Submission #1050: Phil's NES Castlevania in 11:41.17

Nintendo Entertainment System
baseline
(Submitted: Castlevania (KC).nes Konami Classic)
FCEU 0.98.15
42070
60
26062
Unknown
Submitted by Phil on 4/10/2006 2:54 AM
Submission Comments
  • FCEU 0.98.15
  • In order to watch this movie, you need the PRG1 or Konami Classic Special Version edition.
  • Manipulates luck
  • Abuses glitches in the game
  • 118 frames, ~2 seconds, faster than precedent run.
Level 1: Main improvement comes from removing lag and especially beat the boss ~ 30 frames faster.
Level 2: Most improments is by reducing lag at stage 6.
Level 3: No more very and very annoying sound at begginning of this level.
Stage 8, before anyone asked me that question, I answer you. When Simon take the stairs, it looks like that I've lost time by shaking him but in fact, it is faster by 1 frame. :P (Note that it is only useful at this place throughout the game) The bosses, mummies, strategy in Famtasia was almost perfect. However, I did managed to beat it by 8 frames even though the randomness wasn't in my favor.
Level 4: Stage 10, it lags where Famtasia doesn't. So, I lost 8 frames there and there's nothing I could do to prevent that. :( However, that's what I had expected when I started doing this run with FCEU and in fact, I am lucky that it doesn't have lag in precedent or later stages.
Stage 11 is crazy.
Stage 12, Some people will think that crouching Simon isn't a wise move but in fact, it managed to pass the dragon bone 2 frames faster because it prevents awful lag.
The boss is faster by ~10 frames.
Level 5 and 6: There's not pretty much improvements. They were almost perfect.
In overall, I used extra hearts more wisely. Reducing lag and accuracy ++ at bosses are what makes the most improvement in this run. Except for mummies, strategies for beating bosses were already the best. Also, I finish the game with 202170 points, + 21000 more than precedent version. There's some places that I could obtained more 4000 or even 8000 points but there was lag.
I would also thank nesrocks for finding memory address for bosses' energy. It is rather useful.
And thanks to Genisto for helping me doing the almost perfect first version.
Last Edited by adelikat on 9/9/2023 7:30 PM
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