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Desert Demolition played through using the Road Runner. Although it's nearly a minute faster than the respective Coyote run, I feel it isn't as good since the action is more homogeneous and straightforward.
See the Coyote run for details concerning the title.
Since it seems girfanatic501 has abandoned his project, I decided to improve upon and finish what he started.
The road Runner, when he goes turbo, can run through barrels and other obstacles with impunity. This makes dodging most obstacles quite trivial.
The Road Runner can make his trademark honk at the player's command. This makes him intangible to certain obstacles, so it was used to deal with the oil geysers. Other times it was used as a short hop that maintained momentum throughout animation (unfortunately, said momentum is lost when he's done). Otherwise it was used to break up the action a bit.
Watch on Youtube here.
  • Manipulates luck
  • Takes damage to save time
  • Recorded with Gens 10a
10/20/2008: Canceled.

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This topic is for the purpose of discussing #2117: Ferret Warlord's Genesis Desert Demolition in 04:22.35
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Joined: 12/10/2007
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Nice short run. Terrible sound in the game though :/ 7.5/7.5 from me.
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Encode of the Road Runner movie (very high quality; unsuitable for publication).
Experienced Forum User, Skilled player (1300)
Joined: 10/27/2004
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Thanks. Is it all right if I throw these up on Youtube?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ferret Warlord wrote:
Thanks. Is it all right if I throw these up on Youtube?
Go ahead :)
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While not as entertaining as the Wile E. Coyote run, it still blazes through the game in record time with pinpoint jumps. 8 for entertainment, 9 for technical
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Joined: 5/17/2007
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The only thing I saw was someone running, and that pretty much sums it up. Didn't find it that entertaining 6.5/8. Also thanks nineko for encoding
"No love for the game gear"