Submission #1396: adelikat's NES Contra "pacifist" in 09:46.38

Nintendo Entertainment System
pacifist
(Submitted: pacifist)
(Submitted: Contra (J).nes unknown)
FCEU 0.98.16
35183
60
7531
Unknown
Submitted by adelikat on 12/19/2006 8:01 PM
Submission Comments
Here is my new "fixed" version of the 1 player pacifist run. I die on the tanks rather than kill them. This costs me 509 frames plus at least 150 more in the level 5 & 6 boss fights (since I no longer had a spread gun). This version is 409 frames slower than my previous version though. This is from a few minor optimizations, better luck in level 6, and better boss fights in the final level.
Also I was more consistent in regards to the spiked walls in level 7. None were even damaged except those that were required.
In level 8 you may think I hit a few enemies but I don't. I checked via ram addresses and no creature was harmed in the making of this movie.

Summary

  • Uses deaths (to achieve goals not to save time)
  • Pacifist
  • Aims for fastest time
  • Uses FCEU .16 Macro patch
Enjoy

Truncated: Rejecting, because the level 5 boss can be done half a second faster. :) Link. (The part up to the boss is the same.)

Truncated: Reopening and accepting. adelikat has tested and managed to improve 44 frames on the boss, but some of the flames in the next level are on a global timer, and 44 frames of improvement is not enough to still get optimal flame placement. (That is, you need to wait 44 frames at the flames instead.)
It might look sligthly better to beat the boss faster and wait at the flames, but I don't see any reason to force a redo just because of that. I just hope that the next person who decides to do this game remembers the trick on the boss.

adelikat: Processing...
Last Edited by adelikat on 1/2/2022 9:26 PM
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