This movie revisits the "maximum casualties" category for Oddworld: Abe’s Oddysee, incorporating new tricks, community discoveries, and several routing improvements.
Game Objectives
- Very Bad Ending
- Heavy Mudokon Abuse
- Uses Death to Save Time or Not
- Emulator: BizHawk 2.11
- BIOS: PSX_3.0(A).bin
Dooty's Comments
2012… Let’s move on, shall we? l1ndblum reached out to discuss the new casualties discovered by the SpeedRun community, and since this is the only Abe's Oddysee run that hasn’t been obsoleted yet, I went ahead and implemented their improvements into this TAS.
New Tricks
Blindfolded Play
By using the Backward Jump to pass through walls, Abe will advance to the next screen, but the camera sometimes will not follow him. Useful for not spawning doors.
Bump and Fall
Abe falls through the floor when he bumps on certain walls . Fortunately, the Mudokons can do exactly the same.
Clueless Auto Turn Delay
Climbing ledges will automatically turn Abe around if he is facing the wrong direction. By pressing Up+Action, that action will be delayed, but he will not turn around.
Multiple Backward Jumps
This is the same Backward Jump from the published run, but if you press Up+Jump, Abe will keep jumping forever. With this improved trick, Abe can now pass through any wall in the game.
Stage by Stage
This run is all about killing, blowing, shooting, grinding, smashing, and bashing those poor Mudokons, but since it's an improvement, I'll explain how it was improved.
Scrabania
The Speedrun community found that the three Mudokons in one of the secret areas here can be eliminated using the Bump and Fall trick.
Paramonia
The three Mudokons in Paramonia still can't be killed, but the first Villager can be hurt and killed! And by bees! A guy named UltraStars3000 somehow found this out.
Final Thoughts
We’re getting close to eliminating them all! Thanks to the community’s efforts, 91 standard Mudokons - plus 2 extras - can now be killed.
Special Thanks
- l1ndblum — I used a lot of his 93-casualty speedrun strategies here. Thank you.
- UltraStars3000 — The amount of tinkering required to kill this Villager was insane! Thank you.
Suggested Screenshot
Frame 98164
Possible Improvements
- New OOB in Paramonia, as suggested by l1ndblum:
but then the game became really unstable, and I couldn't finish the next stage.
- Try not to spawn enemies, as suggested by Samlocke:
It's possible to avoid spawning some enemies, saving a bit of time, especially the Slog right before the Board Room.
nymx: Claiming for judging.
nymx: oops, I was trying to accept another TAS. Sorry....unclaiming.
nymx: Claiming for judging.
nymx: Ok...now that we have settled out the details...we will go with what was submitted. I understand that this game is heavily sensitive to lag, which means we will see desyncs on any earlier changes made in the movie.
So the movie looks good and the end goal is acceptable. It would be nice to see Dooty and Samtastic work together on a final version to clean this TAS up.
Accepting over [2372] PSX Oddworld: Abe's Oddysee "maximum casualties" by Dooty in 40:00.53, to "Standard".