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Alleyway is a breakout clone and one of the oldest GB game. There are 32 levels in the game. After every three stages, you will play a bonus stage.

Game objectives

  • Emulator used: VisualBoyAdvance 1.7.2 re-recording v19.5
  • Aims for fastest time
  • Abuses programing errors
  • Manipulates luck
  • Uses death to save time

Why does the run end at the first bonus stage?

Although I was going to make a full Alleyway TAS, I have given up to do it because I had to wait for a long time for new blocks to come from above at some stages. That would cause the movie to be very boring. I think the first bonus stage is a good place to stop the run.

Significant things

Input Animation

I input keys to background music or sound. This is the most important thing to make the run entertaining.

Pause Glitch

Using pause can modify the ball's angle when hitting screen.

Stage by stage comments

Stage 1

78 blocks out of 84 was destroyed at once by using pause glitch. When two blocks being left, I used death to replace the ball.

Stage 2

I trapped the ball between the left edge of the screen and the blocks. I had a hard time to find the ideal way to do so.

Stage 3

The movement in the stage is just same as the first stage. The ball destroys too many blocks at once. So the blocks doesn't move downward at all.

Bonus Stage

I stopped inputting as soon as possible.

Thanks to...

  • 890, for his runs and a tip on how to make input animation.
  • Derakon, for giving me an idea to trap the ball between the left edge of the screen and the blocks on stage 2.

TASVideoAgent
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This topic is for the purpose of discussing #2698: Ryuto's GB Alleyway "first four levels" in 03:18.73
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
I have been following all the TASes on nicovideo, but this movie surpasses everything I have seen. Derakon's suggestion turned out to be pretty neat here. The downside would be that level 1 and level 3 are identical. The input animation was nice to see, but personally I don't care about it much. Sometimes it wasn't in sync with the sound effect which sometimes is Youtube's/nicovideo's fault. I think the only way to maybe improve this movie is to find a way to avoid death. Maybe we can also find a good way to speed up levels with repeated patterns that come down from the ceiling (for a full run). I may look into it.
Warepire
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This was kinda entertaining. Considering that it only plays the first 3 levels and a bonus level it should probably be considered a Playaround. Yes vote.
Mitjitsu
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I find the pace of the movie to slow compared to Arkanoid, plus it doesn't complete the game 'No' vote.
Noxxa
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Mitjitsu wrote:
I find the pace of the movie to slow compared to Arkanoid, plus it doesn't complete the game 'No' vote.
Voting no for the same reasons.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Player (208)
Joined: 7/7/2006
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Location: US
Mitjitsu wrote:
I find the pace of the movie to slow compared to Arkanoid, plus it doesn't complete the game 'No' vote.
It seems fairly arbitrary to only play 4 levels, and as a game it isn't a strong contender anyway. Input animation and mild pause manipulation are the only things this game really has going for it. Why not improve the current Arkanoid run and add input animation at the same time? I'm sure some people will appreciate this run, but as just another Breakout game, it doesn't really have much to offer.
Joined: 7/10/2008
Posts: 44
Although short, I didn't find the run terribly exciting or entertaining. I gave it a "no".
TASVideosGrue
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om, nom, nom... crunchy!