Submission #2755: Mukki's SNES Amazing Spider-Man, The - Lethal Foes in 09:37.12

Super Nintendo Entertainment System
(Submitted: Amazing Spider-Man, The - Lethal Foes)
baseline
(Submitted: Amazing Spider-Man, The - Lethal Foes (J).smc JPN)
Snes9x
34627
60
25531
Unknown
Submitted by Mukki on 7/20/2010 7:54 PM
Submission Comments
  • Uses Snes9x v1.43.
Here is a run of one of my favorite Spiderman games, which unusually, given the series' popularity in the west, was only released in Japan. This Spidey game is particularly interesting from a TAS perspective due to the wealth of techniques at the players' disposal.
Movement at
Top Velocity
Value at 7E1CE6Comments
Standing Still0Seldom used
Walking256
512
varies on alternate frames.
Seldom used
Running1024Used over very short distances
Swinging1565Most used movement
Shoulder Charge1792Fastest movement but considerable warm up/warm down time.
Used over some short distances and to pass through enemy hitboxes
AttackDamage DealtComments
Punch5HP x 2
8HP x 1
10HP x 1
Most used against bosses.
Using full combo pushes the boss out of optimal position.
If when A is pressed for the third time an idle frame is left followed by another A the full combo is cancelled and a third 5HP punch is delivered instead.
This does less damage but keeps the boss in the optimal position and stops him attacking
Web Shot2HPSeldom used.
Sometimes used to clear a weak enemy if it is in optimal swinging path
Dash6HPAlmost useless. Takes both Spidey and the boss out of optimal position.
Used for flare if the opportunity presents itself.
Downward Kick6HPUseful for attacking airborne bosses.
Useful in normal play for optimally gripping the edge of a platform.
Uppercut10HPDoes highest damage.
Slow to execute so punching trick often used instead.
Useful for low flying bosses.
Useful for a finishing blow.
  • Aims for Fastest Time
  • Plays on Hardest Difficulty Level
  • Takes Damage to Save Time
  • Genre: Platform

FractalFusion: Accepting this movie ASAP. It's another one of those grappling wire games, and it looks cool.
sgrunt: Kyman has indicated he's encoding this; assuming all is well I'll publish that once it's done.
Last Edited by sgrunt on 7/30/2010 3:40 AM
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