Submission #1475: adelikat's NES Marble Madness in 02:49.48

Nintendo Entertainment System
baseline
(Submitted: Marble Madness (U) [!].nes USA)
FCEU 0.98.12
10169
60
10459
Unknown
Submitted by adelikat on 3/9/2007 6:22 PM
Submission Comments
Yet another improvement to my NES marble madness movie. This is the 5th version (3rd submitted). This one is a 64 frame improvement over the current published run.
The improvements come from staying off screen more. I was able to optimize this using memory watch to monitor the position & speed of the marble.
This game has a 16 frame rule. I improved levels 2 and 3 by 16 frames by overcoming this frame rule. In reality they were improved by less (3 in lv2, 9 in lv3). Also, I improved level 5 by 32 frames (overcoming the frame rule twice).
I believe this run to be un-improvable due to this frame rule. While there might be a possibility that you could squeeze a frame or two in a level, not enough to overcome the next frame rule.

Summary

  • Aims for fastest completion
  • Manipulates luck (to NOT get the "wands")
  • Uses FCEU .16
  • PERFECT ;)
Last Edited by adelikat on 9/11/2023 1:34 AM
Page History Latest diff List referrers