Submission #10160: AlexRCREX2007's NES Super Dodge Ball in 29:39.902

Nintendo Entertainment System
FCEUX 2.6.6
106970
60.0988138974405
0
PowerOn
Nekketsu Koukou Dodgeball-bu (Japan) (T-En by Generica Online v0.9) (i)
0.9
72ca32c1fefce2f970870ca8d1e7e673
Submitted by AlexRCREX2007 on 1/17/2026 1:34 PM
Submission Comments

nymx: Claiming for judging.
nymx: Hello AlexRCREX2007. Welcome to our community.
I'm going to get straight to the point. There are many problems with your submission, in regard to optimization. Below are some details:
  • Menuing: I've noticed long delays in getting through menu selections. In this case I was able to easily cut large numbers of frames off.
  • Striking Players: I watched a speedrun of this game and noticed that matches were being beaten much quicker than your movie. In some cases, I've noticed you missed your opponent, whereas the speedrun seems to hit the mark almost all the time. Additionally, the speedrun was able to knock out more than one opponent at a time.
  • Delays: Throughout your run, I noticed a number of times where nothing was happening, as if you were waiting for the opportune moment. One particular time was when the ball went out of bounds, and time was wasted on waiting to put the ball back into play.
This is a very competitive community and the expectations are high. Please try to put more time in your work, as you'll find great reward in a well polished TAS.
Rejecting for the reason of optimization.
Last Edited by nymx on 1/26/2026 6:56 AM
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