen of Stage 1 to reduce lag. Same procedure in other rooms.
* Take one or more additional damage boosts in the falling stages. There's enough health overall.
* Utilize instant hit in Underpass/Gate section, especially for gates at the edge of the screen
* Better general lag reduction and precision

[1855M]

* [https://www.youtube.com/watch?v=h0Lp18qiGBg|Faster 4-4 zip] (about 8 sec.?)
* Missed damage boost in 8-2 (~10 frames)
* More aggressive clock tower strat (~130 frames)
* 4-3 improved by 9 frames (?, lag might kill this)
* Grab Koranot orb early (90 frames)
* Grab drumstick in 9-2 (?)
* Get rid of Snes9x 1.43 (- many, many frames)
* See [Forum/Topics/284|forum thread] for small timesaves (BLK-9 ring skip, and descending stairs faster in BLK-7)

[1927M]

* Could potentially avoid ducking for the flower at ~1:25 by picking up a screen-clearing powerup instead. Untested if it actually saves time

[1979M]

* See [4895M|4895M] for newest strategies up to Grant. (Specifics might vary due to version choice.)
* Incorporate Scroll Glitches (See [Forum/Posts/508153|forum post])
* Pick up the axe later in the clock tower, might save some frames (pointed out by Cardboard)
* Incorporate stair glitch shortcuts (c.f. [Forum/Topics/105|forum thread])
* The published run loses 4 frames on the BLK-03 boss due to bad optimization, it may also lose time on other bosses in similar fashion.

[2444M]

* Why did I whip the Medusa Head in Stage 6 again? 
* Potential route change in BLK-05. Rather than going to the merchant in Stage 13 for the stopwatch, get it en-route in a treasure chest in Stage 15. (cf. [http://msxsolutions.msxblue.com/vkiller.html|this map]). Also investigate if the getting the holy water is worth it 
* Investigate (faster) stopwatch glitch setup of current RTA runs.
* Take 5 more hearts to Dracula for one more stopwatch use
* Incorporate Stair Glitches. Refer to [Forum/Posts/518688|forum post] for details.

[2516M]

* Shouldn't jump in Stage 2. Generally no need to pick up as many hearts
* Sloppy final boss

__(OBSOLETED)__ [4218M]

* Should get fewer hearts in BLK 1 to avoid a whip spawn (unknown)
* Should take damage from fleaman in BLK-1 to avoid ducking and waiting (avoids 20 frames of waiting, unknown cost)
* ---[https://clips.twitch.tv/RespectfulBillowingShieldDoggo|Fast Grant Orb Drop]. Circumstances unknown, related to {{$567 & #$8}}--- See [Forum/Posts/508116|Forum Post], probably not worth it
* Use one holy water before switching to Grant to end clock tower with 0 hearts (savings unknown)
* During glitchwarp, delay killing one merman until after your lives are reset to 0. Avoids a game-over. (Savings unknown, doesn't stop you from needing to switch back. Thanks to Burb for pointing this out)
* I didn't check if Drac 2's flames disapearing is random like the BLK-1 boss (~5 frames)
* Don't take for granted axe-only Dracula 3 fight is fastest, dagger might be better.
* [https://www.youtube.com/watch?v=yzhBreUiYJU|Another Clock Tower Launch, saving 116 frames, courtesey of SBDWolf]
* [https://clips.twitch.tv/DiligentSpinelessOcelotChefFrank-lMIkKbSE2rSHGS4t|No bone pillar during wrong warp, saving 29 frames, courtesey of SBDWolf, again]
* The possibility of an earlier or faster wrong warp setup always exists.

More to be added.
%%TAB_END%%