Submission #3038: Ryuto's SNES Super Bomberman in 12:36.93

Super Nintendo Entertainment System
2 players
(Submitted: Super Bomberman (U).smc USA)
Snes9x 1.51 svn92
45416
60
17722
Unknown
Submitted by Ryuto on 3/10/2011 5:27 AM
Submission Comments
This is a 1-minute improvement over Nitsuja’s published run.

Emulator details

  • Recorded on snes9x-1.51-rerecording-svn92
  • Use WIP Timing - on
  • Left+Right/Up+Down - off
  • Volume Envelope Height Reading - off
  • Fake Mute desync workaround - on
  • Sync samples with sound CPU - on

Game objectives

  • Aims for fastest time
  • Controlls 2 characters
  • Manipulates luck
  • Abuses programing errors

Lag reduction

Entering an exit causes 3-frame lag per 1 player, so 2 players didn’t enter the exit at once. Some of boss battles limit special performance due to lag. In 4-8, there wasn’t much I could do.

About movie end

Putting bombs horizontally allows stopping key input much faster than the last boss being beaten if I throw a bomb to the bomb’s line from the edge of it.

Improvement list

StageGainedDifference
Title Screen-27-27
1-1195222
1-290312
1-3116428
1-425453
1-571524
1-6275799
1-7-41758
1-8-4754
2-1155909
2-214923
2-31281051
2-4-111040
2-51421182
2-6-251157
2-71951352
3-851357
3-11831540
3-21391679
3-3531732
3-42281960
3-5752035
3-6522087
3-7372124
3-8322156
4-1672223
4-2642287
4-31272414
4-4832497
4-5412538
4-6112549
4-7-32546
4-8152561
5-1262587
6-1262613
6-2622675
6-31072782
6-41322914
6-51023016
6-6493065
6-71243189
6-84343623

Special thanks

  • Nitsuja and Amilala, for their works. I got some ideas, from their runs, on how to make boss battles and 5-1 entertaining.

Suggested screenshots

23449, 33095

Nach: Absolutely fantastic. Accepting as improvement to existing run.

Brandon: Publication underway.
Last Edited by adelikat on 9/21/2023 9:37 PM
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