This is a 26.7 second (1603 frame) improvement over my previous Double Dragon 2 movie. Like the previous, it uses 2 player Mode B.
This was recorded using the new release of FCEUX which uses a .fm2 file format. This can not be played in previous FCEU versions! You can get a copy of FCEUX here.
Note, FCEUX supports the use of metadata. You can view the submission info by clicking on the "metadata" button on the replay movie dialog.
I found a couple nice tricks involving the players doing a flying knee on each other at the same time or jump kicking each other at the same time. These tricks inspired me to make an improvement. Along the way I found several more new strategies.
New Tricks
- Simultaneous Flying Knee
- Under certain circumstances while bother players are in the same x,y position, you can have them perform a flying knee at the same time. The knee will register as a hit on both players at the same time, vaulting them both forward at high velocity (Physics be damned!)
- Simultaneous Jump Kick
- Again both players must be in the same position and perform a jump kick at the same time. It will register as a hit on both players and send them forward. This is used to make jumps of a greater distance than normally possible.
Improvements Level by Level
- Level 1: 297 Frames
- About 50 frames of optimizations throughout the level.
- A surprising new strat on the boss saving 240 frames
- Level 2 69 Frames
- Use of Flying knee on enemies jumping out of the Heli
- Other minor frame improvements.
- Level 3 192 Frames
- New Fighting Strat allowed me to not have to use the door of the helicopter to kill the last enemy. This saved most of the 192 frames.
- Level 4 75 Frames
- Better screen scrolling manipulation in the first section
- Use of the flying knee trick to get past the claws faster
- Level 5 97 Frames
- Faster method of killing the enemies that descend from the vine.
- Faster strat on the train enemies
- Lag reduction
- Level 6 29 frames
- Better strat on the enemies. Sending them off screen into spikes.
- Level 7 526 frames
- First screen improved with the simul. jump kick
- Third screen improved a lot with simul. jump kick & flying knees
- Final room improved with better strats
- Level 8 304 Frames
- Many new fighting strats
- Level_9 14 Frames
- Using punches to save some time.
Summary
- Emulator Used: FCEUX2.0
- Aims for Fastest Time
- 1 Player controls 2 characters
- Mode B (friendly fire?)
- Takes damage to save time
mmbossman: Nice work. Accepting as an improvement to the published movie (and fixed some spelling).