Submission #1337: pirate_sephiroth's GBA Castlevania - Harmony of Dissonance "Maxim Version" in 00:26.95

Game Boy Advance
(Submitted: Castlevania - Harmony of Dissonance)
Maxim Version
VBA-rr
1617
60
10136
Unknown
Castlevania - Harmony of Dissonance (U) [!].gba
Submitted by pirate_sephiroth on 11/8/2006 7:39:22 AM
Submission Comments

About The Movie File

  • Recorded with VisualBoy Advance v1.72 Re-recording 19.3;
  • Abuses programming errors;
  • Uses warps to save time;
  • Aims for fastest time;(SERIOUSLY)
  • Uses SRAM to unlock a secondary character.

About The Game

This game is not my favourite, because I like the Castlevania series, but I don't like whips. Fortunately, we have Maxim Kischine: ninja best friend of Juste Belmont, armed with his Stellar Sword and his saddistic laugh.

About The Run

In this run I used the "whip launch" glitch to get inside a wall, and then zip my way out of the castle. My original intention was to end the run with a Maxim versus Maxim fight, but that's impossible... There's nothing in the final room in Castle A. I also found a new glitch, which makes the shuriken hit every frame while the sword is active.
 Thanks to:
 Kaz, for finding the whip launch glitch (but he doesn't care about Maxim);
 Atma, for the hint about where to end the movie;
 JXQ, for including me in his thanks in his Juste run.

note:
  • About the SRAM usage, I repeat what I said in the AoS hard mode run. Just complete the game with the best ending and then delete that saved game file. Now compare the resulting .sav file with the .sav created when you start this run.
  • My goal is just to finish the game as fast as possible. If you want to see more of the game, check JXQ's run.

adelikat: Accepting for publication along side the "Juste run"
Last Edited by on 1/1/2022 6:13 PM
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