Submission #2480: Ryuto's GB Ponta to Hinako no Chindouchuu: Yuujouhen in 05:07.32

Game Boy
(Submitted: Ponta to Hinako no Chindouchuu - Yuujouhen)
baseline
(Submitted: Ponta to Hinako no Chindouchuu - Yuutou Hen (J).gb JPN)
VBA-rr
18439
60
11080
Unknown
Submitted by Ryuto on 12/5/2009 8:12 AM
Submission Comments
This game has some interesting glitches. Since I found out them, I decided to submit it here. The game has no credit. So the goal of the run is to beat the final boss and stop inputting keys as fast as possible. I hope you will enjoy it!

Game objectives

  • Emulator used: VisualBoyAdvance 1.7.2 re-recording v19.5
  • Aims for fastest time
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time

About the game

Ponta to Hinako no Chindouchuu is a platformer. Ponta is a raccoon dog and Hinako is a bird. Ponta takes Hinako on their quest to her mother. Ponta never dies, but when Hinako runs out of her life and falls to the ground, the game is over. The game has five stages and each stage has a boss. Some bosses have an item that changes the way of Ponta’s attack.

Tricks

Midair Jumping

An invisible footing suddenly appears when Ponta is falling from some exact heights in exact timing. Ponta can stand on it and jump in the air.

Zipping

A small pond takes Ponta under the ground on stage 2 when it damages him. After going into the ground, Ponta can go very quickly nearby the boss of the stage by pressing ←, and pressing A in some timing to adjust the location where Ponta gets out of the ground.

Stage by stage comments

Stage 1 Ochimusha’s Territory

Nothing special here, Ponta just gets a power-up for Hinako.

Stage 2 Festival Pass

MidAir Jumping saves frames at some places. Also an enemy moving right helps Ponta move more quickly to right when Ponta is on it. Ponta does a special performance by Mid-Air Jumping while he fights the boss of the stage. The boss never dies unless Ponta gets an item from the boss. But if Ponta beats it very quickly, it drops the item inside blocks and the item goes out of the screen.

Stage 3 Lake Kurekappa

Just before encountering the boss of the stage, Ponta goes into a small pond and gets to the boss by way of under the ground. After attacking the boss, it is invincible until it jumps and lands on the ground. Therefore, leading the boss to the highest ground is the best way to beat it quickly. To do so, Ponta faints away on the highest ground when the life of the boss leaves two, releasing Hinako to have her attack the boss there.

Stage 4 Mt. Tengu

The boss of the stage is unbeatable unless Ponta gets an item from the boss and attacks it.

Stage 5 Ghost Village

 
Ponta shoots at an empty place once before getting to the final boss. It looks like a miss, but the purpose of the shooting is to keep some enemy from appearing. Before beating the boss, Ponta releases Hinako and steps forward a bit to lead her to the ideal place. Then I finish inputting keys. Hinako beats the boss automatically.
Last Edited by Ilari on 6/26/2012 1:57 PM
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