Submission #2117: Ferret Warlord's Genesis Desert Demolition in 04:22.35

Console Sega Genesis Emulator GENS
Game Version unknown Frame Count 15741
ROM Filename Desert Demolition (UJE) [!] Frame Rate 60
Branch Rerecord Count 2095
Unknown Authors Ferret Warlord
Game Desert Demolition
Submitted by Ferret Warlord on 10/17/2008 4:42:53 AM

Submission Comments
Desert Demolition played through using the Road Runner. Although it's nearly a minute faster than the respective Coyote run, I feel it isn't as good since the action is more homogeneous and straightforward.
See the Coyote run for details concerning the title.
Since it seems girfanatic501 has abandoned his project, I decided to improve upon and finish what he started.
The road Runner, when he goes turbo, can run through barrels and other obstacles with impunity. This makes dodging most obstacles quite trivial.
The Road Runner can make his trademark honk at the player's command. This makes him intangible to certain obstacles, so it was used to deal with the oil geysers. Other times it was used as a short hop that maintained momentum throughout animation (unfortunately, said momentum is lost when he's done). Otherwise it was used to break up the action a bit.
Watch on Youtube here.
  • Manipulates luck
  • Takes damage to save time
  • Recorded with Gens 10a
10/20/2008: Canceled.

Last Edited by Ferret Warlord on 10/20/2008 6:02 AM
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