Submission #2031: Chef Stef's GBC Link's Awakening DX "glitched" in 05:40.05

Game Boy Color
(Submitted: Link's Awakening DX)
warp glitch
(Submitted: glitched)
(Submitted: Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc USA v1.0)
VBA-rr
20403
60
15698
Unknown
Submitted by Chef_Stef on 7/15/2008 1:30 PM
Submission Comments
Emulator: VBA Rerecording 1.7.2 v19.3, enable “Enable Up/Down and Left/Right”
This TAS completes Link's Awakening DX for the Game Boy Color in 5:40 (20403 frames) by abusing a warping glitch to skip almost all of the game. This movie is 3.03 seconds (182 frames) faster than hogehoge61 and pirohiko's version through many small optimizations and one new trick application.

To the Sword

  • Choosing the name “H” didn't waste any time. The Bow-wow bounce on the way out of the village didn't gain or lose time, but I did it anyway just for fun.
  • 2 frames saved by optimizing cornerboosts on the way to the beach.
  • 4 frames saved by damage-boosting off the octorok before the second ledge.
  • 7 frames gained by not sliding sideways when pushing the urchins aside. Even though it looks suboptimal, it is actually faster to just go straight until the urchin is moved completely.
  • Like before, the sword is taken by pressing U/D/B, which makes Link collect the sword without having to walk up to it.

Stealing from the Shop

  • 3 frames saved on the way to the shop from better cornerboosts, but 3 frames were wasted outside the shop to manipulate the shopkeeper.
  • 2 frames saved while stealing the shovel from better positioning in front of the shopkeeper (Link leaves the shop faster this way).
  • 1 frame lost while stealing the bow because the shopkeeper took longer to look away.

Setting up the Warping Glitch

  • 7 frames saved from a better Bow-wow bounce when leaving the village
  • 106 frames saved by using a glitched sword slash to kill the 2 octoroks. When the sword and shield are equipped, pressing A/B/Up/Down will make a glitched sword slash that can hit everything on a vertical line across Link's position. Some frames were wasted before entering the screen to manipulate the octoroks, saving time overall.
  • 2 frames saved from a better Bow-wow bounce before performing the Doghouse Glitch.

Doghouse Glitch

  • The doghouse is unique in that the entrance is very close to a side that Link can access. By clipping the edge of the doghouse (getting a few extra pixels inward), and moving diagonally into the wall, Link enters a version of the game's underworld, except completely glitched depending on how many enemies he's killed. Many tiles act in weird ways; for example, certain wall tiles teleport Link upwards when he steps on them.
  • 3 frames lost on the 4th screen in Doghouse World, but this lodges Link farther ahead, saving 4 frames in the 6th screen (1 frame saved overall).
  • 4 frames saved by optimizing Link's glitched movements in the 7th screen.

Final Boss

  • Total of 48 frames saved. Breakdown:

1st Form

  • 2 frames saved because the boss became vulnerable earlier. The form is defeated by slashing just as he lands, then again before he vanishes.

2nd Form

  • Unchanged.

3rd Form

  • 1 frame lost at the beginning because the boss only took full spinattack damage if it hit a frame after he became vulnerable.
  • 1 frame lost at the end to manipulate the 4th form into being vulnerable as early as in the previous TAS.

4th Form

  • 1 frame saved for some unexplained reason (randomness?). The shovel is again used in between spinattacks because it cancels the spinattack instantly and allows Link to begin charging up a new one much earlier than otherwise possible.

5th Form

  • Killed with a different glitched arrow this time, but otherwise unchanged.

6th Form

  • 47 frames saved because the boss opened his eye much faster the second and third times.

Thanks To...

  • Tompa, for giving continuous feedback while I made this TAS, and for discovering several of the improvements to the previous TAS.
  • Hogehoge61 and pirohiko, for making an amazingly well-done first version of the warping TAS and proving the concept possible.
Enjoy the TAS!

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

mmbossman: Accepting for publication as an "any %, glitched" category, alongside the full LADX run.
Last Edited by TASVideoAgent on 11/6/2008 9:17 AM
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