Movie for N64 Super Mario 64

#17273719299641352 - SM64 fooling around and shit


Uploaded 9/8/2014 9:48 PM by kusoman (1 files)

For Super Mario 64 (N64)

In 02:12.48 (7949 frames), 57 rerecords

41927 views, 1066 downloads

self explanatory.

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#21110414997689020 - 70 TAS WIP (In WF)

70 TAS WIP (In WF).m64

Uploaded 2/28/2015 4:41 PM by Kyman (6 files)

For Super Mario 64 (N64)

In 04:08.61 (14917 frames), 25520 rerecords

41179 views, 1252 downloads

Download (81.02 KB) Info

#22894851661686915 - 120tasbkm172


Uploaded 5/20/2015 1:23 AM by Kyman (6 files)

For Super Mario 64 (N64)

In 1:20:45.40 (290724 frames), 2136942 rerecords

40935 views, 2690 downloads

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#22979902070110279 - SM64 Addresses for Bizhawk

Super Mario 64 (USA).wch

Uploaded 5/23/2015 9:19 PM by Kyman (6 files)

For Super Mario 64 (N64)

40756 views, 1208 downloads

for TASing

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#23562751005913179 - SM64 Menu (U)


Uploaded 6/19/2015 3:17 AM by Kyman (6 files)

For Super Mario 64 (N64)

40600 views, 1148 downloads

for testing with menu glitch

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#24190232182498605 - 70 TAS WIP (WF 8 Stars)

70 TAS WIP (WF 8 Stars).m64

Uploaded 7/17/2015 9:30 AM by Kyman (6 files)

For Super Mario 64 (N64)

In 05:39.86 (20392 frames), 81127 rerecords

40741 views, 1368 downloads

Authors: bzb95, Kyman, MidoriSM64, MKDasher, sonipacker, snark, USTA2877 & VIS

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#29452703918853154 - SM64 (J) addresses

Super Mario 64 (Japan).wch

Uploaded 3/10/2016 9:26 AM by Kyman (6 files)

For Super Mario 64 (N64)

39391 views, 1184 downloads

lots of random stuff

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#37135408704300908 - Super Mario 64 (U) 1key

Super Mario 64 (U) 1key.m64

Uploaded 2/19/2017 9:15 AM by rcombs (1 files)

For Super Mario 64 (N64)

In 04:21.30 (15678 frames), 164623 rerecords

37345 views, 1611 downloads

This is resynced for the US version. There may be a few improvements of a frame or two possible (I didn't have a proper rerecording setup for this), but it's likely the world record for the US version. Timed on real console at 04:24.32.

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#75971598750655476 - Super Mario 64 Castle Free-run Mini TAS

Super Mario 64 Castle Free-run.m64

Uploaded 12/4/2021 9:15 AM by SoLongGlitchyBowser1 (1 files)

For Super Mario 64 (N64)

In 00:20.13 (1208 frames), 2 rerecords

979 views, 47 downloads

İts My First TAS! İts Short. Sorry For That.

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#637782255744675728 - B3313 v0.7 (Internal Plexus) - RTA/TAS Theory Route WIP


Uploaded 2 days ago by dekutony (1 files)

For Super Mario 64 (N64)

In 03:18.00 (11881 frames), 651 rerecords

49 views, 4 downloads

This is a test movie for B3313 (version 0.7), a ROM Hack for Super Mario 64, made in BizHawk 1.13.2. Savestates can be quite buggy and STROOP just didn't work for me, AND I had to use Jabo plugin because all of the other plugins just straight up don't work for me (FUCK OPENGL), but I managed to overcome all of this since I prefer all this over using Mupen-rr.
This is meant to be an attempt to route theoretical "1 star" run of this hack. Unfortunately, I got stuck at the final 30 star door, where I can't find a way to get in without the 30 star requirement. If it was v0.6 It wouldn't be an issue, but I wanted to use the most updated version of the game, so here we are (as I'm writing this).
The route so far is that I death warp from the castle courtyard to the red mist lobby (aka. Jefrey Boo's crib) and use the hidden warp to the grey walled lobby. From there I get up the ceiling and BLJ to the door from the blue hallway. The reason I do this is because getting inside the hallway requires me to get 1 star, so I just avoid that. After entering the higher pitch music lobby, I take a secret warp to the sad piano lobby. I tried to find a good BLJ spot to the final lobby pipe either from the Toad statue (which doesn't give me enough speed) or an invisible wall, but without any luck. There are 2 versions of the sad piano lobby and both share the same map, so maybe there's a way to skip going through the Prison Room. For now I have to go through the prison room to warp to the 2nd version of the lobby and from there I go to the warp pipe. I run straight through the Creepy Ghost Peach Hallway and get the star, to then spawn at the bloody flooded lake and enter another warp pipe. I then land of the roof of the bloody red castle. If this was v6, I could just use a hidden warp pipe in a goomba area where I have to use the Wing Cap, but that pipe (I believe) was removed from this new update. There is no other way to get to the final bloody castle in this version of the game, as far as I'm aware, so I have to go through all this rooms to get in.
This is very clearly not a super duper optimized thing at all, this is just an experimental thing since I've been obsessed over this hack lately. Also theres probably a much better route for this since I'm new to all this routing complex games thing, so I'm definitely being stupid at overlooking obviously faster ways to get to certain rooms, sorry for wasting your time in this.
EDIT: I WAS AN IDIOT. You can just get to the secret sad piano warp from the back of the castle courtyard. Who would've thunk it. Still is the "cooler" route though...

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