Submission #1060: zefiris's GBA Megaman Zero 4 in 50:55.87

Game Boy Advance
(Submitted: Megaman Zero 4)
baseline
VBA-rr
183352
60
16030
Unknown
Megaman Zero 4 (E)
Submitted by zefiris on 4/19/2006 8:05:17 PM
Submission Comments
Recorded with VBA-rerecording 1.72, and I do not remember switching any option from default.
No warps or passwords used
The only programmng eror used is that one attack may hit several times when you turn left-right
No hits nor deathes are taken
Getting 100 points and no damage in every mission was top priority,
Saving time was not primary objective
Movie is recorder on HARD difficulty. As the hard mode is not unlocked by default, game starts "from reset", not from "power on"
Weapon use is limited to melee weapons and knuckle's weapon tossing. No charged attacks. (Why? I do not like them anyways, I don't know why)
In 15 mission(in cyberspace) there are only 36 enemies on the way and 37 are requied to get 100 points so I HAD to make one enemy reappear...
Double jump and Rolling chips are combined as soon as they are available, they do help to save some time...
Last Edited by Guga on 6/16/2012 3:52 PM
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