Submission #1354: Bisqwit & finalfighter's NES Mega Man in 15:38.07

Nintendo Entertainment System
(Submitted: Rockman)
baseline
(Submitted: Rockman (J).nes JPN)
FCEU 0.98.12
56284
60
57361
Unknown
Submitted by Bisqwit on 11/22/2006 3:07 PM
Submission Comments
Surprise! It's a new Rockman TAS time. This movie is 10.2667 seconds faster than the published movie. How did this happen? I won't spoil you. Watch the movie. You'll definitely know it when you see (and hear!) it. Hint: Wily2.

Attributes

  • Aims for fastest time
  • Abuses programming errors
  • Manipulates luck (for refills and for random involuntary movements)
  • Uses death as a shortcut
  • Utilizes a robot player (refills, Wily3 boss, Wily4 boss, death, seizures)
  • Utilizes frame counter, frame advance, RAM watch, subpixel positions etc.

Contributors

AngerFist, Morimoto, Vatchern, Hanzou, Blechy, 4matsy, Feitclub, Truncated, Spider-Waffle, Boco and others.

Bisqwit's comments

You will never know when a TAS is "final". Especially not with this game. I don't honestly expect Rockman 1 ever to be completed in less than 10 minutes, but with these advances, you can never be 100% certain of the final limit.
Naturally, the page Rockman Tricks, which has the purpose of explaining every trick and glitch known in NES Rockman games, is becoming rather outdated. It does contain the foundation of Rockman glitching, but the applications surprise us, and are hard to describe.
The first six stages of this movie are identical to the previous movie. The first changed stage is Wily 1 (collected 1 refill less there).
In this submission, I list finalfighter as a co-author, because he is basically the architect of this submission. His contribution in this movie outweighs anyone else's, only equal to perhaps mine. The movie retains certain portions played by AngerFist (described in the previous submission), and I thank him for that.
Ps: I'm finally ready to state that this game has been broken.

FinalFighter's comments

This newly discovered technique is very interesting, especially in that it makes it possible to cross walls in various places.
Because it also causes the game sound to shift, people who are interested of glitches should definitely try it.
This technique was found two years ago, but because Megaman died when the technique was used, it was judged unusable by me, Bisqwit and Morimoto.
It was very fortunate that an insight struck me to try the technique once more before throwing it completely away, for it enabled yet another kind of Megaman 1 TAS to exist.
Many people ask me how to discover new techniques.
  • Continuously use slow playing speed.
  • Test known techniques, and remember them.
  • Love the software.
These things are vital in my opinion.
I am thankful to people who make the TAS-movies when I find new techniques, despite the tough work involved in it.
Thanks to Bisqwit for creating the computer program for optimizing this new idea. Your programming ability amazes me once again.
PS: Please enjoy this new TAS!
(FF's comments translated by Bisqwit)

Truncated: Accepting as an improvement to the previous Mega Man movie.
Last Edited by adelikat on 1/21/2022 2:38 PM
Page History Latest diff List referrers