Surprise! It's a new Rockman TAS time.
This movie is 10.2667 seconds faster than the published movie.
How did this happen? I won't spoil you. Watch the movie.
You'll definitely know it when you see (and hear!) it.
Hint: Wily2.
Attributes
- Aims for fastest time
- Abuses programming errors
- Manipulates luck (for refills and for random involuntary movements)
- Uses death as a shortcut
- Utilizes a robot player (refills, Wily3 boss, Wily4 boss, death, seizures)
- Utilizes frame counter, frame advance, RAM watch, subpixel positions etc.
Contributors
AngerFist, Morimoto, Vatchern,
Hanzou, Blechy, 4matsy, Feitclub,
Truncated, Spider-Waffle, Boco and others.
Bisqwit's comments
You will never know when a TAS is "final". Especially not with this game.
I don't honestly expect Rockman 1 ever to be completed in less than 10 minutes,
but with these advances, you can never be 100% certain of the final limit.
Naturally, the page Rockman Tricks, which has the purpose of explaining every
trick and glitch known in NES Rockman games, is becoming rather outdated.
It does contain the foundation of Rockman glitching, but the applications
surprise us, and are hard to describe.
The first six stages of this movie are identical to the previous movie.
The first changed stage is Wily 1 (collected 1 refill less there).
In this submission, I list finalfighter as a co-author, because he is basically
the architect of this submission. His contribution in this movie outweighs
anyone else's, only equal to perhaps mine. The movie retains certain
portions played by AngerFist (described in the previous submission),
and I thank him for that.
Ps: I'm finally ready to state that this game has been broken.
FinalFighter's comments
This newly discovered technique is very interesting, especially
in that it makes it possible to cross walls in various places.
Because it also causes the game sound to shift, people who
are interested of glitches should definitely try it.
This technique was found two years ago, but because Megaman died when
the technique was used, it was judged unusable by me, Bisqwit and Morimoto.
It was very fortunate that an insight struck me to try the technique
once more before throwing it completely away, for it enabled yet
another kind of Megaman 1 TAS to exist.
Many people ask me how to discover new techniques.
- Continuously use slow playing speed.
- Test known techniques, and remember them.
- Love the software.
These things are vital in my opinion.
I am thankful to people who make the TAS-movies when I find
new techniques, despite the tough work involved in it.
Thanks to Bisqwit for creating the computer program for optimizing
this new idea. Your programming ability amazes me once again.
PS: Please enjoy this new TAS!
(FF's comments translated by Bisqwit)
Truncated: Accepting as an improvement to the previous Mega Man movie.