Submission #1663: Chamale's NES River City Ransom in 06:53.42

System Nintendo Entertainment System Emulator FCEU 0.98.12
Game Version USA Frame Count 24805
ROM Filename River City Ransom (U).nes Frame Rate 60
Branch Rerecord Count 16417
Unknown Authors Chamale
Game River City Ransom
Submitted by Chamale on 8/13/2007 4:07:45 PM

Submission Comments
This is a TAS of River City Ransom. It's 130 seconds faster than the current published run, due to better precision, more use of weapons, and new glitches. It's a little slower than the last submission in movie time, but the last boss dies faster.
This run:
  • Aims for fastest time
  • Abuses programming errors in the game
  • Takes damage and uses death to save time
  • Controls 2 players
Here's a brief explanation of the bugs used:
Left+right bug If you double-tap left+right, the character gets a glitchy animation and can die. The death is usually used to reduce lag, but it is once used to death-warp. Also, if the character is carrying the other character, he can throw him through walls.
Bunny-hop kick glitch When jumping and kicking, you do a high-damage flying kick. However, if you kick just before hitting the ground, the character bounces, allowing several flying kicks to be delivered in a row. An offshoot of this is the trash-can trick, where you kick someone and a trashcan simultaneously, dealing double damage.
BIG thanks to DeHackEd, for fixing the .fcm into one that the site could accept. And thanks to my friend Flame_gamer, who discovered the bunny-hop glitch that inspired me to start this run.

adelikat: Accepting for publication to obsolete the published movie.

adelikat: Processing.

Last Edited by adelikat on 8/18/2007 5:36 PM
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