Submission #1554: hisatoki's NES Majou Densetsu II: Daimashikyou Galious in 18:41.63

Nintendo Entertainment System
(Submitted: Majou Densetsu 2 - Daimashikyou Galious)
baseline
(Submitted: Majou Densetsu 2 - Daimashikyou Galious (J).nes JPN)
FCEU 0.98.16
67298
60
21185
Unknown
Submitted by hisatoki on 5/10/2007 3:53 PM
Submission Comments
This is the game that was ported from MSX. The original MSX game is "The Maze of Galious", this is the sequel of MSX game "Knightmare", put on the market by Konami. But NES version is far different from MSX version, we may say this is another game.
  • FCE Ultra 0.98.16
  • Aims for the fastest time possible
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Length of movie: 18:42(67298frames)
The map is structured in a main map that called the Castle and 5 submaps that called the World. To open the doors that are led to next Worlds, we have to find the Keys in the Castle and Worlds. The 1st Key is obtained at once, but the other Keys are defended by the bosses in each World. Therefore, it is necessary to make the rounds of the Worlds.
Main characters are Popolon and Aphrodite. They each have their own special talents, and some Worlds have the areas closed to men or women, so we have to change character in order to enter those areas.
Popolon
- destroys rock by 1 sword attack
- shoots 2 sub-weapons at a time
- loses power rapidly in water
- jumping height depends on how long Jump key is pressed, and he can jump higher than Aphrodite
- (but can't control the jumping height while he takes damage and blinks)
Aphrodite
- destroys rock by 3 sword attack
- shoots 3 sub-weapons at a time
- loses power slowly in water
- jumping height is constant
I took damages as shortcut by using bat and the balloon bomber like Castlevania series. The direction that blows off by the blast of the balloon bomber becomes the same direction that blew off by the enemy last time. The position where I touch the blast is not related. Even if there is no enemy, I can blow off to right and left by this characteristic. In addition, I used 1 programming error in this game. It is possible to go through the floor by pressing Up and Down key under the ladder. These were very useful for the creation of this speedrun.
I hope you enjoy this movie!

adelikat: Rejecting the movie based on poor game choice. While no one complained of the movie lacking in technical quality, the response from viewers about the game was not good.

adelikat: Unrejecting and accepting for publication to the Vault.
Last Edited by adelikat on 8/21/2023 3:18 PM
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