Take control of Lee and battle through the 5 stages plus a bonus stage. The game loops after these stages. This is a perfect-run movie of the first loop.
Game objectives
- Takes no damage
- Aims for fastest time
- Manipulates luck
- Emulator used: FCEUX 2.0.3
Comments
The rom version I used is (V1.4). I tried to play it on other versions, and it didn't work. So try to find the right version to watch the movie.
This game is an old, simple one that I played when I was 3 :) It's not hard to beat through it without tools. But when you aim for perfection, it becomes much harder.
Every time you hit the enemy, it has a short invincible time. Ideally, you can hit the enemy every 65 frames. It takes 9 hits to pass one level.
But you can't always reach the 65 frame limit. When you hit the enemy, it may start running away very fast, which prevents you from reaching it within the next 65 frames. So I intentionally waited for some frames, to make the sequential hits easier. The enemies in each stage have different AI, and their actions are not randomized. I included "manipulates luck" in the aims, although it is playing with AI rather than luck.
Stage by stage comments
Stage 1: WANG
Stage 1 starts at frame 210. By jumping at WANG at frame 211, I got the 1st hit. But if I go straight for the 2nd hit, WANG will run away, and the 3rd hit will be much harder. So I waited for a few frames to get the 2nd hit. The rest hits are achieved with small adjustments.
Hit | Frame | Interval |
---|---|---|
1 | 251 | |
2 | 325 | 74 |
3 | 390 | 65 |
4 | 455 | 65 |
5 | 520 | 65 |
6 | 586 | 66 |
7 | 651 | 65 |
8 | 716 | 65 |
9 | 781 | 65 |
Stage 2: TAO
Stage 2 starts at frame 1405. This stage is basically the same with Stage 1.
Hit | Frame | Interval |
---|---|---|
1 | 1447 | |
2 | 1519 | 72 |
3 | 1584 | 65 |
4 | 1649 | 65 |
5 | 1714 | 65 |
6 | 1781 | 67 |
7 | 1846 | 65 |
8 | 1911 | 65 |
9 | 1976 | 65 |
Stage 3: CHEN
Stage 3 starts at frame 2600. CHEN's AI is a little different. He prefers stay away and attack.
Hit | Frame | Interval |
---|---|---|
1 | 2642 | |
2 | 2707 | 65 |
3 | 2772 | 65 |
4 | 2837 | 65 |
5 | 2908 | 71 |
6 | 2973 | 65 |
7 | 3038 | 65 |
8 | 3103 | 65 |
9 | 3174 | 71 |
Bonus Stage
Bonus Stage starts at frame 3852. I tried my best to hit the 10th as early as possible. But I don't know whether you can do better.
Stage 4: LANG
Stage 4 starts at frame 4791. LANG's 1st hit can't be performed with the jump attack tactic. I jumped at her, and attacked (missed) in the air to make her run right.
Hit | Frame | Interval |
---|---|---|
1 | 4853 | |
2 | 4918 | 65 |
3 | 4983 | 65 |
4 | 5048 | 65 |
5 | 5113 | 65 |
6 | 5178 | 65 |
7 | 5243 | 65 |
8 | 5308 | 65 |
9 | 5373 | 65 |
Stage 5: MU
Stage 5 starts at frame 5997. MU is big and simple.
Hit | Frame | Interval |
---|---|---|
1 | 6038 | |
2 | 6107 | 69 |
3 | 6172 | 65 |
4 | 6237 | 65 |
5 | 6302 | 65 |
6 | 6367 | 65 |
7 | 6432 | 65 |
8 | 6497 | 65 |
9 | 6562 | 65 |
Suggested screenshots
F231
F268
F2666
mmbossman: This game has received lackluster feedback on all three of its submissions, and the entertainment potential for a speed based run seems to not be very good. Rejecting.
Ilari: Processing