Submission #3162: MiezaruMono's SNES Super Mario Allstars - Lost Levels in 34:45.67

Console Super NES Emulator Snes9x
Game Version USA Frame Count 125140
ROM Filename Super Mario All-Stars + Super Mario World (U) [!].smc Frame Rate 60
Branch Rerecord Count 29290
Unknown Authors MiezaruMono
Game Super Mario All-Stars: The Lost Levels
Submitted by MiezaruMono on 5/30/2011 4:37:48 AM

Submission Comments
I can't write English well. So mistakes in the grammar is found a lot.
  • Emulator used: Snes9x rerecording 1.51 v6
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform
About the run: This run is 1389 frames faster than the previous movie. I describe the main change part.
  • I improved acceleration and used "Pole glitch" in almost stages.
  • In 3-4, I improved the method of avoiding the Firepillar.
  • In 4-4, I used "Going through wall glitch" like the FDS version.
  • In 5-1, I improved the method of jumping over the highest wall.
  • In 6-4, I improved the method of avoiding 1st Long-firepillar and jumping to a 2nd correct route.
  • In next scene, I used "Going through corner glitch" to draw Mario to the right. The purpose is to avoid the lift and 2nd Long-firepillar.
  • In 7-4 and C-4, I used "Going through corner glitch" twice. Then I used "1/1 crouching run" to avoid Buzzy beetles.
    • 1/1 crouching run: It is possible to dash while having crouched when down and right are alternately pushed every 1 frame.
  • In water area of 8-4, I used "Crouching swim" and "Going through corner glitch" to avoid firepillar.
  • In 9-1, 9-2, and 9-4, I improved the method of using "Pole glitch".
  • In A-4, I kicked the red coopa ahead and stomp it to advance ahead at maximum speed. And I improved the method of beating Imt-Bowser.
  • In D-4, I used "Going through wall glitch" to avoid the Long-firepillar.
About other things in this game:

Nahoc: Added YT module.
Nach: Some of the previous runs of this game were a bit boring. Not this one though, it never fails to deliver. Great Koopa kicks, ridiculous out of nowhere high jumps, clever and *impossible* fireball shots, and other great shenanigans make this run fantastic. Accepting as improvement to previous runs.

Last Edited by Nahoc on 6/6/2011 7:33:48 PM
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