• FCEU 0.98.15
  • In order to watch this movie, you need the PRG1 or Konami Classic Special Version edition.
  • Manipulates luck
  • Abuses glitches in the game
  • 118 frames, ~2 seconds, faster than precedent run.
Level 1: Main improvement comes from removing lag and especially beat the boss ~ 30 frames faster.
Level 2: Most improments is by reducing lag at stage 6.
Level 3: No more very and very annoying sound at begginning of this level.
Stage 8, before anyone asked me that question, I answer you. When Simon take the stairs, it looks like that I've lost time by shaking him but in fact, it is faster by 1 frame. :P (Note that it is only useful at this place throughout the game) The bosses, mummies, strategy in Famtasia was almost perfect. However, I did managed to beat it by 8 frames even though the randomness wasn't in my favor.
Level 4: Stage 10, it lags where Famtasia doesn't. So, I lost 8 frames there and there's nothing I could do to prevent that. :( However, that's what I had expected when I started doing this run with FCEU and in fact, I am lucky that it doesn't have lag in precedent or later stages.
Stage 11 is crazy.
Stage 12, Some people will think that crouching Simon isn't a wise move but in fact, it managed to pass the dragon bone 2 frames faster because it prevents awful lag.
The boss is faster by ~10 frames.
Level 5 and 6: There's not pretty much improvements. They were almost perfect.
In overall, I used extra hearts more wisely. Reducing lag and accuracy ++ at bosses are what makes the most improvement in this run. Except for mummies, strategies for beating bosses were already the best. Also, I finish the game with 202170 points, + 21000 more than precedent version. There's some places that I could obtained more 4000 or even 8000 points but there was lag.
I would also thank nesrocks for finding memory address for bosses' energy. It is rather useful.
And thanks to Genisto for helping me doing the almost perfect first version.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #1050: Phil's NES Castlevania in 11:41.17
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I don't remember the original run being this fun, good work there, i loved the backwards hopping
Player (206)
Joined: 5/29/2004
Posts: 5712
Wow, you're a real score hog in this one.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 11/13/2005
Posts: 1587
Uh, I bet this is most awesomeincredeble run! Can't wait to see it.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I never noticed how the scoring worked until this run, but you take advantage of the multiple-hit bonuses really well. Overall this was very fun to watch. My only question would be in Level 4, do you happen to know how much time going over the top of the rock formation in the first part of the level saves? It seems like you have to wait a while before to get hit up there, and again to catch the platform afterwards. Yes vote!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
JXQ wrote:
My only question would be in Level 4, do you happen to know how much time going over the top of the rock formation in the first part of the level saves?
Excellent question, first of all, it doesn't lose any time. How much time is saved!!? I don't remember(Me and Genisto, and probably Bisqwit as well, have tested it with Famtasia but it's been long time of that). I think it makes the right platform appear quicker which makes you save you some time. But maybe not. If not, then it's not faster. I didn't tested it in this version.
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Third try (after Internet seems to crash here). Vote Yes. I like the item drop manipulation, that you get what you want and need.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
MattyXB: I'm pretty sure which items appear is quite static.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 11/13/2005
Posts: 1587
Yes vote! It was fun and entertaining run and it was faster than the old one which was Famtasia run.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Phil Cote strikes again. Never imagined this could be improved but you proved me wrong as always. Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Nach wrote:
MattyXB: I'm pretty sure which items appear is quite static.
From candels yes. But I mean from enemies, forget it to write again after it has not work the first time to post. I think this is manipulated or I am wrong? I mean most the Stage with the birds which drop the fleaman. The fleaman drops cruz and invisible jar all the time. So I think this is manipulated, because I never see so much from this items in one place before.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Awesome. Absolutely loved how you went for score unlike in some previous versions where most of the candles were just ignored.
Player (206)
Joined: 5/29/2004
Posts: 5712
So excess jumping doesn't slow you down?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (36)
Joined: 9/11/2004
Posts: 2630
Well, this version is 2 seconds faster....
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Bag of Magic Food wrote:
So excess jumping doesn't slow you down?
No, you're confusing CV with CV 3 where it effectively slows you down.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Looked good. Do you plan to improve your Castlevania 3 run?
Working on: Command and Conquer PSX Nod Campaign
Player (206)
Joined: 5/29/2004
Posts: 5712
Or do a run with Grant where you play the rest of the levels?
put yourself in my rocketpack if that poochie is one outrageous dude
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
What did you DO to those poor bosses! Yes vote, of course.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Joined: 7/28/2004
Posts: 57
I don't know why, but this run is constantly desynching towards the very beginning, no matter which version of the ROM I use - after the whip powerup is collected, a group of three enemies arrives, the player attempts to jump over them and lands in the middle taking a hit, and it's all downhill from them. I've tried several different versions of the rom (PRG1, KC), and even though the checksum matches, the desynchs still occur.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
You should try with a newer verion of FCEU.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Sabikage: That exact problem is when using blip's version. As Phil says, use newer.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Edit: I am ashamed to exist. Sorry for whomever I caused problems by claiming this run desyncs on me. I had some cheat code activated from some old debugging session, and I didn't realize it was there. This movie plays and completes now properly -- even in the FCEU version I've been using for ages without any of Nitsuja's patches. In other words, I did not need to upgrade for this movie. I just needed to disable the cheats.
Joined: 7/28/2004
Posts: 57
That did the trick, thanks. Edit: I'm using the version 0.98.15 now; previously I was using 0.98.12, aka blip's patched version.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Good improvement. more score :). i was entertained, and enjoyed watching this. Very much Yes. Great job Phil
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Bisqwit: Are you sure those mappers are also applied for the linux version?