Recorded on fceu-0.98.15-rerecording.
- Aims for fastest time
- Abuses programming errors
- Takes no damage
- Genre: Puzzle
Moai-Kun is a fun, fast-paced puzzle-platformer where the goal is to rescue all your pink friends and then reach the door - to continue to the next stage. Appearatly you play as an Easter Island statue, however I do not know the reason for this >_>... The stages are filled with enemies, pits and spikes to make life miserable for you. Also scattered throughout the stages are bombs which can be used to blow up blocks, and rocks which can be pushed and stood on. Every four levels you are given a password which can be used to continue your progress, none which are used here.
- Jumping is faster than normal walking, as long as you don't bump into something, so I try to keep him jumping at all times.
- When I at any time stop movement and there is no reason for it (ie. bombing something), it's because I have to stop breaking blocks for a while, else the character will get a buckled head. This lasts for about 10 seconds, where he cannot break anything, so it is best to just wait a moment.
- Two blocks cannot move at the same time, so at some times I have to wait for the currently pushed block to stop moving before I hit the next one.
- A bug for zipping through blocks is used in numerous stages, first one seen in stage 4. When there are two blocks on eachother, and you break the bottom block in mid-air, you'll go inside the now falling above block and zip up it when it lands. This doesn't work on all blocks/all stages, and I don't really know why.
- Another strange glitch that occours in stage 51 where the character goes right through a block after jumping on the trampoline. He then travels all the way through and ends up on the trampoline to bounce up.
NOTE: I am aware of that there is a mistake in Stage 29 (I think) where I lay a bomb, drop down, jump up again and then break a block in mid-air. ~10 frames could've been saved from destroying the block while waiting for the bomb to explode.
I put this here as the run never shows what stage is being played - a glitch is used to remove this screen before every level. However, the game features an in-game timer, such as the one in Super Mario Bros. By putting all the times in here, you can still refer to a specific stage as long as you know the time for it.
DJ FozzBozz - For springing the idea to make a run of this game.
Fear the long credits... Enjoy!
NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes!
adelikat: Good game, good TAS, good voter response. Accepting for publication.