Submission #115: Frenom's SNES Super Metroid "any%" in 53:40.07

Super Nintendo Entertainment System
baseline
(Submitted: any%)
(Submitted: Super_Metroid_(JU).zip JAP/USA)
Snes9x 1.43
193204
60
3417
Unknown
Submitted by Frenom on 7/20/2004 5:36 PM
Submission Comments
  • Super Metroid - SNES.
  • Movie length: 53 min 40 sec.
  • Frames: 193204.
  • Re-record Count: 3417.
Rom used "Super_Metroid_(JU).zip" smc.
  • Item Collection: 24%.
  • Game clear time: 34 min.
Glitches:
  • Morphing through the platforms at Ridley.
  • Jumping through Zebetites.
  • Murderer Beam.
I let the friendly aliens die in the end. ;) and I didnt take Ice beam until I kill Ripley.
Be sure to use the right Rom to avoid desyncs.
2004-07-20 //Tuesday.
Magnus Seger - Frenom/Reminscence.
http://frenom.areta.org.

Phil: Someone have done a 51 minutes movie without using savestates at full speed at http://www.twingalaxies.com/index.aspx?c=22&pi=32&gi=516&vi=545 page. Can you try to beat it?

Frenom: My run is 53 min 40 sec(Realclock) which is 34 min(Gameclock) in the game. The gameclock stops whenever you take an item and so on. :P you can easily check that in the end of the movie/game :) I can agree if he beats the game at 51 min in the game(Gameclock) and not at real time. And if he did with 100% item collect at realtime, Wow, im impressed.:) I can guess.. or I am nearly 99% sure that they mean gameclock. :)
Realtime and Gameclock can be a little bit confusing :)
Phil: TG uses Gameclock for this game. So you are a lot faster then. So I'm gonna check your movie first.
Phil: Published.

Bisqwit: Excellent work.
Last Edited by adelikat on 9/5/2023 3:17 AM
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