Super Mario 64

  • Mario 64,SM64
  • Platformer

Publications

At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 00:02.32 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 00:04.90 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file under the publication page. Timing for the m64 file is around 04:16.4.
You can watch this movie played back on a real console.
In a shocking twist of events, Bowser kidnaps Peach inside her own castle. Mario shows up and rains on Bowser's parade by collecting all 120 stars and winning in record time.
Numerous bugs are exploited in order to speed up Mario's progress and the physics engine is abused to its fullest.
This is an improvement of 18:08.33 over the previous movie by Rikku.
If you prefer to see the game beaten in the fastest time, then watch the "1 key" run.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.
Note: There are encodes of higher resolution in the discussion thread.

Game Versions

View
TypeNameTitle OverrideRegionVersionPlatformHashes
Good Super Mario 64 (Japan) J r0 N64 SHA1: 8A20A5C83D6CEB0F0506CFC9FA20D8F438CAFE51
MD5: 85D61F5525AF708C9F1E84DCE6DC10E9
Good Super Mario 64 (Japan) (Rev 3) (Shindou Edition) J r3 N64 SHA1: 3F319AE697533A255A1003D09202379D78D5A2E0
MD5: 2D727C3278AA232D94F2FB45AEC4D303
Good Super Mario 64 (USA) U N64 SHA1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE
MD5: 20B854B239203BAF6C961B850A4A51A2