Cacoma Knight in Bizyland

  • Id: 1997
  • Platforms: SNES
  • Abbreviation: ckinbizy
  • Display Name: Cacoma Knight in Bizyland
  • Cacoma,Bizyland
  • Action
  • Puzzle

Publications

The kingdom of Bizyland is in trouble when the evil ruler of the neighboring land, Lasyland, uses a magic mirror to swap kingdoms and kidnap the princess. It's up to the king's chosen warriors to reverse the spell cast by the mirror and save the princess.
Cacoma Knight in Bizyland is a Super NES video game created by Datam Polystar. It is a hybrid of action and puzzle elements. Each level is a single screen. The first image that the player sees is a landscape, for example, a forest or a town. The image will then fade into a "corrupt" version of the landscape, for example, the trees become rotten and buildings become ruined. Each screen has a "Qualify" target that shows how much of the screen must be cleared before the game continues to the next level. The player can then use the Magical Chalk to section off an area of the landscape, using either the borders of existing cleared sections or the borders of the screen. When a full shape is completed with no holes in its borders, the smaller of the two sections created is "purified" and returned to the original state shown at the beginning of the level.
In this run, Meerkov beats the predecessor movie made by WarHippy by 02:20.24 minutes. Lots of time is saved from cutscenes, load time, and lag. Also, nearly every level is improved thanks to a number of tactical changes. Finally, thee levels are skipped in the Japanese version of the game that is used here, while the obsoleted run used the USA version.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.


Game Versions

Type Name Title Override Region Version Platform Hashes
Unknown Cacoma Knight in Bizyland SNES