Submission #10111: ShiningProdigy9000, Stockiel, kaan55, WST & marzojr's Genesis Knuckles in Sonic the Hedgehog in 12:34.321

Sega Genesis
baseline
(Submitted: any%)
Gens_11c
45201
59.922751013550524
10731
PowerOn
Submitted by ShiningProdigy9000 on 12/25/2025 4:17 AM
Submission Comments
This TAS is a 31.94 second improvement to the previous TAS.
After seeing that Kaan55 had a lot of improvements to the previous Knuckles in Sonic the Hedgehog TAS. I decided to implement them into my own run with him and Stockiel's help along with other co-authors marzojr, & WST!

Game objectives

Emulator used: Gens 11b-s1 (Camera Hack + Solidity Viewer + Hitbox Display) + LUA HUD for Genesis Sonic games (Edit by Stockiel: Gens_11b-s1 is based off of Gens_11c. Saying this in case if anyone gets a desync on this file because of the version of the emulator.)
Aims for fastest (primarily in-game) time
Abuses programming errors
Manipulates luck

Times

ActTimePrevious TimeFrames Saved in Act
Green Hill 10:16::310:16::310
Green Hill 20:9::280:10::06-78
Green Hill 30:27::460:27::45+1
Marble 10:10::180:10::180
Marble 20:09::080:10::57-149
Marble 30:24::080:24::080
Spring Yard 10:13::540:18::03-449
Spring Yard 20:18::030:20::20-217
Spring Yard 30:28::020:29::49-147
Labyrinth 10:09::240:09::38-14
Labyrinth 20:10::410:16::45-604
Labyrinth 30:15::490:15::490
Star Light 10:13::480:13::480
Star Light 20:09::430:09::430
Star Light 30:24::020:25::08-106
Scrap Brain 10:12::440:21::47-903
Scrap Brain 20:10::020:10::020
Scrap Brain 30:04::010:07::49-348
Final1:10::301:10::20+10
Total5:38::026:08::46−3004

Comments

There is a specific strategy used multiple times in this run, the slope glitch (Differently obtained in Green Hill 2). When you reach a monitor, Knuckles has the ability to enter the slope glitch by rolling and jumping on the monitor at the same time, from there it is very useful in level wraps and zips since you can clip just inside the floor enough to be able to zip on the blue platforms seen in solidity display, you must be rolling to the direction opposite of where you want to zip in order to do so.

Green Hill

Act 1 & 3 are ripped from the previous TAS, although act 2 was TASed by me using Kaan's strat, after you glide into the wall and hit the "ground", the game puts you in a slope glitch, from there you don't have to level wrap to zip through the entire level, as I clipped into the ground and zipped out of the blue platform to reach a 78 frame improvement.

Marble

Act 1 & 3 are ripped from the previous TAS, although act 2 was TASed by me using Kaan's strat, at the start of the level, you can clip into the last moving up and down platform by timing a frame perfect glide cancel. From there you can zip inside the big wall and then zip out of that, performing an alternative level wrap, saving 149 frames.

Spring Yard

Act 1 was TASed by me using Kaan's strat, at the start of the level, it is possible to enter the slope glitch by finding the speed and one-up monitors at the hidden platform above, from there, there is a blue platform on that hidden platform right before the beginning of the level, making for an easy level wrap, and 449 frame improvement. Act 2 was TASed by me using a strat found by Eandis that was used in the "Sonic" 100% run that I was able to save 217 frames from the previous Knuckles run. Act 3 was TASed using the same strat as the previous Knuckles run, however the boss fight was beaten quicker by rolling at frame perfect times, being able to get 4 hits during the slope glitch, jumping before the 4th one to get down to the platform, and saving 147 frames from just the boss

Labyrinth

Act 3 was ripped from the previous TAS, although Act 1 was TASed by me as I figured clipping into the platform closer to the left would save more time since you wouldn't have to zip all the way back to the start of the level for the level wrap. Act 2 was TASed by me using Kaan's strat, in the water, it is possible to activate the slope glitch by rolling on the invincibility monitor at the start of the water section and precisely moving and jumping onto the platform above, from there I zipped and used the zip speed to continuously clip into walls, then clipping and rolling off a blue platform, sending me into another chain of walls, saving 604 frames from the previous run.

Star Light

Acts 1, 2, & 3 (before the boss) were ripped from the previous TAS, although act 3's boss was TASed by me using Kaan's strat, it is possible to use the momentum from the last zip, to jump high enough in the air, to get 4 consecutive hits when the boss triggers. From there I beat the boss as quickly as possible and saved 106 frames.

Scrap Brain

Acts 2 & Final were ripped from the previous TAS, although acts 1 & 3 were TASed by Stockiel. Act 1 he used Kaan's strat with his help, at the start of the level you can find a shield monitor if you climb up the first wall, from there you can activate the slope glitch and zip on a blue platform at a very precise speed to be able to clip through the wall with the moving platforms, from there he clipped into walls and zipped from blue platforms to save 903 frames. Act 3 was TASed by me using my own strat, at the start of the level, you can clip inside the wall by jumping very low into the wall with the moving platform, then you can zip into the Final Zone.

Special Thanks

● The co-authors of the run: Kaan55, Stockiel, marzojr, & WST!
● Everyone else who was there with me during the process of this run!

nymx: Claiming for judging.
nymx: Trying to get in as many publications as possible before the awards! This one syncs and looks good. I figured that the entire TAS being touched here, there might have been the possibility of removing some authors; however, since the first level (and some others) are showing zero frames of improvement, all looks good with the current list.

despoa: Processing...
Last Edited by despoa on 12/29/2025 1:30 AM
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