Submission #10248: zapkt's Flash The Boohbah Zone "playaround, all interactions" in 02:15.222

Adobe Flash
playaround, all interactions
(Submitted: Playaround, all interactions)
(Submitted: boobah.swf )
libtas v1.4.7 + ruffle-nightly-2025-09-22
4874
36.04437140515373
923
PowerOn
fcc2c6d4912aa52b8c4f68a31a6eab74
Submitted by zapkt on 3/4/2026 9:11 PM
Submission Comments
“What am I doing with my life?” they said, starring blindly into the void, as they realized they just TASed Boohbah Zone.
This "game" is better described by the description that someone left on its archive.org page:
Can it even be classified as a game? It's an experience for toddlers and there's no real goal in most of the levels.
The way I constructed this TAS is by showing every possible interactions in each "level" of the game. When that makes sense, I complete them as fast as possible. When there's no real goal or anything interesting to showcase, I just write "TAS". Sometimes I just try to make things funny. For these reasons, I think this can be classified as "Playaround, all interactions".

Per-level Comments

I play the levels in no particular order, mainly alternating between the balls (levels with boohbahs) and the central chest (levels with characters) for better viewer satisfaction.
  • Trampoline: you can get funky effects by placing the mouse out of the screen. I make a big bounce with the first character (which changes when out of screen for some reason). When the Morpheus clone bounces back, I send him to outer space then quit.
  • Ball 6: Sorting game. I complete it as fast as possible. Someone actually speedran this. The game softlocks if start clicking one frame too early and finish the puzzle (it stays in place).
  • Ball 1: boohbahs appear on game init and you can remove them. That's pretty much it. Let's just genocide them and quit.
  • Ball 10: boohbahs appear in a circle when you click on them, and disappear when you click again (it do both for all circles).
  • Ball 3: balls appears when you click on the screen, with a different sound each time. I write "TAS".
  • Ball 12: I turn all boohbahs once, then try to write something that kinda looks like "TAS".
  • Chairs: For some reason, the first one always fails to bounce. I just mess around with out-of-screen click glitch, making the character bounce once then fall.
  • Ball 5: I write TAS.
  • Curtains: I immediately find the dog (it has a 1/10 chance of appearing).
  • Ball 11: I just color everything once.
  • Apples: I catch all of them while showcasing that "Mr Man" really is Morpheus by breaking through space and time. I wait for the wheelbarrow to come back in place before quitting.
  • Ball 9: don't slow the game down to figure out what that tune is
  • Ball 2: I try to kinda write TAS.
  • Horn: *honk* *honk* *honk* *honk* *honk* *honk* (funnily, while the level is loading, the horn appears and disappears, and it's possible to click on it every single time).
  • Ball 4: I write TAS.
  • Plots: MORPHEUS EVERYWHERE. Also I find the dog (twice).
  • Ball 7: It's hell to optimize, it did the best I could but it's extremely possible to do better.
  • Catching ball: just catching the ball as fast as possible (you have a limited number of jumps).
  • Ball 8: The humming thing. I basically color or turn everything once for the 4 sub-levels in this.
  • Dancing: I show all the dances (by starting to click on a different boohbah each time). For the last one, I leave some time to be able to actually hear the name of each Boohbah. And for very obvious reasons end with the undeniable best Boohbah, Zing Zing Zingbah!
Note that modifying anything is hard: since the "game" makes a heavy use of randomness, any modification quickly desyncs further levels.
Note: this TAS is not fully optimized for speed. While I do most interactions as fast as possible, there are some instances where I intentionnally lose time for viewer convenience (ex include the music thing and to hear all boohbahs' names in the end)

FAQ

  • What's the point of this game?
Humbah!
  • Is this even a game? Isn't this just an interactive thing for toddlers?
Jingbah!
  • Are you ok?
Zumbah!
  • Why did you do this?
Jumbah!
  • Seriously, wtf?
Zing Zing Zingbah!
Fun fact: I cancelled an orgy to work on this

Potential screenshots

Emulation

Encoding

I put the per-level comments as subtitles in my encode, you can reuse them for the final encode!

ikuyo: Claiming for judging.
Last Edited by ikuyo 11 hours ago
Page History Latest diff List referrers Change Log