This is a 24 second (1443 frames) improvement to my previous run of this game. This comes from better precision and strategies, a few new tricks and from fixing a few glaring errors. This run was made on snes9x V1.43+9 with WIP 1 timing.
Tricks used
- I boost off enemies by landing on them or coming up from under them.
- Zipping, this can only be used in locations where there is a floor of the sort you can jump through with a solid block above
- You can slide to a stop by ducking while moving, you have a smaller hitbox when doing this. Also you go faster than your max walking speed for short distances (~5 frames) when landing at a high speed.
- By performing a jumpkick as soon as you land your velocity doesn't get capped to the normal cap when jumping, this allows you to make small jumps while maintaing the speed from a sword attack.
- Using your sword attack resets your vertical velocity, allowing for longer jumps.
- Only four enemies can exist at any one time, so in some places I slow down or kill an enemy inorder to set up a more favourable set of spawns later on.
NesVideoAgent: Hi! I am a robot. I took a few screenshots
of this movie and placed them here.
I'm not sure I got the right ROM though. (I tried
BS Kaizou Choujin Shubibinman Zero (J).smc
, which was the closest match to what you wrote.) Well, here goes! Feel free to clean up the list. adelikat: Accepting for publication as an improvement to the published movie.
adelikat: Processing.
This movie requires Snes9x 1.43 v15.3 or earlier. It desyncs on later versions.