Submission #1046: adelikat's NES Mike Tyson's Punch-Out!! in 17:50.53

Console Nintendo Entertainment System Emulator FCEU0.98
Game Version unknown Frame Count 64232
ROM Filename Mike Tyons's Punch-Out!! (PRG1) (U) [!].nes Frame Rate 60
Branch Rerecord Count 23347
Unknown Authors adelikat
Game Mike Tyson's Punch-Out!!
Submitted by adelikat on 4/4/2006 5:58:23 PM

Submission Comments
It's Punch-out!! time again!!
I stumbled on an improved strategy for the Soda Popinski fight (from 47.00 to 45.25), so I decided to make a new version of this game. In the process I managed a faster time for Don II. All in all I also managed to shave off 80 frames.
Like my previous run this does not use the "cs glitch" and aims for the lowest in-game clock time and the #1 priority. As a secondary goal, it aims for the fastest real time when it does not conflict with goal #1.
(Note: the game clock pauses when ever you deliver an uppercut or a stunned punch, therefore a lowest clock-time strategy not only strives for fastest punches but also tries to maximize the amount of time the clock is stopped, therefore the fastest strategy isn't always the fastest in real time).
Here are the final times:
  • Glass Joe: 0:42.00
  • Von Kaiser: 0:35.95
  • Piston Honda (I): 0:40.25
  • Don Flamenco (I): 0:14.97
  • King Hippo: 0:37.25
  • Great Tiger: 0:40.48
  • Bald Bull (I): 0:57.82
  • Piston Honda (I): 0:50.25
  • Soda Popinski: 0:45.25 (was 47.00)
  • Bald Bull (II): 1:08.97
  • Don Flamenco (II): 58.61 (was 58.99)
  • Mr. Sandman: 2:19.00
  • Super Macho Man: 0:45.25
  • Mike Tyson: 1:58.xx
(Note: I picked up recording from my last no cs run on the soda fight. So while I consider this v4, the file says v2)

Truncated: Accepted for improving a published movie.
Bisqwit: Processing.

Last Edited by adelikat on 1/2/2022 9:18 PM
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