Submission #2698: Ryuto's GB Alleyway "first four levels" in 03:18.73

Console Game Boy Emulator VBA
Game Version any Frame Count 11924
ROM Filename Alleyway (W).gb Frame Rate 60
Branch first four levels Rerecord Count 11937
Unknown Authors Ryuto
Game Alleyway
Submitted by Ryuto on 6/7/2010 3:11:13 PM

Submission Comments
Alleyway is a breakout clone and one of the oldest GB game. There are 32 levels in the game. After every three stages, you will play a bonus stage.

Game objectives

  • Emulator used: VisualBoyAdvance 1.7.2 re-recording v19.5
  • Aims for fastest time
  • Abuses programing errors
  • Manipulates luck
  • Uses death to save time
 

Why does the run end at the first bonus stage?

Although I was going to make a full Alleyway TAS, I have given up to do it because I had to wait for a long time for new blocks to come from above at some stages. That would cause the movie to be very boring. I think the first bonus stage is a good place to stop the run.

Significant things

Input Animation

I input keys to background music or sound. This is the most important thing to make the run entertaining.

Pause Glitch

Using pause can modify the ball's angle when hitting screen.

Stage by stage comments

Stage 1

78 blocks out of 84 was destroyed at once by using pause glitch. When two blocks being left, I used death to replace the ball.

Stage 2

I trapped the ball between the left edge of the screen and the blocks. I had a hard time to find the ideal way to do so.

Stage 3

The movement in the stage is just same as the first stage. The ball destroys too many blocks at once. So the blocks doesn't move downward at all.

Bonus Stage

I stopped inputting as soon as possible.

Thanks to...

  • 890, for his runs and a tip on how to make input animation.
  • Derakon, for giving me an idea to trap the ball between the left edge of the screen and the blocks on stage 2.

Last Edited by Ilari on 6/26/2012 8:16:26 PM
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