Submission #1978: dragonxyk's NES "2-player" Chip 'n Dale - Rescue Rangers "2-player" in 09:25.73

Console Nintendo Entertainment System Emulator FCEU0.98
Game Version USA Frame Count 33944
ROM Filename Chip 'n Dale Rescue Rangers (U) [!].nes Frame Rate 60
Branch 2-player Rerecord Count 29157
Unknown Authors dragonxyk
Game Chip 'n Dale: Rescue Rangers
Submitted by dragonxyk on 5/16/2008 11:39:54 AM

Submission Comments
I improved this movie again.I beat myself by 3.5 seconds again!

Game objectives

  • Emulator used: FCEU 0.98.16
  • Manipulates luck
  • Take damage to save time
  • With a BUG that when Chip or Dale get into each other, they will run very fast

Comments

Try my best ,209 frames in my improvement.

Stage by stage comments

ZONE 0

no improvement

ZONE B (26 frames faster)

I take damage at the frist time,so I could fly across 5 spigots by a balloon. This is a good idea to save time!

ZONE D (29 frames faster)

I change the turn of the two squirrels' death. Why? Dale is in front of Chip in the begining of every stage.So Dale lift Chip run faster than Chip lift Dale.

ZONE E (11 frames faster)

Improving some details

ZONE F (46 frames faster)

Thanks for Manipulates luck!I try my best to avoid much lag in this stage.

ZONE H (31 frames faster)

Improving some details

ZONE I (2 frames faster)

No improvement :)

ZONE J (64 frames faster)

Also thanks for Manipulates luck! Improving some details and avoiding much lag!

MINI GAME

Let's have a fun! The mini game after every stage is also great.What are you waiting for? GO!

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Chip 'n Dale Rescue Rangers (U).nes
  • I updated it to Chip 'n Dale Rescue Rangers (U) [!].nes

Bisqwit: Looks like it desynced, though. Means I cannot encode this movie, should it be published. (Nor can I accept it, either.)

Truncated: No desynch problems here, and the movie is very good too. I liked the acting on the bonus stages.
Accepted!

adelikat: Processing.

Last Edited by TASVideoAgent on 11/6/2008 9:17 AM
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