Submission #3029: sksk1990's GBA Castlevania: Harmony of Dissonance "in bounds" in 28:27.17

Game Boy Advance
in bounds
(Submitted: in bounds)
(Submitted: 0612 - Castlevania - Harmony of Dissonance (U).gba USA)
VBA-rr
102430
60
63593
Unknown
Submitted by sksk1990 on 3/5/2011 3:20 PM
Submission Comments
  • Emulator used:VBA 1.7.2re-recording v21-interim
  • Aims for fastest time
  • No out-of-bound
  • Uses programming errors in the game

klmz: Claimed for judging.
feos: Added HD encode.

klmz: Accepted under a new "in bounds" category along with the current publications. However, this category may be obsoleted with a "100%"-alike or "all bosses" category playing as the same character.

Brandon: Publication underway.

klmz: For this game, forgoing the particular glitch to go out-of-bounds could demonstrate a slightly more "causual" route to the viewers, while it could be of some interest, does not help with the main aim of TASing - to demonstrate super-human gameplay. Meanwhile, the big plus as a side-effect of such a goal choice - showing more eye-pleasing Whip-Launching Techniques, is easily achivable by a "all bosses" or "100%" categorized movie using the same game character, and it is already achived. Therefore, this published entry is considered unnecessary at the present time. However, future submissions that would feature both "all bosses" and "in bounds" could stand a chance of being accepted as a new entry, as the "all bosses" concept is of an interest here and shares common points with "in bounds" as both mean to take inessential side tasks set by the author.
Last Edited by adelikat on 9/21/2023 6:22 PM
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