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#639106850436102306 - Phoenix Wright: Ace Attorney Trilogy (3DS) - "The First Turnabout" TAS

Gyakuten Saiban 123 - Naruhodo Selection (Japan).bk2
In 08:03.460 (28926 frames), 296 rerecords
System: Nintendo 3DS
39 downloads
Uploaded 4/2/2026 12:04 AM by dekutony (see all 400)
This is the last version of the Harry Butz trial left to TAS among all the doable versions of the first Ace Attorney that are possible to make a TAS of.
I wish I could show you an encode of this one... but it desyncs... boy I sure love this core. So reliable.

#639106799287766385 - Phoenix Wright: Ace Attorney DEMAKE - TAS WIP 1

Phoenix Wright - Ace Attorney Demake.bk2
In 09:18.121 (33338 frames), 1012 rerecords
System: Game Boy
35 downloads
Uploaded 4/1/2026 10:38 PM by dekutony (see all 400)
Ok so this was supposed to be the other April Fools TAS submission for this year but I couldn't finish it in time.
This is another, completely different demake of Phoenix Wright: Ace Attorney for the original black and white/green DMG Game Boy, having nothing to do with the other PW demake for the Game Boy COLOR that I've TASed earlier this year.

#639060948344198389 - Gyakuten Saiban DS Trial Version TAS

naruhodo.ltm
In 04:56.457 (10376 frames), 429 rerecords
System: Adobe Flash
66 downloads
Uploaded 2/7/2026 9:00 PM by dekutony (see all 400)
ok so this is a tas of a trial demo version of the ds remake of the original gba ace attorney game made in adobe flash. nothing unusual here.
Emu: libTAS v1.4.7 + ruffle-nightly-2025_01_29
SWF MD5: 1b74a69784188d3487d2b60d404f6a79 index.swf
libTAS Settings: --no-gui -g gl

#639054121615180137 - Gyakuten Saiban - Episode 1 TAS

Gyakuten Saiban (Japan) (Rev 1).bk2
In 17:39.060 (63255 frames), 3193 rerecords
System: Game Boy Advance
1 comment, 71 downloads
Uploaded 1/30/2026 11:22 PM by dekutony (see all 400)
It's Phoenix Wright: Ace Attorney but the original GBA version. Dunno if I'm continuing this since this took a while, and it's going to take even longer the more episodes I tackle.

#639036857844870648 - Rubber Duckie: Bathtime Fun - TAS WIP up to world 3

RubberDuckieBathtimeFun.bk2
In 03:24.503 (12217 frames), 1191 rerecords
90 downloads
Uploaded 1/10/2026 11:49 PM by dekutony (see all 400)
I Have defeated the pizza rat. Time to start working on world 3.

#639036207884551323 - Rubber Duckie: Bathtime Fun - TAS WIP up to world 2

RubberDuckieBathtimeFun.bk2
In 01:47.027 (6395 frames), 462 rerecords
84 downloads
Uploaded 1/10/2026 5:46 AM by dekutony (see all 400)
Finished world one for this game. I finally got around to getting this game so im taking full advantage of my 3 dollars.
gotta admit that boss quick kill was a really cool find

#639030026917060384 - Super Mario 63 - ruffle test

sm63test.ltm
In 02:50.125 (5444 frames), 151 rerecords
Game: Super Mario 63 ( Flash, see all files )
73 downloads
Uploaded 1/3/2026 2:04 AM by dekutony (see all 400)
just testing this game cuz why not (note: i have no idea what im doing in this game)
Emu: libTAS v1.4.7 + ruffle-nightly-2025_01_29
SWF MD5: 5f2b091ac27f47cc376b7215ab1e5831 sm63game.swf
libTAS Settings: --no-gui -g gl

#638870892536364588 - Hero of Law (OoT ROM Hack) - TAS WIP 1

HeroOfLaw.bk2
In 02:09.783 (7787 frames), 410 rerecords
192 downloads
Uploaded 7/2/2025 9:40 PM by dekutony (see all 400)
Zelda x Ace Attorney. Game version: v1.0. Core: Ares64.
Hopefully I'll be able to finish this eventually.

#638775905092173979 - SNK Gals' Fighters - Full Game TAS (Hardest difficulty)

SNK Gals' Fighters (USA, Europe).bk2
In 02:31.544 (9131 frames), 4279 rerecords
183 downloads
Uploaded 3/14/2025 11:08 PM by dekutony (see all 400)
Like the title says. This impoves the Easiest difficulty TAS by nearly 5 seconds, mostly (if not entirely) due to the harder/smarter AI tech rolling more often. This is specially notable with Shermie and Miss X. The rest is more of the same except for some more annoying, smarter AI from Shiki and Whip, who were not cooperating that much, having me to adjust the combo for them specifically. Leona was kind of the same, but it wasn't as bad. Shiki and Leona have slightly lower health for some reason so I can go for a slightly faster finisher. I get an item reward after the final match due to the higher difficulty.
In retrospect, the general strategy and move inputs are almost (and in some instances, completely) identical to the easiest difficulty, save for some mild annoyances in a couple of fights. That whole dialogue thing is still stressful but at least this was a faster TAS in the end...

#638772567484261411 - SNK Gals' Fighters - Full Game TAS (Easiest difficulty)

SNK Gals' Fighters (USA, Europe).bk2
In 02:36.324 (9419 frames), 2399 rerecords
174 downloads
Uploaded 3/11/2025 2:25 AM by dekutony (see all 400)
Done in easy difficulty. Mai was used just like the RTA WR. It actually saves roughly over 47 seconds over RTA. Submission coming soon.

#638771051228123079 - SNK Gals' Fighters - TAS WIP 1

SNK Gals' Fighters (USA, Europe).bk2
In 00:25.725 (1550 frames), 1139 rerecords
208 downloads
Uploaded 3/9/2025 8:18 AM by dekutony (see all 400)
First WIP of this cute little fighting game. Mai is chosen just like in the RTA WR.
EDIT: Please note this WIP is slow and outdated.

#638766298871901693 - Mickey's Speedway USA (N64) - Test Movie & Unlocking Huey

Mickey's Speedway USA (USA).bk2
In 04:14.767 (15286 frames), 11 rerecords
195 downloads
Uploaded 3/3/2025 8:18 PM by dekutony (see all 400)
Thankfully inserting the GBC version via Transfer Pak works here (thanks Multi-disk Bundler). Also tried to do a Time Trial on Indianapolis with Huey just to get used to the game and it's controls. The Ares64 core was used for this.

#638766223865899189 - Mickey's Speedway USA (GBC) - Ram Watch

Mickey's Speedway USA (USA) (En,Fr,De,Es).wch
System: Game Boy Color
197 downloads
Uploaded 3/3/2025 6:13 PM by dekutony (see all 400)
RAM Watch of all the interesting addresses I could find in this game.

#638754384663830704 - Mickey's Speedway USA (GBC) - Driving School WIP 3

mokeyspeedrunusa.bk2
In 02:03.073 (7351 frames), 2035 rerecords
System: Game Boy Color
195 downloads
Uploaded 2/18/2025 1:21 AM by dekutony (see all 400)
It barely beats the gold time with an IGT of 11.89 and I'm gonna be honest here, I'm pretty skeptical about this time since it's barely faster than the gold. Am I missing something? Is there a way to make much tighter turns without slowing down too much? Is it just because of my spacing between all the cones? I'm not entirely sure right now. There's no RTA equivalent for these levels, only the main Championship levels, so I'm doing this with little to no info.

#638749888861298180 - Mickey's Speedway USA (GBC) - Driving School WIP 2.1

mokeyspeedrunusa.bk2
In 01:33.874 (5607 frames), 1623 rerecords
System: Game Boy Color
235 downloads
Uploaded 2/12/2025 8:28 PM by dekutony (see all 400)
I finished the second lesson (15.14 in-game time now, managed to save a couple of frames) and after this lesson, the game is going to get a bit harder to TAS, hoping for the best, I have a 12 second time to beat.

#638749466849566026 - Mickey's Speedway USA (GBC) - Driving School WIP 1

mockeyspeedrunusa.bk2
In 00:56.755 (3390 frames), 699 rerecords
System: Game Boy Color
226 downloads
Uploaded 2/12/2025 8:44 AM by dekutony (see all 400)
This is a WIP for Mickey's Speedway USA for the Game Boy Color. This TAS aims for the fastest in-game times instead of real time. Right now it beats the first of 5 classes in 14.82 seconds. Minnie was chosen due to her great handling and fast acceleration (Daisy has the same stats). Compared to someone like Pete/Goofy who was slower by only a few frames despite the high top speed. Perhaps Mickey/Donald is faster in the first 2 classes, but I know for a fact that the other 3 are going to be a pain in the butt for him. In the regular grand prix mode it's the opposite case, since you're going through an obstacle course here pretty much. The slightly slower top speed is actually a benefit since it gives you more room for much tighter turns, and fast acceleration is important to gain your top speed earlier after stopping and driving in reverse too.
EDIT: On second thought, Mickey might be the slowest after some more testing by like a full second. LOL

#638745789597339156 - Pocket Monster II - Improvement up to Level 4

pm2-new.bk2
In 02:00.822 (7240 frames), 5541 rerecords
Game: Pocket Monster II ( Genesis, see all files )
215 downloads
Uploaded 2/8/2025 2:35 AM by dekutony (see all 400)
34 frames ahead so far. Final level is beating me up right now...

#638745601675561594 - Pocket Monster II - Basic Watch File

Pocket Monsters 2 (Unl) [!].wch
Game: Pocket Monster II ( Genesis, see all files )
181 downloads
Uploaded 2/7/2025 9:22 PM by dekutony (see all 400)
I've been working on an improvement to my old TAS since yesterday, but I'm stuck at the final level because of one specific skip with a damage boost that's unbelievably precise (how did I do that nearly a decade ago?), so I made this quick watch file just to see if it helps me a little.

#638728701299030184 - Sonic XS - Failed TAS Attempt

sonicxs.ltm
In 00:17.000 (544 frames), 132 rerecords
System: Adobe Flash
214 downloads
Uploaded 1/19/2025 7:55 AM by dekutony (see all 400)
Slower than RTA. Different route taken and it was slower.
SWF MD5: e7f7252cf06bc1eac652a68fdfd30595 sonic_xs.swf
ruffle version: Ruffle 0.1.0-nightly (3c71ed2aca0769d48492579c3bd919b07ed9a55c 2025-01-18)

#638721782005581500 - Regular Show 3DS - TAS WIP 2

Regular Show - Mordecai and Rigby in 8-bit Land (USA).bk2
In 04:48.127 (17239 frames), 1277 rerecords
223 downloads
Uploaded 1/11/2025 7:43 AM by dekutony (see all 400)

#638721504375841532 - Mi ni Ikuzo! Hedgehog (PSX Homebrew) - Full TAS

Minic.bk2
In 00:47.688 (2852 frames), 324 rerecords
System: Sony PlayStation
186 downloads
Uploaded 1/11/2025 12:00 AM by dekutony (see all 400)
This beats the only level in 29 seconds. Can it be done faster? Probably...

#638719840810899319 - Kirby Egg Catcher Flash - Failed TAS Attempt

eggcatch.ltm
In 00:29.800 (894 frames), 62 rerecords
System: Adobe Flash
257 downloads
Uploaded 1/9/2025 1:48 AM by dekutony (see all 400)
Settings: libTAS 1.4.6
Ruffle 0.1.0-nightly (7638326440a58240ae904c2492fb0c2c2ad81d42 2025-01-04)
b7e74d83d04cc47ed8b30b35bf163012 kirby_egg_catcher.swf
--no-gui command used
I got stuck at a specific egg because a bomb is in the way. This was an attempt to get a max score for the max amount of eggs possible, which is 240 eggs.

#638718719122840029 - Regular Show 3DS - TAS WIP 1

Regular Show - Mordecai and Rigby in 8-bit Land (USA).bk2
In 01:17.535 (4639 frames), 319 rerecords
255 downloads
Uploaded 1/7/2025 6:38 PM by dekutony (see all 400)
I don't grab the powerup in the first level because there's another one in the second one that doesn't take that long to get in comparison. Also 3DS TASing yaaaayyy

#638718082102873684 - SpongeBob SquarePants: Friend or Foe - Trash Bash! - Full TAS

sb-trash.ltm
In 02:59.367 (5381 frames), 276 rerecords
236 downloads
Uploaded 1/7/2025 12:56 AM by dekutony (see all 400)
This is a TAS of a SpongeBob Flash game based of the TV special of the same name. This movie forgoes the use of an in-game code that unlocks a power up that by grabbing it, performs a fast super jump that breaks through blocks and at a higher altitude. It's potentally faster to use this compared to not using the in-game code.
Because of this detail, I'm not sure if I should submit this.
Settings: libTAS 1.4.6
Ruffle 0.1.0-nightly (7638326440a58240ae904c2492fb0c2c2ad81d42 2025-01-04)
d941331129a74dd3942612c44a575dbb main.swf
--no-gui command used

#638715242303523258 - Chili Time - Failed TAS attempt

chili.ltm
In 00:15.667 (188 frames), 37 rerecords
System: Adobe Flash
195 downloads
Uploaded 1/3/2025 6:03 PM by dekutony (see all 400)
Settings: same as pmw2
FPS: 12
Game: chili_time.swf (got it through flashpoint once again)
SWF MD5: 020368b742f39a9ff44cda3b12835b5b
I clicked as frame perfectly as I could, but the CPU opponent still beat me. I knew he was a cheater but HOLY FRICK
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