Submission #296: OgreSlayeR's SNES Castlevania: Dracula X in 16:07.03

Super Nintendo Entertainment System
(Submitted: Castlevania Dracula X)
baseline
(Submitted: Castlevania - Dracula X (U) USA)
Snes9x 1.43
58022
60
8200
Unknown
WIP 1 Timing ON
Volume Envelope Height Reading ON
Sync samples with Sound CPU ON
			
Submitted by OgreSlayeR on 8/28/2004 7:53 PM
Submission Comments
Hehe more jumping then your average Mario game it seems. :)
-Warpless
-Uses no passwords
-Takes damage to save time
-Doesn't do extra things (ex:saving maidens) for a better ending.
This game makes a intresting time attack because of it's difficulty.
There aren't that many enemy's that can boost you in this game. I think I did make good use of the ones that do though. (pikemen and the big armored guy with the sword.)
I have slightly over 8000 rerecords because of the fact some situations were a pain to deal with. Some of them might look easy, but infact it took alot of rerecording to get it right (mainly in level 6)
I also made sure to incorperate many back flips in situations when they would need to be used.

Phil: Do you know that using whip on ground makes the hero to stop advancing?
There's a place that you're waiting a pikeman to fall back. Why? You have a boomerang so I don't understand why you don't charge.
OgreSlayeR: I'm cancelling this. Dan is already beating me so far, so his will be a lot better.
Last Edited by on 1/1/2022 6:13 PM
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