Submission #3038: Ryuto's SNES Super Bomberman in 12:36.93

Console Super NES Emulator Snes9x
Game Version USA Frame Count 45416
ROM Filename Super Bomberman (U).smc Frame Rate 60
Branch Rerecord Count 17722
Unknown Authors Ryuto
Game Super Bomberman
Submitted by Ryuto on 3/10/2011 5:27:50 AM

Submission Comments
This is a 1-minute improvement over Nitsuja’s published run.

Emulator details

  • Recorded on snes9x-1.51-rerecording-svn92
  • Use WIP Timing - on
  • Left+Right/Up+Down - off
  • Volume Envelope Height Reading - off
  • Fake Mute desync workaround - on
  • Sync samples with sound CPU - on

Game objectives

  • Aims for fastest time
  • Controlls 2 characters
  • Manipulates luck
  • Abuses programing errors

Lag reduction

Entering an exit causes 3-frame lag per 1 player, so 2 players didn’t enter the exit at once. Some of boss battles limit special performance due to lag. In 4-8, there wasn’t much I could do.

About movie end

Putting bombs horizontally allows stopping key input much faster than the last boss being beaten if I throw a bomb to the bomb’s line from the edge of it.

Improvement list

StageGainedDifference
Title Screen-27-27
1-1195222
1-290312
1-3116428
1-425453
1-571524
1-6275799
1-7-41758
1-8-4754
2-1155909
2-214923
2-31281051
2-4-111040
2-51421182
2-6-251157
2-71951352
3-851357
3-11831540
3-21391679
3-3531732
3-42281960
3-5752035
3-6522087
3-7372124
3-8322156
4-1672223
4-2642287
4-31272414
4-4832497
4-5412538
4-6112549
4-7-32546
4-8152561
5-1262587
6-1262613
6-2622675
6-31072782
6-41322914
6-51023016
6-6493065
6-71243189
6-84343623

Special thanks

  • Nitsuja and Amilala, for their works. I got some ideas, from their runs, on how to make boss battles and 5-1 entertaining.

Suggested screenshots

23449, 33095

Nach: Absolutely fantastic. Accepting as improvement to existing run.

Brandon: Publication underway.

Last Edited by TASVideoAgent on 8/18/2012 9:06 PM
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