Submission #3739: Lollorcaust's A2600 Bobby is Going Home in 01:16.13

System Atari 2600 Emulator BizHawk 1.2.0
Game Version Europe Frame Count 4568
ROM Filename Bobby is Going Home (Bitcorp) (PAL) [!].a26 Frame Rate 60
Branch Rerecord Count 122
Unknown Authors Lollorcaust
Game Bobby is Going Home
Submitted by Lollorcaust on 11/4/2012 3:29:39 PM

Submission Comments
This is my run of the Atari 2600 game Bobby is Going Home, completed in 4568 frames (01:16,13). I chose this game because it's a very simple one.

Game info:

Poor Bobby needs to get home, but there are so many obstacles in his path. Guide Bobby through seven screens of diving hawks, dashing chickens, tricky pits, thorny rosebushes, and deadly sinkholes to get him home safely. Little Bobby must walk through 7 scenes before he arrives his home. Once he makes it, the journey begins all over again. Since the game repeats infinitely, I did only the first 8 screens.
  • Emulator used: BizHawk 1.2.0

Goals:

  • Aims for fastest time
  • Hmm... that's it.
  • Genre: Platform

Screen by screen comments

I'm not troll enough to write "Stage by Stage".

Screen 1:

Well... that's a... kettle. And a broken bridge. Jump!

Screen 2:

Two ponds, a bird (hawk) and... hmm... a fountain? Still easy, bro.

Screen 3:

A butterfly and two chickens. What the heck is that pink thing in the sky?

Screen 4:

Another kettle, two ponds and a butterfly.

Screen 5:

A magic bridge and... oh, that's a fence, or a rose... or a fountain.

Screen 6:

Three ponds, a butterfly and a green thing.

Screen 7:

That one was hard. A bird and three rolling stones. Unfortunately, I had to walk in the opposite direction 1-2 frames to avoid that stupid bird.

Screen 8:

Bobby's home!

Ram Addresses

Enjoy!
Screenshot: frame 4567.

adelikat: Accepting for publication to the Vault

Last Edited by Samsara on 7/19/2022 10:16 PM
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