Submission #1617: xenos's N64 Diddy Kong Racing in 2:03:02.08

Nintendo 64
baseline
(Submitted: Diddy Kong Racing (U) (M2) (V1.0) [!].z64 USA v1.0)
mupen64-rr 8
442925
60
28359
Unknown
Submitted by xenos on 7/2/2007 12:37 AM
Submission Comments
Emulator - Mupen64 - rerecording v8
  • Video: Jabo's Direct3D8 1.6
  • Input: TAS Input Plugin 0.6
  • Sound: Jabo's DirectSound 1.6
  • RSP: RSP emulation plug
Welcome to my first TASing attempt. This was my first N64 game so I thought I would run it. The goal was to get from the start of adventure mode to the end of Wizpig II as fast as possible. Banjo seemed to be the fastest character so he was used.
  • Aims for fastest time
  • Abuses programming errors

Tricks

  • Sliding - R sliding makes you go faster but not fast enough to be able to snake.
  • Zippers - Zippers give you a speed boost. Releasing A over a zipper results in a better boost accompanied by a green as opposed to purple flame.
  • A tapping - The A button can be pressed repeatedly rather than held to gain speed. This trick is exploited in every cart track and to a lesser extent in the hover and plane tracks. The tap rate differs between the vehicles, though.
  • Hovercraft snaking - Holding R and alternating between left and right is faster than travelling in a straight line.
  • Barrel rolling - Used in the plane tracks to gain speed. Releasing A increases this effect.
  • Boost jump - After a zipper, if you manage to get airborne, the speed boost continues until you land. This effect is displayed in Jungle Falls towards the end of the lap.
  • Wall boosting - I jump off some walls to change direction or because it was better to do so.

Other Comments

  • In the Fire Mountain challenge, the eggs can only be stolen a few seconds after they are dropped hence my rolling to kill time.
  • The boss race in Dino Domain can supposedly be won by staying at the starting point you will mysteriously win. A few people claimed this but I have no idea how to replicate it.
  • The credits can be skipped with a console reset but that is not yet possible with this emulator. Skipping the credits would have brought the time below two hours.
  • The trophy races are essentially the same as the other races so I displayed the minimap the whole time to give it some replay value. The exception is Boulder Canyon where the speedometer was too important to be hidden.
  • There are a few times in this run where a weapon is deployed behind my vehicle. Even though you cannot see it, these weapons always hit the person in first place helping me to lap the CPUs in some races.
  • The A button is only pressed once during the first Windmill Plains race.
  • I wasn’t able to use hex editing at all during this run. I changed the minimap/speedometer once during a race but a desync managed to find its way in three tracks later.

Thanks to...

  • Yasutaka Mitani - I watched his videos to get some strategies.
  • The members of the forum who me gave encouragement, ideas and various comments.

adelikat: Accepting for publication due to overwhelming viewer response. Even most of the no voters approved of the game choice and voted against it due to claims of improvements. No claim of such improvements were confirmed by any type of testing. Therefore, I was unable to weigh them into my decision.

DeHackEd: Let's try to empty the submission list.
Last Edited by TheCoreyBurton on 12/7/2017 4:24 AM
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