Submission #1776: zggzdydp's GBA Castlevania - Aria of Sorrow "warp glitch" in 12:06.73

Game Boy Advance
(Submitted: Castlevania - Aria of Sorrow)
warp glitch
(Submitted: warp glitch)
(Submitted: Castlevania - Aria of Sorrow (U) [!].gba USA)
VBA-rr
43604
60
19219
Unknown
Submitted by zggzdydp on 11/26/2007 5:22 PM
Submission Comments
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Manipulates luck
  • Plays at normal mode
  • Emulator used VBA-rerecording20.0
The run improves pirate_sephiroth's warp glitch run. I don't want to compare the two runs, because they are played in different mode. Bosses are stronger in hard mode, need more time to fight them, but dialogues can't be skipped in normal mode, so it spends more time too. I think that starting from power-on is better for an any% run. Thanks all previous authors of cvaos movies for their contributions at first.
Main improvement: faster movement, this is obvious; warped to other area by nearer shortcut; skipped some needless souls.
I took damage intentionally in order to make Lubicant's soul more powerful, I know it was not a good idea, but it didn't lose time anyway.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Castlevania - Aria of Sorrow (U).gba
  • I updated it to Castlevania - Aria of Sorrow (U) [!].gba

adelikat: Accepting for publication to obsolete the published movie.
Last Edited by TASVideoAgent on 8/18/2012 9:05 PM
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